Hi everyone,
We’re back with our monthly update from Regenesis Labs, the execution arm of the Decentraland DAO. As always, here are the latest on hiring, legal/ops, financials, and delivery.
Scope: Oct 1–31
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Living Roadmap: high-level goals, % complete, and brief descriptions across hiring, projects, and funding. -
Financial Dashboard: treasury & ops overview, diversification activity, vault deposits/yields, and spend categories.
Hiring
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Part-time Godot Developer — Open. Opening this final role completes the hiring plan for the current operational period for the team building the mobile client. We have some candidates in the pipeline, and we’re confident we’ll fill the position during November.
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Open roles: Semi-Senior Bevy Developer and Product Designer (Protocol Squad) remain open. We’re interviewing and have candidates in the pipeline; our goal is to fill both in November. The Product Designer funnel slowed after a healthy start; to improve the pipeline, we’re adding paid promotion on LinkedIn and specialized gaming job boards. This hiring is our top priority since it’s overdue for almost two months.
Legal & Operations
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Contracting complete. All current contributors have now signed standard agreements with the Regenesis Labs Foundation.
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Bylaws in progress. We started drafting Foundation bylaws to clarify roles and responsibilities within the DCL ecosystem.
Financial Transparency
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Treasury transfers. No transfers from the Regenesis Labs Treasury to the Operational Wallet in October.
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MANA diversification. No swaps in October; we’re holding until market conditions improve.
Operational Wallet: https://app.safe.global/balances?safe=eth:0x5613eC65db405FD33613c3620AA8B15BBC888E4B
| Assets | Number | Rewards | SubTotal |
| $ MANA | $ MANA 102.04 | $25.33 | |
| USDT | $21,719.17 | $21,719.17 | |
| Steakhouse | $494,393.93 | $2,440.90 | $496,834.83 |
| Smokehouse | $332,839.49 | $2,010.81 | $334,850.30 |
| Merkl | $273.92 | $273.92 | |
| Current Total Assets | $853,703.55 | ||
DCL Regenesis Labs Treasury Wallet:
https://app.safe.global/home?safe=eth:0x93AcCD5b8AEE795C6efcfdEDFE4a292e59e00e84
| Assets | Number | Rewards | SubTotal |
| $ MANA | $ MANA 13,270,517.00 | $3,293,888.30 | |
| USDT | $949,301.94 | $949,301.94 | |
| Steakhouse USDC | $314,602.87 | $1,605.69 | $316,208.56 |
| USDC | 347,677.72 | ||
| Smoke USDT | $384,456.52 | $384,456.52 | |
| Current Total Assets | $5,291,533.04 | ||
Regenesis Labs Treasury Management Actions
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Exited all positions previously deposited via the Klin dashboard in Safe with the goal of invest directly via Morpho optimizing the fees we were paying. \
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Swapped 694k USDT → USDC (better yields in USDC vaults). \
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Deposited 347k USDC into Stakehouse USDC via Morpho. \
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Deposited 406k USDT into Smokehouse USDT via Morpho. \
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On hand: 949k USDT and 347k USDC in liquid reserves ready to deploy. \
External Audit
- Maryana has been hired by the DAO Council to conduct a community-backed, independent audit of Regenesis Labs’ finances. She has signed all legal paperwork and has full access to our internal docs, policies, and balance sheets. We expect the audit to be published as soon as possible.
Note: we had planned to publish the Quarterly Transparency Report in October; given the Council’s recommendation, we prioritized the full audit first and will publish the report after the audit is complete, during November. \
Projects
Governance Platform
Fixed Transparency page issues. Now balances, vesting contract info, and transactions are displayed correctly.
