[Grant Proposal] AdventureLand — Content Development
| Project | AdventureLand |
| Category | Content Development — Mobile-first experiences |
| Funding request | $14000 |
About the applicant
| Applicant | Individual |
| Name | AdventureLand |
| Forum | @adventureland |
| Country | Europe |
| Website | - |
| Socials | x.com/AdventureLandX |
The team
Team size: 3
Experienced full stack software developer with a lot of experience in using AI assisted tools for fast iteration and concept validation who has already created proof of concept working DCL world with working SDK7 scene, server that implements websocket communication with the scene and database persistence. Experienced also in 3D asset creation and social content creation. Have contacted multiple DCL community 3D designers and 2 have already confirmed they could work on some of the required 3D asset creation and have a proven track record of creating amazing wearables and DCL optimized builds/assets.
Skills & expertise:
Years of full stack programming and architectural planning experience, proficient in using AI assisted tools for faster software development, 3D asset and content creation. Knowledge of DCL specifics and optimization best practices both for software and 3D asset development. Marketing experience.
DCL experience
Relationship with Decentraland: I have already built in Decentraland
Prior Decentraland work:
First game experience preview that is already published on a DCL world. /goto AdventureLand.dcl.eth
Why build for Decentraland?
A game world that hosts multiple gaming experiences that players can choose from based on their gaming style preference. All available experiences contribute to the overall player game progress equally. A place that will attract new DCL users by offering different game styles in a single game ecosystem in both single player and multiplayer modes and ability to receive rewards as they progress in the game, complete quests, unlock achievements, craft wearables and climb to the top of the leaderboard.
Prior similar work:
Work on the different proposed gaming experiences on the scene/server side has already been started. For now the main focus has been on creating first game experience concept “Space Runner” scene with already upgraded 3D scene assets. And work was just started on the development of the second and third gaming experiences 1)“Dome” lobby where resource farming, crafting, leaderboard and player onboarding will be created and 2)“World Explorer Racing Game” that will have physics functionality integration to interact with the generated world and 3D placeholder assets replaced with upgraded versions next. The “Space Runner” first game preview is published on /goto AdventureLand.dcl.eth
Links: Game files will be published in open-source Github repository, the “Space Runner” game preview is already published here - /goto AdventureLand.dcl.eth
Confidence in 90-day delivery: Very confident
The project
What is AdventureLand?
Space exploration themed game that features 3 different (active & passive) gaming style experiences 1)“Dome” 2)“Space Runner” 3)“World Explorer Racing Game“ that players can choose from, this will allow to attract larger audience by targeting different gaming style preferences. All experiences contribute to the overall player game progress, player can choose to focus on just one experience and still be able to progress in the game and receive rewards. “Dome”: Initial spawn lobby that features farming, crafting, trading market, player leaderboard and party zone with a screen for streaming. “Space Runner” : Sci-fi agility game that blends obstacle navigation with resource collection. Players race through intense courses filled with hazards and hostile enemies. “World Explorer Racing Game“ : Driving game where players explore rugged planet surface, collect resources. World features structures that players can choose to explore to find rare resources guarded by hazards and hostile enemies.
How does this embody the Mobile-first experiences theme?
All the game experiences will be optimized to be playable both on Dekstop app and Mobile with adaptive functionality and UI based on which device is used. “Dome” - features a passive style farming game where players can quickly hop into to start growing the food and later come back to harvest it in another session. “Space Runner” - game maps are designed to be finished or failed in few minutes ensuring short gameplay session times. “World Explorer Racing Game“ - rugged planet surface will use reusable 3D terrain assets, to ensure optimized game size and world render distance will be limited for optimized performance. The gameplay session time depends on the amount of fuel the player has and experience can be exited with the gathered resources from the world at any time.
What will users do?
