Hi everyone,
We’re back with our monthly update from Regenesis Labs, the execution arm of the Decentraland DAO. As part of our commitment to transparency and alignment with the community, here are the latest updates on hiring, legal/ops, financials, and ongoing projects.
Scope: Sep 1–30
Live Roadmap: high-level goals, percent complete, and brief descriptions across hiring, projects, and funding.
Financial Dashboard: treasury & ops overview, diversification activity, vault deposits/yields, and spend categories.
Hiring & Team
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Headcount: 8 Core Contributors + 3 external contributors.
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Senior Godot Developer — Hired. We filled the Senior Godot role to double down on full SDK7 feature support within the Godot client. This person will start during October and will allow the team to move faster by implementing the SDK features that will enable the rendering of existing scenes the way their creators designed and built them.
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Open Roles — Now Hiring
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Product Designer Mobile Clients: We’re looking for an experienced product designer to work on the UX/UI of the mobile clients.
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Semi-senior Bevy Engineer (Web Client): We are looking for a engineer with Bevy and Rust experience to start growing the team that is developing the new Decentraland web client.
Note: Following discussions with the DAO Council and the Decentraland Foundation, we’re doubling down on the web client efforts (currently experimental and being maintained by only 1 engineer) and reallocating resources to scale this team. This hire was not in the original plan, but we’re prioritizing it given the strategic importance of the web experience.
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Legal & Operations
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Entity is live & operational. With the Cayman foundation incorporated, we now have standard contracts prepared for all contributors/collaborators.
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Purchase Orders. We began issuing Purchase Orders using our regions/loas structure for community members who collaborate on specific tasks (a clearer paper trail and scope-by-scope accountability).
Financial Transparency
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Transfers: No transfers from the Regenesis Labs Treasury to the Operational Wallet during September.
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MANA diversification: We executed a TWAP strategy (28 transactions over 7 days every 6 hours) from the Regenesis Labs Treasury:
We swapped 2,500,000 MANA for $850,340.86 at an average price of $0.34. -
Cost-neutral operations since inception: Favorable market conditions since Regenesis Labs started operating, combined with our diversification strategy (swapping above the budget break-even of $0.26/MANA and deploying stablecoins into yield-generating protocols) have made Regenesis Labs’ operations effectively cost-neutral since inception. This means that we self funded ourselves just by the profits of MANA selling over 0.26 and the yields from stablecoins deposits.
- External audit for the Financial Quarterly Report: We met with community members who could lead the external auditing process for the quarterly report to be published in October and passed the info to the DAO Council. To remain truly external, the auditor should be funded by the Council or the DAO, not by Regenesis Labs. The Council is now driving that process and we’re waiting for progress.
Projects
Team Hub
As announced, the Team Hub project is now published:
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Released as a scene and as a library anyone can plug into their experiences.
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We’re working with the Decentraland Foundation to list it on the Creator Hub and to include it in scenes used for community gatherings (Office Hours, All Hands, Town Halls).
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Aim: make it the** engagement layer** (polls, surveys, Q&A) that’s drop-in simple for communities doing live events.
Governance Platform
We completed the technical handover of the governance platform from the former Governance Squad to an external team that will maintain it in the short term. We created and prioritized a remediation backlog to address breaking issues. Two upstream changes are the main responsibles: The Graph and Snapshot now place previously free features behind paid subscriptions. As a result, we will (1) subscribe where required and (2) perform maintenance work so the platform functions as originally designed. After that, we will start planning work to surface transparency reports from Regenesis Labs there and adapt the Projects section to the new way to execute projects in the DAO.
Clients & R&D
September brings big steps forward: on Mobile, we introduced Floating Islands, a new chat experience and a smoother entry flow, all set to release on 10/17. On Web / Desktop, the main milestone was the Bird-view Map with Scene Catalog, alongside a strong focus on stability for the Web client, moving us closer to an Alpha release.
Mobile Highlights (Godot)–> Release 10/17
Floating Islands (https://github.com/decentraland/godot-explorer/pull/687)
- Scenes will now have visible boundaries at their edge to increase immersion and mobile performance. Travelling between scenes can be done via teleporting.
- Empty parcels become procedural floating islands with cliffs, vegetation, props, and animated grass.
Optimized scene performance while keeping the world alive and vibrant.
Chat Overhaul (https://github.com/decentraland/godot-explorer/pull/621)
- Clickable links, compact/expanded modes, and dynamic bubbles.
- Auto-scroll, timestamps, notifications with sound, and focus management.
- Added nearby players list for smoother social discovery.
- Enhanced mobile UX and keyboard behavior for ease of use
Chat is now richer, easier to use and seamlessly integrated to gameplay.
Polished Entry Flow (https://github.com/decentraland/godot-explorer/pull/661)
- Refreshed splash, EULA, sign-in, account creation, avatar creation, and naming screens.
A smoother and more consistent onboarding experience.
- Refreshed splash, EULA, sign-in, account creation, avatar creation, and naming screens.
Avatar Outline when looking at someone, improving social cues. (https://github.com/decentraland/godot-explorer/pull/620)
New Look for confirm and teleport modals. (https://github.com/decentraland/godot-explorer/pull/661)
Q4 planning underway.
Web / Desktop Highlights (Bevy)
Bird-view Map Exploration: Fully integrated with main menu, new pin designs, filters, coords bar, and smooth navigation (zoom, orbit, and more).
Scene Catalog Enhancements: Worlds section, caching for faster loads, expand/collapse toggle, and new sorting options.
UI & Visual Fixes: Nametag distortion resolved, proper text wrapping, polished shaders, and rounded UI backgrounds.
Audio & Input Improvements: Browser-native audio, safer default keybinds, fixed Mac cursor lock, and smoother camera/input handling.
Stability & Performance: Eliminated flickers, fixed emote animation stack, removed unsupported web GFX, and re-enabled foundation comms.
Events & Community
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“Bring Your Vibe” — Vibe Coding Hackathon (Oct 13–Nov 9). The hackathon is on track and kicked off as planned. Workshops, prompts, and operations are underway; DoraHacks will handle sign-ups, submissions, and judging.
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Devconnect Buenos Aires (Nov 17–22). We’re planning a Decentraland brand activation during Devconnect, connected to the Metaverse Music Festival happening simultaneously in Genesis City. Check details here
What’s Next (October)
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Hire a Product Designer (Protocol Squad).
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Recruit for the Bevy developer role.
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Team Hub: distribution via Creator Hub + adoption in community events.
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Hackathon: Kickoff on the 13th!.
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Operationalize contracts across contributors/partners under the new entity.
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Publish the Quarterly Transparency Report
If you have questions, feedback, or referrals, drop them in the comments.
Onward,
GinoCT
Executive Director, DCL Regenesis Labs