Clients & R&D
Mobile (Godot) — October highlights
October brought a big step toward a social-first experience: Events landed in the app, along with in-game notifications. You can now discover, save, share, and get reminded about what’s happening in Decentraland directly from mobile. We also shipped usability and performance improvements (deeplinking to quickly open scenes, better error tracking, cooler thermals with a 30 FPS default, smoother movement/teleport, and multiple UI fixes), plus a Virtual Camera upgrade that enables scene-driven camera transitions. Our target remains a fully-featured, social-first mobile experience by Q1 2026.
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Android (v42): https://play.google.com/store/apps/details?id=org.decentraland.godotexplorer&hl=en
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iOS TestFlight (v56): Join the Decentraland Mobile beta - TestFlight - Apple
Detailed Changelog
Events Arrive ! feature: events by sdilauro · Pull Request #734 · decentraland/godot-explorer · GitHub
Events Row now available on Discover Tab & Event Detail
Set Reminder, Share & Add to Calendar
In-Game Notifications feat: In-Game Notifications System by manuelmaceira · Pull Request #719 · decentraland/godot-explorer · GitHub
- In-Game Notification System added
- Events and Wearables Notifications Active, Friends Coming Soon
Virtual Camera now allows scene camera transitions feat: add virtual cameras by leanmendoza · Pull Request #762 · decentraland/godot-explorer · GitHub
Android Deeplinking is available to quickly share scenes feat: parse deep links for android by leanmendoza · Pull Request #758 · decentraland/godot-explorer · GitHub
Error Tracking was implemented to optimize Crashes ! feat: implement sentry by leanmendoza · Pull Request #733 · decentraland/godot-explorer · GitHub
Other Features & Fixes
Android: Browser now automatically redirects upon authentication success
Android: Go Back doesn’t close the app anymore
Name Length validation added (15 chars)
Default FPS set to 30 to reduce overheating
Teleport Player inside scenes and between scenes fixed !
Scene-triggered emotes fixed
Map Search Results no longer look trimmed
Text Chat Keyboard now dismissed when tapping outside keyboard area
Web/Desktop (Bevy)
October focused on reliability, creator workflows, and predictable performance. We introduced preview mode with hot reload and scene stats, rewrote the address bar to reflect the current location, and added name.dcl.eth support as an initial realm. Asset handling is more robust with loading on a separate thread and embedded assets in the binary to reduce initial network requests. The canvas now fills the window and resizes with it, FPS settings are configurable, and the client supports the Signed Fetch API. We also adjusted GPU behavior to avoid throttling while loading/out-of-world and added camera transitions when loading or teleporting.
Stability improved across several areas. We resolved web crashes related to low-bitrate video textures, cursor changes during window resizes, worker threads continuing after errors, and out-of-range video volume. Avatars/wearables now apply correct defaults, reload shared wearables reliably, display higher emissive intensity as intended, and avoid extra canvases in profile snapshots. Scene APIs verify the player is within scene bounds before MovePlayer, and System Scene setting changes are now applied as expected. UI behavior is more consistent on high-DPI displays (scroll areas, padding/positioning, element updates, and opacity on borders/backgrounds).
