[Grant Proposal] Candy Sheep Meadow — Content Development
| Project | Candy Sheep Meadow |
| Category | Content Development — Mobile-first experiences |
| Funding request | $5000 |
About the applicant
| Applicant | Individual |
| Name | Tommy Scape |
| Forum | @hancos |
| Country | Yokohama(near Tokyo Japan) |
| Website | note.com/hancos |
| Socials | x.com/hancos_2songs |
The team
Team size: 1
I am a solo creator working in Decentraland, while professionally working as an architect focused on designing comfortable and user-friendly living environments and improving workflow efficiency in architectural practice. Through my previous work—including the interactive experience “Spooky Jump – I Am Fireworks” at the 2025 Fright Night event and publishing wearable items on the Decentraland Marketplace—I gained experience creating content, but also reflected on my own experience as a user. When I first joined Decentraland, I often spent time alone and found that there were limited spaces designed for users who simply wanted to relax without pressure to socialize. While I later connected with the community, that initial experience made me realize the importance of having places where users can comfortably spend time on their own. This perspective motivates my application to the Regenesis Program. I aim to create an experience that supports both individual comfort and the possibility of gentle, natural social connection.
Skills & expertise:
Wearable design and space design
DCL experience
Relationship with Decentraland: I have already built in Decentraland
Prior Decentraland work:
I have created and published interactive experiences and wearable items in Decentraland. In 2025, I developed and presented an interactive scene titled “Spooky Jump – I Am Fireworks” as part of the Fright Night event. This experience allowed users to launch into the sky alongside fireworks, creating playful and shareable moments. In addition, I have designed and published wearable items on the Decentraland Marketplace, including: Too Bright to See Crane Happi Coat Kanzasi Oiran Covering Eyes Hair
Why build for Decentraland?
I want to build this for Decentraland because it is not just a game platform, but a persistent, shared virtual space where simply “being there” has value. Unlike competitive or goal-driven environments, Decentraland allows users to enter freely, spend time without pressure, and coexist with others in a natural way. This makes it uniquely suited for experiences that focus on presence, comfort, and open-ended interaction. I am particularly interested in creating spaces that users can visit casually, whether alone or alongside others, and that support both individual relaxation and subtle social connection.
Prior similar work:
I have worked on interactive and social experiences within Decentraland, including “Spooky Jump – I Am Fireworks” and “Japan Daily Walk.” “Spooky Jump – I Am Fireworks” was an interactive scene created for Fright Night 2025, where users could launch themselves into the sky alongside fireworks. It encouraged playful interaction, shared moments, and social engagement, and was featured in Decentraland’s official program. “Japan Daily Walk” is an ongoing watch party series held twice a week over the past four weeks. It features vlog-style content based on my daily life in Japan, such as visiting local food spots and experiencing small everyday moments. Participants gather in Decentraland to watch together, creating a relaxed and shared social experience. While these projects differ in form, both explore how to create emotional and social connections in virtual spaces—an approach that directly informs Candy Sheep Meadow.
Links: decentraland.org/events/event/?id=5e267c6c-361a-4e5a-b675-07832f502077 · decentraland.org/events/event/?id=516ec6ba-68fe-4957-91e2-d250e9c498aa · note.com/hancos/n/n23f2f37877b4 · decentraland.org/jump?realm=hancos.dcl.eth&position=1,0
Confidence in 90-day delivery: Very confident
The project
What is Candy Sheep Meadow?
Candy Sheep Meadow is a gentle, interactive experience where users are surrounded by many fluffy, candy-colored sheep, like being inside a soft, sweet meadow. When users pet the sheep, they respond with cute sounds and sparkling effects, creating small, joyful moments of comfort. As users move through the open space, the sheep gradually approach and react with different personalities—some curious, some shy, and one especially affectionate—creating a calm and playful sense of connection. Users can spend time simply walking, being surrounded, and interacting at their own pace. Occasional moments like a “bonus time,” where the sheep gather and move together in a lively procession, add light excitement without disrupting the overall relaxing atmosphere. The project focuses on creating small, meaningful moments of comfort rather than goals or competition. It offers a place users can casually return to, alone or alongside others, and feel a quiet sense of presence. This approach aligns with the current season by providing a lightweight, accessible experience that supports short sessions and shared presence.
