DCL Regenesis Labs | Bi-Weekly Community Meet-Up

This thread documents the bi-weekly Regenesis Labs community meet-up in Decentraland.

The sessions are meant to be a low-barrier space to connect, where community members can drop in, ask questions, share ideas and talk about what’s currently being built.

They’re also a place for open exchange and collaboration, helping surface community feedback, explore new ideas together and highlight projects that could grow into something bigger.

The meet-ups are hosted by @toxicwaifu (DCL Regenesis Labs Community & Comms Lead), with different Regenesis Labs team members joining regularly to share updates and join the conversation.

:date: Every second Wednesday
:seven_o_clock: 7PM UTC
:round_pushpin: RegenesisLabs.dcl.eth

After each session, we’ll post a short recap here covering key topics and takeaways​:dizzy:

1 Like

Community Meet Up #1 Recap

Date: March 4, 2026

Speakers:

Topics:

  • Q4 Transparency Report & public dashboard
  • Mobile building resources and scene optimization
  • Mobile discovery & featuring process
  • Technical updates for mobile
  • Upcoming grants program

Summary

We shared the newly published Q4 Transparency Report and introduced the public dashboard, which lets the community track treasury activity and operational spending.

We also gave a sneak peek about new resources for builders working on mobile, including mobile development guide, Creator Hub preview tool and guidelines for optimizing scenes and UI for mobile players. More information will follow soon!

The session also covered technical improvements currently in progress and upcoming topics like the grants program.

Also the community had the chance to ask questions via Slido that were answered during the session:

To wrap things up, we jumped in-world together and visited flagtag.dcl.eth, a game created by @ile, using an experimental tool to develop scenes that Regenesis Labs is currently cooking.

Thanks to everyone who joined the first meetup! Great questions, great energy and a fun way to kick off this new event series!:dizzy:

2 Likes

Definitely excited for the next meetup!

1 Like

Community Meet Up #2 Recap

Date: March 18, 2026

Speakers:

ToxicWaifu (Community & Comms Lead)
Eli (Product Designer)
Toxsam (Art Director)

Topics:

  • Mobile Building Guide & best practices
  • Mobile preview & testing tools
  • Mobile app updates (Backpack & featuring process)
  • Chat experience & community feedback

Summary

We talked about the Mobile Building Guide, including safe UI areas, design recommendations and best practices for optimizing scenes for mobile. We also demonstrated the mobile preview tool via QR code.

In addition, we shared updates on the Mobile App, including the new backpack feature (v55) and improvements to the UI, as well as the current mobile featuring process.

The session also included a live survey on the chat experience, gathering feedback on current usage and desired features like DMs, group chats and reactions.

To wrap things up, we opened the space for questions and project sharing from the community.

Thanks to everyone who joined! :sparkles:

Community Meet Up #3 Recap

Date: April 1, 2026

Speakers:

@ginoct (Executive Director)
@toxicwaifu (Community & Comms Lead)

Topics:

  • Regenesis Grants Program overview
  • Application flow and evaluation process
  • Mobile documentation and client updates
  • Community questions on governance, transparency and long-term direction

Summary

This session focused on the new Regenesis Grants Program, including season structure, funding model, application flow and evaluation process. We walked through the Regenesis Grants website and form live, answered community questions around eligibility, documentation, sustainability and proposal scope and invited builders to start thinking about ideas that could fit this season’s tracks.

Based on community feedback, a dedicated contact email has now been set up for questions, follow-ups and submission updates related to the Regenesis Grants Program. You can reach out anytime at grantsprogram@dclregenesislabs.xyz

Beyond the grants program, the session also included a broader conversation around mobile progress, creator tooling, governance, transparency and long-term ownership.

Related Forum Topics:

Most of the questions connected to these topics had already been addressed on the forum ahead of the event and the remaining points are expected to be followed up on soon. We really appreciate the community’s interest and critical questions, as they help us reflect, improve and keep these conversations moving forward.

We also shared a few useful resources during the meet-up, including the Regenesis Labs transparency dashboard, the Godot Explorer GitHub repository, its open issues board, and OpenDCL, a tool that helps creators build Decentraland scenes with AI using plain language prompts. In addition, Regenesis Labs is now on X, so make sure to follow the new account here: @RegenesisLabs

Thanks to everyone who joined! :sparkles:

I would like to point out that out of the 17 roadmap action points only 2 are DAO specific. Treasury Stratedgy and the Transparency Reports. Looking at the roadmap I can see Transparency Reports is listed as an action item at 40% progress. Can someone point me to what specifically is included in the scope of that item? Is it limited to the Regenesis Labs quarterly reports or does it include the broader DAO transparency infrastructure — the governance dashboard, the public-facing documentation, the unified accessibility issues that have been raised recently?