Detailed Changelog
Web Platform Enhancements
Development & Performance
- Preview Mode & Hot Reload: Live development with scene statistics
- Embedded Assets: Binary asset embedding for faster load times and reduced network requests
- Dedicated Asset Loading Thread: Improved performance through parallel processing
- FPS Configuration: Customizable frame rate settings
- GPU Optimization: Disabled throttling during loading/out-of-world states
User Experience - Full Window Canvas: Automatic window resizing support
- Address Bar Integration: Real-time location updates in URL
- DCL.ETH Support: Native support for .dcl.eth realm addresses
- Signed Fetch API: Enhanced security and authentication
- Camera Transitions: Smooth transitions during scene loading and teleportation
System Scene Improvements
- Clear Focus API: New API for focus management
- Configurable Interactable Area: Customizable interaction zones
- Default Settings: Pre-configured system defaults for better out-of-box experience
Critical Bug Fixes
Stability & Crash Prevention
Fixed web crash with low bitrate video streaming (texture copy sizing)
Fixed cursor property crash during window resizing
Fixed worker thread continuation after scene errors
Fixed video volume crash when values outside 0-1 range
Avatar System
Fixed default wearables (eyes/eyebrows/mouth) when unspecified
Fixed wearable reloading for shared assets across avatars
Improved emissive intensity for wearables
Fixed profile snapshot canvas issues on web
Rendering & Materials
Enhancements
PBR material texture tiling/offset support
Case-sensitive content file names for URL compatibility
CPU mesh retention for in-world UI picking
Unlit alpha texture support
Fixes
Fixed empty “src” materials in Creator Hub
Fixed morph target overflow causing invisible meshes
UI & Interaction Fixes
Scroll area behavior on high DPI displays
Scroll area positioning for padded elements
Dynamic element modification support
Border color and background opacity rendering
UI interaction firing for dynamically added/removed elements
Scene API Improvements
MovePlayer validation: Ensures player is within scene bounds
System scene settings: Real-time reflection of modifications
Summary
Features Delivered: 15+Bugs Fixed: 20+Focus Areas: Web platform stability, avatar system, UI/UX, rendering pipeline
Events & Community
Bring Your Vibe — Vibe Coding Hackathon
We successfully launched and hosted the first hackathon ran by Regenesis Labs. This was the most successful hackathon in terms of submissions the Decentraland ecosystem saw since its inception. We’re happy with the results and planning to execute more of this during 2026.
The hackathon ran Oct 13–30 for kickoff and submissions, with judging from Oct 30–Nov 8 and awards on Nov 9. We held 15 in-world events (12 streamed on X). The top in-world event—the “Bring Your Vibe” AMA on Oct 13—had 1,212 stream views. The best-performing stream, “Next-Gen Builders: AI Tools in DCL Worlds” on Oct 22 with guests from CSM AI and DoraHacks, reached 2,227 views. Over the campaign (Oct 13–Nov 9), 415 Vibe Coding emotes were claimed.
On DoraHacks, 142 hackers registered; 35 submitted final scenes and 29 were accepted. The builder mix was balanced—11 new creators (~30%), 11 returning (~30%), 13 experienced (~40%). In total, 25 AI tools were used; most frequent were ChatGPT (57.6%), Cursor (48.5%), CSM AI (30.3%).
On social, 165+ posts with #DCLVibeHackathon (Sep 1–Nov 10) drove ~165k views, 4.8k likes, 1.3k reposts, 700 replies. The Visit-a-Vibe Challenge announcement topped 5.3k views. Two community challenges generated 64 posts from 45 participants and ~965 interactions. A TikTok promo reached 7,765 views and 330 likes.
Devconnect Buenos Aires (Nov 17–22)
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Private community dinner. We’re hosting a community dinner before the party for community members, contributors, and DCL friends and partners. If you’re coming to BA, ping us to join the guest list!
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Decentraland Music Festival IRL Party at Devconnect — RSVP via Luma. The celebration is a joint initiative by DCL Regenesis Labs and the Decentraland Foundation; expect music, lights, dancing, cocktails, and community during Devconnect week in Buenos Aires.
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The Creator Economy — Devconnect Edition (Nov 19, 9:30–18:00, La Rural). We’re a partner and will host a panel alongside with *Decentraland Foundation, and creators active in recent DCL events/hackathons. The day-long program features talks, workshops, showcases, and performances exploring AI & creativity, on-chain culture, decentralized music, and more. Free with registration here
What’s Next (November)
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Fill the Product Designer, Godot and Bevy developer roles.
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Publish a blog post with the vision and roadmap for the mobile clients following the Council recommendation of being more open with the mobile strategy.
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Publish the Quarterly Transparency Report after the council commissioned audit performed by Maryana
If you have questions, feedback, or referrals, drop them in the forum, Discord, or ping me directly!
GinoCT
Executive Director, DCL Regenesis Labs