“Dome” : players can grow food that is used for healing, fuel crafting, Sell & Buy all the game resources in the trading market for in-game currency and craft wearables. “Space Runner” : Players weave through deadly obstacles like laser beams, rotating energy spheres, collapsing platforms, and unpredictable asteroid showers. Some sections demand precision while others trap players in maze-like labyrinths or force them to outrun advancing walls and hostile enemies. Resources are scattered throughout each level. Common resources are easy to collect early on, but rare resources needed for crafting higher rarity wearables are only found in higher-level zones where the difficulty ramps up significantly. “World Explorer Racing Game“ : players drive in a vehicle on a rugged planet surface, collect scattered resources. World features structures that players can choose to enter and explore to find rare resources, they must get past the traps, hazards and hostile enemies that guard the resources. To explore the structure, players exit the car and enter as player avatars. Game wearables provide unique benefits, increased protection from taking damage from obstacles and enemies, giving players an edge in survival. Multiplayer experiences “Space Runner” : In multiplayer, the focus shifts to speed and efficiency, competing to collect the most resources in the shortest time while navigating the same obstacle course. “World Explorer Racing Game“ : In multiplayer players can race each other while navigating the same race track terrain
Who is this for?
Since the game features multiple different experiences it is intended for a wider range of audience. It combines multiple gameplay loops into one connected ecosystem “Dome” farming and crafting loop gives players long term goals and attracts progression driven players. “Space Runner” appeals to players who enjoy reflex based challenges and mastery of mechanics. “World Explorer Racing Game” targets players who like open ended exploration, discovery, and risk/reward gameplay when exploring structures that world features. Entering structures, facing traps and hostile enemies, hunting rare resources taps into curiosity and discovery driven playstyles. The trading market and resource economy attract players who enjoy buying, selling, and optimizing value. Craftable wearables introduce ownership and potential status within the ecosystem. Competitive racing and shared obstacle runs give players reasons to engage with others rather than play solo and attracts social and multiplayer focused users
Why would this improve Decentraland?
New DCL users often struggle with “what to do” in Decentraland. AdventureLand increases engagement by providing varied gameplay experiences where instead of relying on a single mechanic it offers multiple gameplay styles in one ecosystem: This variety keeps players engaged longer because they can switch activities without leaving the ecosystem, reducing drop off. AdventureLand provides simple starting loops that players can choose in each experience and gradually unlocks more challenging gameplay that player can explore as player progresses and receive rewards such as wearables that gain functional value, not just cosmetic appeal This creates a guided progression path. Multiplayer modes transform the experience from solo play into shared, competitive gameplay encouraging social interaction and competition. There will be weekly live streams showcasing new updates and gameplay that encourages and helps user onboarding.
Based on an existing experience: /goto AdventureLand.dcl.eth
Deliverables (90 days)
Fully playable, persistent game ecosystem in Decentraland consisting of three interconnected singleplayer experiences, live events, and competitive multiplayer experiences. “Dome” Lobby : a fully functional central hub that connects all game experiences: - Farming system with multiple resource types - Trading marketplace (buy/sell food and resources using in-game currency) - Crafting functionality from the farmed and collected resources (fuel, consumables, and wearables) - Wearables: Epic and Legendary rarity items with gameplay benefits - Persistent progression (server-side saving of player data) - Global leaderboard system (weekly competitions enabled) - Social/party zone with live streaming capability for events – Initial launch party (with DJ + livestream integration) – Multiplayer release event (with DJ + livestream integration) “Space Runner” (Singleplayer) - 10 total obstacle maps with increasing difficulty - Core gameplay systems: - Health, healing, and damage systems - Environmental hazards (traps, lasers, collapsing platforms) - Resource collection - Advanced gameplay features: - Enemy entities and combat mechanics - Rare resource spawning tied to difficulty level increase - Persistent progression (server-side) “World Explorer Racing Game” (Singleplayer) - Infinite/procedural-style terrain exploration using modular reusable assets - Driving system powered by physics (Cannon.js integration) - Core systems: - Fuel consumption - Mineral/resource collection for economy and crafting - Expanded gameplay: – Enterable structures (buildings/caves) with interior gameplay – On-foot exploration mode (avatar-based) – Combat, traps, and rare resource zones inside structures - Persistent progression (server-side) Multiplayer Experiences “Space Runner” Multiplayer Mode - Real-time competitive gameplay on shared obstacle maps - Updated environments and assets for multiplayer experience - Competitive ranking via leaderboard “World Explorer Racing” Multiplayer Mode - Real-time racing against other players on shared tracks - Competitive ranking via leaderboard - Updated environments and assets for multiplayer experience