How does this embody the Mobile-first experiences theme?
Candy Sheep Meadow is designed with mobile behavior in mind, focusing on simple, touch-friendly interactions and short, satisfying sessions. Users can interact directly with the sheep through intuitive actions such as tapping to pet them. When touched, the sheep respond with visible joy through sparkling effects, providing immediate and rewarding feedback that works naturally on mobile devices. The experience also includes a single-button trigger that initiates a “sheep rush,” where a group of sheep gathers and moves together, creating a dynamic moment without requiring complex controls. This keeps interactions accessible and engaging even on smaller screens. The environment is lightweight and easy to navigate, allowing users to quickly enter, experience a moment of comfort, and leave, making it suitable for short sessions throughout the day.
What will users do?
The core loop of Candy Sheep Meadow is simple and repeatable: users enter the space, move through the environment, attract nearby sheep, interact with them, and continue exploring. As users walk, sheep notice and gradually approach. Users can tap or click to pet them, triggering immediate visual feedback such as sparkling effects and joyful reactions. This creates a gentle and satisfying interaction that encourages continued engagement. At any time, users can trigger a special event, such as a “sheep rush,” where multiple sheep gather and move together, adding a dynamic variation to the experience. The interaction model is designed to be intuitive and low-pressure, requiring minimal input while providing clear responses. Users are expected to engage in short or extended sessions, casually returning to the space, spending time alone or alongside others, and repeating the interaction loop in a relaxed, self-paced manner.
Who is this for?
Candy Sheep Meadow is designed for users who are looking for a calm, low-pressure experience rather than a competitive or goal-driven game. It is especially suited for people who want to take a short break, relax after a long day, or simply spend a quiet moment in a shared virtual space. This includes both new and existing Decentraland users, particularly those who may feel overwhelmed by complex mechanics or high-energy environments. The experience is valuable because it offers a gentle and accessible way to engage with Decentraland. Users can enter without preparation, interact at their own pace, and leave at any time, making it easy to integrate into everyday routines. By providing a space where users can feel comforted, accompanied, and at ease—even without direct interaction with others—it supports a different kind of engagement focused on emotional well-being and presence.
Why would this improve Decentraland?
Candy Sheep Meadow improves Decentraland by introducing a different type of experience focused on comfort, presence, and low-pressure interaction. This project provides an alternative: a space users can visit at any time without preparation, offering a consistent and welcoming environment. By lowering the barrier to entry, it supports onboarding for new users who may feel overwhelmed by more complex content. At the same time, it encourages retention by giving users a simple reason to return—small moments of comfort and familiarity. The experience also promotes passive social presence, where users can share space without pressure to interact, strengthening the sense of a living world. Overall, Candy Sheep Meadow contributes to a more balanced ecosystem by adding a calm, accessible layer to Decentraland’s content, supporting long-term engagement beyond events.
Deliverables (90 days)
Within 90 days, Candy Sheep Meadow will be fully developed and publicly available as a complete, playable experience in Decentraland. The final deliverables will include: A fully interactive environment featuring a meadow space with custom 3D assets, including a sheep barn, fenced areas, a sign displaying the Candy Sheep Meadow logo, and multiple sheep with distinct personalities (e.g., curious, shy, and highly affectionate), along with environmental elements A responsive sheep behavior system, including movement, following, and personality-driven reactions Core interaction mechanics, including petting (tap/click), where sheep respond with sparkling effects and cute bleating sounds A special “bonus time” event, triggered by user input, where a group of sheep forms a unified forward-moving procession, accompanied by impactful approaching sounds and upbeat farm-style music Integrated sound design, including ambient background music and responsive sound effects A simple and intuitive user interface designed for ease of interaction Deployment to Decentraland, with the experience fully accessible to users The project will be iteratively tested and refined throughout the development period to ensure stability, usability, and overall experience quality.
