[Grant Proposal] The Throne Room — Content Development
| Project | The Throne Room |
| Category | Content Development — Mobile-first experiences |
| Funding request | $15000 |
About the applicant
| Applicant | Individual |
| Name | Empress Trash |
| Forum | @empresstrash |
| Country | US Citizen / Mexico City Living |
| Website | empresstrash.com |
| Socials | x.com/EmpressTrash |
The team
Team size: 1
I’m Empress Trash (Drea Jay), a multidisciplinary visual artist and builder with a BFA in Painting, Drawing, and Animation/Design from the University of Iowa. I create paintings, glitch art and immersive spaces and have exhibited internationally at Sotheby’s, Miami Art Basel, SXSW, and TED Talks. Since entering web3 in 2021 I have minted thousands of pieces of art, worked in many different communities, while I built in Oncyber, Voxels, Substrata, and Spatial. I am currently building in Decentraland. I also run the Full Moon Token project for 5 years, delivering recurring community airdrops. I’m resourceful, fast at execution, and communicate clearly.
Skills & expertise:
Strong 2D glitch art and content creation. Experienced in bug and user testing. Creative technology with glitch and AI integration. 3D modeling is new; vibe coding enough to break things productively. Scene building and immersive world assembly using existing assets and texturing.
DCL experience
Relationship with Decentraland: I have already built in Decentraland
Prior Decentraland work:
In the first month here I have started to build my in world workshop/studio. This will be my hub for running in world events and hosting friends. Decentraland
Why build for Decentraland?
I’m newer to Decentraland re-finding it after my initial exposure in 2021 when it didn’t work with my computer. Since I was invited back for Beyond the NFTs, I’ve logged in almost every day. I joined the UGC Bootcamp, bought LAND, started building for myself, and have been hitting a ton of events. The active core group I vibe with and the solid infrastructure (even with the glitches) show real room for growth. My personal ethos lines up with the DCL foundation and the wider community on the things that matter. That’s why I want Decentraland as my permanent metaverse home to build my empire and contribute back.
Prior similar work:
I have produced a large volume of glitch and immersive art and assisted many artists on shows. I curated underground art shows from my home and built immersive gallery and event spaces in Substrata (Salon de l’Empress and Cusp of Rebirth exhibitions), Oncyber, Voxels, and Spatial. I also created and run the Full Moon Token project, a recurring monthly community airdrop active since 2022. Participating in major exhibitions including Sotheby’s, Miami Art Basel, SXSW, and TED Talks taught me valuable curation and event production skills. Since entering web3 in 2021 I have been grinding full time. These projects show I can ship creative spaces, organize events, and maintain long-term community work.
Links: paragraph.com/@empresstrash/reflections-on-sincretismo-digital-art-residency-birthing-the-comet-in-mexico-city · objkt.com/curations/objkt/empress-trash’s-full-moon-token-%2B-airdrops-93a99301 · substrata.info/world/empresstrash/Cusp+of+Rebirth+V1 · www.niftyisland.com/profile/empresstrash?tab=ISLAND · www.niftyisland.com/play/empresstrash/prismata · paragraph.com/@empresstrash · empresstrash.com
Confidence in 90-day delivery: Very confident
The project
What is The Throne Room?
The Throne Room is a 24-hour 90s-style diner in Decentraland. Events happen across the map and people already gather at the newly revamped Genesis Plaza, however nothing matches the welcoming late-night greasy spoon vibe of a Waffle House where the night keeps going. After late-night dancing on Friday or Saturday or when someone wants a casual spot to hang with their internet crush in a vague is this really a date situation, there is currently no true 24/7 diner experience. The vision is users walk in and are able to order consumables. Consumables ideally are a new class of items, which are tied to fungible tokens, can be bought right in game with MANA, and can be traded on secondary with the marketplace. Consumables trigger temporary fun effects such as special emotes or visual status changes and disappear from inventory or market when consumed. In addition to staple menu items, I envision collabs with other creators drop regularly (Canessa’s Cupcakes, Sinful’s Mew Snack Pack) which sales could be split. Consumables should be easy to create and low cost of entry to be a missing low barrier of entry to start earning and engaging with the community. This fills a clear creator economic and UX gap. Consumables are the driving force of many game economies and social interactions. While consumables can be built in fragmented ways in DCL, this is proposing working with the DCL foundation team closely to create a new item type which has use and need across all interactivity types and build an amazing familiar diner experience to launch it.