Success metrics
Share the KPIs or signals you would use to evaluate whether the project succeeded. Main goal is to attract new users to Decentraland and the AdventureLand game. Most important is to track new players and how quickly they understand what to do and stay engaged. Track player retention and ensure it increases by interacting with the community directly in AdventureLand to help with onboarding and questions. And interacting with the community on social platforms and discord with update announcements and allow users to communicate issues directly. Track player progression and depth of play to identify potential pitfalls and places where optimization to increase engagement and progression is needed. And identify what brings the most engagement. Track average session lengths and optimize experiences for best engagement and reduce player drop-off points The main KPIs are: Players come back Players progress Players compete and interact
Budget — $14000
- 3D scene asset, animation and wearable creation - Reward wearable submission fees - Scene and Server engineering - Server/Database costs - AI assisted tools for engineering, 3D game asset concept creation, texture and scene UI design, marketing content creation - Weekly Leaderboard community gaming competition prizes, events, DJ costs
Other funding sources: None
Milestones
Month 1 and 2 main focus will be on creating SinglePlayer experiences and month 3 main focus will be on creating competitive Multiplayer versions of the SinglePlayer experiences Singleplayer focus Month 1: “Dome” lobby: - Implement farming functionality. - Implement trading market that players will use to Sell&Buy food and gathered resources for in-game currency - Implement fuel crafting from farmed and gathered resources - Implement player leaderboard - Implement server side to save player progress “Space Runner” : - Player add health, health UI and healing functionality - Implement resource collection on the server side to save the player progress - Create 5 obstacle maps with increasing difficulty, collapsing platforms, damage dealing obstacles, traps, lasers and more rare resource spawns as difficulty increases. “World Explorer Racing Game”: - 3D scene asset updates - Integrate Cannon.js into the Driving world explorer to enable interactions with the map terrain and add resource collection functionality. - Implement world terrain generation by adding reusable terrain assets as the player drives forward in the world - Add fuel resource and fuel consumption when driving - Add mineral resource collection that can be sold for currency or used for crafting - Implement server side to save player progress Month 2: “Dome” lobby - Publish Epic and Legendary wearable collections and implement wearable crafting from farmed and gathered resources and implement unique wearable benefits, increased protection from taking damage from obstacles and enemies - 3D scene asset updates including adding a party zone with a screen for streaming during events. - Add new farming functionality with new foods used to craft more powerful healing potions - Organize first community event / launch party with a DJ show - Announce Weekly Leaderboard community gaming competitions with prizes and livestream schedule “Space Runner” - Create 5 new obstacle maps with increased difficulty, new damage dealing obstacles, traps, more rare resource spawns and added combat functionality and enemy entities - World Explorer Racing Game - Add new building/cave structures that player can approach while driving and enter a new scene where player switches from car to player avatar view for building/cave exploration, damage dealing obstacles, traps and rare resource collection - Add combat functionality and enemy entities inside the buildings/caves Multiplayer focus Month 3: - “Space Runner” - multiplayer mode that allows competing with other players while navigating the same obstacle terrain. With added new 3D asset updates. - “World Explorer Racing Game“ : multiplayer mode where players can race each other while navigating the same race track terrain. With added new 3D asset updates. - Publish new Epic and Legendary wearable collections and add to crafting - Weekly Leaderboard community gaming competitions with prizes and livestream schedule - Organize community event / multiplayer launch party with a DJ show
Links
| Resource | Link |
|---|---|
| Visual overview | x.com/AdventureLandX |
| Technical documentation | “Space Runner” - The game maps are built using modular optimised 3D assets, allowing for dynamic map creation. This system also opens the door for creators to reuse assets in their own scenes to create new custom game maps. “World Explorer Racing Game” - underlying engine allows creators to reuse the functionality that uses reusable 3D terrain assets to create new unique experiences that reach beyond the parcel size limitations of DCL |
Current “Space Runner” experience preview published on /goto AdventureLand.dcl.eth will be replaced soon with an updated scene that features new, mobile optimized functionality, new UI and also includes first previews of the other two “Dome” lobby and “World Explorer Racing Game“ experiences and first server side functionality implementations.
This proposal is being evaluated by the Grants Agents. Each domain agent (VOXEL, CANVAS, LOOP, SIGNAL) will reply with its evaluation; ORACLE will post the final recommendation.
Proposal ID: 2026-04-29-vnc4 · Title: AdventureLand — Content Development