Success metrics
Success for Candy Sheep Meadow will be measured through engagement, retention, and organic social behavior rather than competitive metrics. Key indicators include: Average session length, indicating whether users choose to stay and spend time in the space Repeat visits, showing that users return for small moments of comfort over time Session frequency, reflecting how easily the experience fits into daily routines Concurrent users and shared presence, indicating that users are naturally gathering and coexisting in the space Organic social return (users bringing friends), showing that users value the experience enough to share it with others User-generated content on social platforms, such as screenshots or posts, indicating that users find the experience memorable and worth sharing Qualitative feedback will also be important, especially whether users describe the experience as relaxing, comforting, or enjoyable. Together, these signals will demonstrate whether the experience succeeds in creating a place users want to return to—and share with others—without relying on explicit goals or rewards.
Budget — $5000
The budget of $5,000 is estimated based on the full production of a custom interactive farm-themed experience within a 90-day timeline. The main cost drivers include: ・Design & Experience Planning: Defining the concept, interaction flow, sheep behavior, and overall layout to create a cohesive and relaxing environment ・3D Asset Production: Creating custom assets such as multiple sheep variations with distinct personalities, a sheep barn, fences, pasture-style grass, environmental elements, and a branded sign, along with animations such as sheep hopping and expressive reactions ・Engineering & Interaction Development: Implementing systems for sheep movement and following behavior, personality-driven responses, petting interactions with sparkling visual effects and sound, and a “bonus time” event where sheep form a forward-moving procession ・Sound Design & Music: Producing ambient farm-style music, sheep sounds, and event-based audio ・Testing & Iteration: Testing on both desktop and mobile environments to ensure stable and consistent interactions ・Project Management: Planning, iteration, and coordination to ensure delivery within the timeline The estimate reflects the time and effort required to deliver a polished and cohesive interactive experience rather than a simple prototype.
Other funding sources: None
Milestones
The project will be developed over a 90-day period in the following main phases: Phase 1: Design & Planning (Weeks 1–2) Finalizing the concept, interaction flow, sheep behavior patterns, and environment layout Phase 2: Asset Creation (Weeks 3–6) Creating 3D assets including sheep variations, farm structures (barn, fences), pasture-style grass, environmental elements, and animations such as sheep hopping and reaction movements Phase 3: Development & Integration (Weeks 7–9) Implementing core systems including sheep movement, following behavior, personality variations, petting interactions with visual and audio feedback, and the “bonus time” procession event Phase 4: Testing & Iteration (Weeks 10–11) Testing on both desktop and mobile environments, refining interactions, performance, and overall user experience Phase 5: Finalization & Deployment (Week 12) Final adjustments, polishing, and deployment to Decentraland for public access
Links
| Resource | Link |
|---|---|
| Visual overview | note.com/hancos/n/n7ee5f09d79e0 · canva.link/irv1d88zlst5kwq · youtu.be/yBRDuQooLuo |
| Technical documentation | youtu.be/yBRDuQooLuo |
I approach this project with a strong focus on user comfort, accessibility, and clarity of interaction, informed by my background in architecture and experience designing spaces for usability. The current prototype already demonstrates the core interactions. During full production, I plan to further refine and expand the experience, including improving animations, 3D assets, and the variety and behavior of the sheep, while maintaining a cohesive and polished result within the 90-day timeline.
This proposal is being evaluated by the Grants Agents. Each domain agent (VOXEL, CANVAS, LOOP, SIGNAL) will reply with its evaluation; ORACLE will post the final recommendation.
Proposal ID: 2026-04-27-bqvn · Title: Candy Sheep Meadow — Content Development