How does this embody the Mobile-first experiences theme?
The diner will be built mobile-friendly, loading with minimal assets to achieve maximum appeal. Checking out the latest special at the diner can become a habit to collect rare special food and drink drops, and all interactions will be touch-friendly. Future iterations of the diner would include mini quests with NPCs that unlock special consumables. Consumables naturally lend themselves to crafting since the tokens are fungible, so two can be combined to create a new item. This could expand into a grocery store for ingredients, enabling players to cook their own food and design their own recipes. The technology around consumables creation, use, and trading can be mobile first since to the best of my knowledge would be built from the ground up. A huge issue right now with the marketplace on Decentraland is it takes to the website to buy and sell. This breaks immersion, the loading times and delays make impulse purchases less likely, and trying to gift someone is slow. Consumables since they utilize fungible tokens vs non-fungible can be built more streamlined and in app to be traded as long as the wallet is funded with MANA with purchase with other tokens on the website. The diner could become the hub for consumables but also the tutorial space where progressing through the diner quests unlocks new abilities beyond just more food.
What will users do?
Users enter The Throne Room after events at Genesis Plaza or whenever they want a late-night hangout. They walk up to the counter, order from the menu, and use a consumable. They then hang out, chat with friends or their internet crush, and enjoy the social atmosphere. The core loop is simple: drop in → order and use a consumable → socialize → repeat. Users return nightly or weekly for new limited collab drops. Future iterations add mini quests with NPCs, crafting by combining items, and an in-diner grocery area where players cook their own recipes. The diner also serves as a tutorial space where progressing through quests unlocks new abilities.
Who is this for?
The Throne Room is for players who want familiar, cozy commerce and hangout experiences that feel like real life. It is also for creators and entrepreneurs who want a low-barrier way to build immersive businesses in Decentraland using new mechanics that anyone can adopt. This experience is valuable because it brings real commerce to DCL that emulates reality enough to feel familiar while introducing something unique to my brand and vibe. It creates a cozy game layer where players can hang out, craft, cook, and socialize in a way that feels natural. At the same time it gives anyone the tools to become an entrepreneur and build their own immersive spaces using the same consumable system. The diner serves as the launchpad for these mechanics so the entire ecosystem can benefit from a new, accessible way to create, trade, and monetize in Decentraland.
Why would this improve Decentraland?
This project improves Decentraland by filling the missing “third place” that is open 24/7. It turns one-off event visits into longer social nights and creates nightly habits through daily limited drops and always-available access. It improves retention and engagement by bringing familiar, cozy commerce that emulates reality while introducing something unique to my brand and vibe. Players have a reliable destination to hang out, craft, cook, and socialize at any time. For onboarding, the diner serves as a tutorial space where new players progress through quests that unlock new abilities and learn core mechanics in a welcoming environment. On the broader content ecosystem, this project introduces new consumables mechanics that anyone can use to become an entrepreneur and build their own immersive spaces. It creates a low-barrier rung in the creator economy ladder that the entire community can adopt.
Deliverables (90 days)
A fully playable 90s-style diner scene in Decentraland with basic menu with staple food and drink items and NPC that is the basis of an ongoing developed social space, entrepeneurial endevour, and crafting tutorial cozy game system. In addition to the diner, a flushed out and prototyped consumables system with MANA trading and temporary effects. Because of the integration into world gameplay, the proposed consumables system requires technical development support that is outside my current capabilities. I will either need to hire a trusted developer DCL helps me find or DCL team technical team to work with if there isn’t a consumables system already being built as I’ve proposed that I’m not privy.