Just want to understand what’s actually being tracked under that 40%.

Hi @Existential14 .
I’m jumping here regarding your question about the Transparency Reports initiative.
Also, going to the bone of your question, this card/action corresponds to the quarterly reports that we are obliged to show in accordance with the initiatives approved by the DAO Council. In Fact, if you click the button “Open Full Roadmap”, you will not only see the description of this (and all) the initiatives and the timeline, but also the last two quarterly reports showcased and audited by Maryana.

Thank you for your response. I have explored further and you have answered the question that the transparency is in regards to Regenesis Labs not the DAO. I also notice from the transparency card that the metrics on the cards are empty and require a person to go further to find the reports.
The original commitment was a public transparency system. What exists is a quarterly PDF buried in a Notion roadmap that isn’t linked from the DAO website, isn’t linked from the governance portal, and requires a person to go digging through Regenesis Labs’ own site to find it.

Community Meet Up #4 Recap

Date: April 15, 2026

Speakers:

Gon (Engineering Director)
@toxicwaifu (Community & Comms Lead)

Topics:

  • OpenDCL tool demo and workflow
  • OpenDCL Studio web version sneak peek
  • Technical roadmap and creator tooling
  • Community onboarding and feedback

Summary

This session focused on OpenDCL, an AI-powered scene creation tool built to simplify Decentraland development and make scene creation more accessible for creators without coding experience.

During the live demo, Gon generated a zombie attack game from an empty folder within minutes using simple English prompts, including gameplay logic, environments and UI elements. Claude was recommended as the best option for using OpenDCL.

We also discussed OpenDCL Studio, the upcoming browser-based version currently in alpha, designed to remove the need for terminal setup and make the workflow more accessible for non-technical users.

Additional topics included upcoming features such as screenshot-based AI optimization, drag-and-drop editing, Creator Hub integration requests and the decision to keep the tool lightweight for now. The project remains open source, with community contributions and feedback welcomed through GitHub and Discord support channels.

The session concluded with a reminder that Regenesis Grants applications close on April 24.

Thanks to everyone who joined!

Community Meet Up #5 Recap

Date: April 29, 2026

Speakers:

@ginoct (Executive Director)
Rod (Product Manager)
@toxicwaifu (Community & Comms Lead)

Topics:

  • Decentraland Mobile Launch
  • iOS and Android release challenges
  • Community testing and feedback
  • Mobile roadmap and future ideas

Summary

This session was all about celebrating Decentraland Mobile finally being live on both Android and iOS and talking a bit about everything that happened behind the scenes to get there.

Gino shared how mobile became one of the main priorities for Regenesis Labs and why the team believes mobile is one of the biggest opportunities for bringing new people into Decentraland.

Rod talked about the last months of development, including performance improvements, social systems, visuals and all the chaos that comes with shipping a mobile app. The community testing program also became a big topic, especially how passionate the testers were and how much feedback, bug reports and stress-testing helped shape the current release.

We also talked about the iOS approval process, which turned into a six month battle with App Store policies around NFTs, payments and content moderation. Despite the challenges, the team explained why getting Decentraland onto iOS was an important step for growth and accessibility.

Some fun bug stories made it into the session too, including the famous “crab walk” movement bug and the early “naked avatar” bug that many community members probably still remember.

We wrapped things up with a live Tower of Madness tournament.

Thanks to everyone who joined! :sparkles:

Community Meet Up #6 Recap

Date: May 13, 2026

Speakers:

@toxicwaifu

Topics:

  • Regenesis Grants Program Status Update
  • New Request for Information process

Summary

This session opened with a slideshow on the current status of the Regenesis Grants Program.

Season 1 received 29 proposals in total, with 19 submitted to the Content Track and 10 to the Tech Ecosystem Track. The seven accepted proposals are:

One proposal, Decentraland Survivors, is still under review after an internal error in the review process prevented it from receiving a proper evaluation during Season 1.

For general questions about the Regenesis Grants Program, the community can now use the dedicated Community Questions thread, keeping answers public and easier for everyone to find.

We also walked through the next steps for accepted grantees: onboarding, milestone plan review, signing agreements, and then building toward the early August delivery deadline. It was clarified that forum proposals are not fully final yet, since details can still change and grantees may decide not to move forward.