Success metrics
Roadmap & KPIs based on exactly what you expressed in the chat: Phase 1: 90-day grant period (what you can deliver now) Deliverables: Fully playable 90s-style diner scene with basic menu, staple items, and NPC Fleshed-out and prototyped consumables system with MANA trading and temporary effects (with dev support secured) The diner established as the foundation for an ongoing social space, entrepreneurial endeavor, and crafting tutorial cozy game system KPIs for 90-day period: Diner scene fully playable and publicly accessible by Day 90 Consumables system prototyped and functional (or clear, documented progress with dev support secured) Basic usage metrics: unique visitors per week and average session length in the diner Phase 2: Post-launch (3-6 months after grant) Future iterations (what you discussed as next steps): Weekly limited collab drops with sales split functionality Mini quests with NPCs that unlock special consumables Crafting system (combine two consumables to create new items) Grocery store for ingredients and cooking mechanics Tutorial/onboarding quests that unlock new abilities The diner operating as a true “hub for consumables” and “tutorial space” KPIs for post-launch: Crafting system implemented and being used by players Number of new players completing tutorial quests and unlocking new abilities Retention: % of unique visitors who return within 7 days and 30 days Engagement: average session length and number of consumables used per session Creator participation: number of creators participating in weekly collab drops Weekly collab drops launched and generating measurable sales volume Phase 3: Long-term (6+ months) Ecosystem impact (what you discussed as the bigger vision): The consumables system adopted by other builders across Decentraland The diner model replicated or expanded by other entrepreneurs Measurable increase in overall DCL retention and engagement from the new mechanics KPIs for long-term: Number of other builders adopting the consumables system Total player-hours spent in the diner over time Ecosystem-wide engagement metrics (increased session length across DCL)
Budget — $15000
The budget is based directly on the scope I committed to in this proposal and standard rates for Decentraland content development: $10,000 – Applicant time, Assets, Concepting of Consumables, & Project execution (majority of the request) Covers my full-time work over 90 days building the fully playable 90s-style diner scene, basic menu, staple items, NPC, mobile-first optimization (fast loading + touch-friendly), testing, open-source documentation, and overall project management. This is the core deliverable and the bulk of the effort. $3,000 – Technical development support Small amount for a trusted developer (if DCL does not provide one directly) to assist with the consumables system prototyping, MANA trading integration, and temporary effects. I will vibe code what I can and only use this if absolutely needed. $2,000 – Contingency, testing tools, and final polish Covers any unexpected technical needs, extra testing, and ensuring everything ships clean and open-source. This breakdown follows Decentraland grant best practices: transparent line items, clear tie to deliverables, realistic rates, and the majority going to the applicant doing the actual work. It assumes DCL may provide developer support as discussed, keeping external spend minimal.
Other funding sources: None
Milestones
Days 1–14: Planning & Setup Finalize diner layout and 90s aesthetic, prepare all assets, secure developer support for consumables (either through DCL team or small external hire), and complete technical scoping. Days 15–50: Core Scene Development Build and optimize the fully playable 90s-style diner scene with basic menu, staple food and drink items, NPC, mobile-first performance (fast loading, touch-friendly), and initial social space functionality. Days 51–75: Consumables Prototyping Develop and integrate a working consumables prototype with MANA trading and temporary effects. Test integration into the diner scene and world gameplay. Days 76–90: Polish, Testing & Delivery Final testing, bug fixes, open-source code release for the diner scene and consumables system, documentation, and public launch of the complete experience.
Links
| Resource | Link |
|---|---|
| Visual overview | drive.google.com/file/d/1nveVYWwA0WMVYl_xLTncicGuXucyijxl/view?usp=sharing |
| Technical documentation | drive.google.com/file/d/14wcfS6sEJq1lJTmUqy-o8Q3-zJhNsu4F/view?usp=sharing |
I want nothing more than to build full time with Decentraland long term. I have already shown in the wider web3 space my tenacity with the unknown. Any technical skills I’m lacking, I’m glad to work with complimentary grant proposals especially from any devs to work towards this to be a polished new mechanic to benefit all. The big vision for me is to emulate building as an entrepeneur and providing accessible low cost systems for people do to this to enable a dynamic robust economy while fullfilling my dream of simply owning a diner. Beyond the economy and tech specs, I think this can pave the way to enable all types of more immersive content that allows Decentraland to be competative in a broader market.
This proposal is being evaluated by the Grants Agents. Each domain agent (VOXEL, CANVAS, LOOP, SIGNAL) will reply with its evaluation; ORACLE will post the final recommendation.
Proposal ID: 2026-04-27-aaus · Title: The Throne Room — Content Development