The DAO Council and Regenesis Labs also introduced the new Request for Information process. This creates a structured quarterly way for the community to submit questions about treasury decisions, governance, oversight, reports and strategy. The first round is currently open, and responses will be published publicly on the forum.

At the end of the session, we played Flagtag together and tested the latest version live. The team showed new features like the ghost, coin economy, speed mushrooms, and boomerangs, while a few multiplayer bugs are still being worked on.

Thanks to everyone who joined! :sparkles:

2 Likes

Community Meet Up #8 Recap

Date: June 10, 2026

Speakers:

@toxicwaifu
@meryshark

Topics:

  • Goal Legends Arena
  • DCL Kickoff Challenge
  • Community Questions

Summary

Since Community Meet Up #7 did not take place, we were happy to bring everyone back together for a football special edition.

We started the session by playing Goal Legends Arena, one of the accepted projects from Regenesis Grants Season 1. The game is being built by @meryshark and @carlosmu and we spent some time testing it live with the community through several in-world matches.

The main focus of the session was the DCL Kickoff Challenge, a football prediction experience developed by Regenesis Labs. We walked through the world together, visited the stadium, explained how the challenge works and submitted some of our first predictions live

Players can participate by entering the Prediction World at kickoff.dcl.eth, claiming the free DCL Community Soccer Jersey and submitting match predictions before each match begins. Once a match kicks off, predictions are locked and can no longer be changed.

We also went over the scoring system. A correct match outcome gives 3 points, while an exact score prediction adds 2 extra points. Wrong predictions or missed predictions receive 0 points.

For the Final, there is an additional Final Prediction Bonus. Predicting the correct final winner gives 5 points, and an exact final score prediction adds 10 points. These bonus points count only toward the Overall Leaderboard.

We also covered the prize structure for the challenge. The top three players in the Group Stage can win DCL Names that grant access to DCL Worlds:

Group Stage 3rd Place: TeamCaptain.dcl.eth
Group Stage 2nd Place: Playmaker.dcl.eth
Group Stage 1st Place: Goalkeeper.dcl.eth

For the Knockout Stage, the top three players can win LAND rewards:

Knockout Stage 3rd Place: 1 LAND at 7,-118
Knockout Stage 2nd Place: 2 LAND at 89,-31 and 90,-31
Knockout Stage 1st Place: 3 LAND at 35,-33, 35,-32 and 34,-32

The Overall Champion, based on the highest total score across the Group Stage, Knockout Stage, and Final Prediction Bonus, will receive 4 LAND at 89,-33, 90,-32, 90,-33 and 89,-32.

We also reminded everyone to review the official Terms & Conditions for the DCL Kickoff Challenge.

Even though this session was centered around football and live gameplay, the Community Meet Up remains a space for community questions and discussion. For that reason, we also shared a Slido where participants could submit their questions during the session.

Thanks to everyone who joined, played with us, explored the stadium, submitted predictions and made this football special a fun experience! :sparkles:

2 Likes

Community Meet Up #9 Recap

Date: June 24, 2026

Speakers:

@toxicwaifu

Topics:

  • April and May Status Updates
  • Buildathon Community Survey
  • Arena FPS Battle Playtest

Summary

This session focused on catching up with the community on Regenesis Labs’ April and May progress, while also starting the conversation around the upcoming Buildathon.

We also talked about Regenesis Grants Season 1 entering its active execution phase, with first grant payments processed, as well as financial updates including funds moved to the operational wallet and MANA swept for grant coverage.

Another big topic was the upcoming Buildathon. The current direction is a two-week build window focused on mobile optimization and social experiences, with show-and-tell events, community build-along sessions, and workshops to support participants throughout the process.

During the session, we shared a live community survey to help shape the event. The survey covered possible participation types, motivations, reward structures, AI integration, support formats, build duration, judging preferences, and different types of social experiences the community would like to see. Based on live feedback, official Decentraland merch, subscription tools, and additional prize options were added as possible rewards.

To wrap things up, we playtested Arena FPS Battle by Matt/ BigBro, a mobile-optimized shooting game with team battle, free-for-all, capture the flag modes, first- and third-person view, grenades, shields, and multiple weapons. Some connection issues prevented a full multiplayer session, but the solo gameplay was streamed successfully and the game already looked smooth and visually polished. Since mobile optimization had only started that same day, we hope to feature the game again in a future meet-up.

Thanks to everyone who joined, shared thoughts, answered the survey, asked questions and helped us test in-world! :sparkles: