[Grant Proposal] Goal Legends Arena — Content Development
| Project | Goal Legends Arena |
| Category | Content Development — Mobile-first experiences |
| Funding request | $13500 |
About the applicant
| Applicant | Small Studio/Collective |
| Name | carlosmu/facemoon |
| Forum | @carlosmu |
| Country | Argentina / Spain |
| Website | [behance.com/cdmunoz, Decentraland Studios, https://meryshark.netlify.app](https://behance.com/cdmunoz, Decentraland Studios, https://meryshark.netlify.app/) |
| Socials | x.com/carlosmu_noz · x.com/Meryshark · github.com/carlosmu |
The team
Team size: 4
Carlos Muñoz: I have worked on several projects in Decentraland such as “Golfcraft,” “The Pirate Shower,” “Discocat,” and “Malabia Uploads.” I have also created dozens collectibles (including wearables and emotes). In 2025, I collaborated through Creators Connect, fully developing three experiences and contributing to a couple more. I have also recently started creating educational content and prototyping gameplay experiences. I have also worked since 2012 on several mobile-optimized Android games, such as Moto Racing, Zombie Waves, Tap Space, among others. MeryShark: I’m the creator of Facemoon and founder of Facemoon Gallery, one of the most active social hubs in Decentraland. Her work focuses on building engaging social experiences that connect people through events, games, and digital culture. She organized “Unleashed Eras,” an immersive multi-scene experience where users explored different decades within the metaverse, and developed spaces like Space Club for dynamic events. Her goal is to create highly active scenes that attract new users, drive participation, and strengthen the sense of community within Decentraland.
Skills & expertise:
3D: Blender Modeling/Animation, Substance Texturing, Development: Unity Mobile for Android, Decentraland TypeScript Games. UI/UX: Figma/Penpot, CSS, etc. Social: Community and Social media experience, building communities, events, etc.
DCL experience
Relationship with Decentraland: My team has already built in Decentraland
Prior Decentraland work:
We have worked on several projects in Decentraland such as “Golfcraft,” “The Pirate Shower,” “Discocat,” “Malabia Uploads,” as well as Facemoon Gallery, Unleashed Eras, and Space Club events. We have also created dozens of collectibles (including wearables and emotes). In 2025, we collaborated through Creators Connect, fully developing three experiences and contributing to a couple more. We have also recently started creating educational content and prototyping gameplay experiences.
Why build for Decentraland?
We want to build this in Decentraland because it’s a social, persistent world where community and identity matter. A football minigame fits naturally, especially during the FIFA World Cup, helping attract new users through global hype. The idea is a simple, accessible game that can grow into tournaments and community events. It aims to bring in new players while connecting people through friendly competition, celebrating different countries in a positive, unifying way.
Prior similar work:
Carlos: I’ve worked on Decentraland games like Golfcraft and Pirate Shower since 2021, and have been involved in mobile game development since 2012 as a technical artist on titles like Moto Racing, Tap Space, and Zombie Waves. Mery: I’m a graphic designer, creator of Facemoon Gallery, a leading social hub in Decentraland. I handles design, flyers, concepts, 3D modeling, and scene building in Creator Hub, focusing on engaging experiences like Unleashed Eras and Space Club to attract users and strengthen community.
Links: studios.decentraland.org/project/789 · play.google.com/store/apps/details?id=com.machingagames.zombiewaves2 · www.behance.net/gallery/192702323/Moto-Racing-II · www.behance.net/gallery/192702715/Tap-Space-Android-Videogame · x.com/Facemoons · x.com/HolaDCL · www.behance.net/gallery/192699799/Golfcraft-Events-Banners · www.behance.net/gallery/192699303/Golfcraft-NFT-Prizes · github.com/carlosmu/FlappyBird_v1 · github.com/carlosmu/bloques · github.com/carlosmu/SpaceShooter · github.com/carlosmu/Dodge-The-Creep · github.com/carlosmu/FlappyBird_v2
Confidence in 90-day delivery: Very confident
The project
What is Goal Legends Arena?
Goal Legends Arena is a fast-paced, social penalty shootout minigame built for Decentraland. Two players compete in quick rounds by making simple, simultaneous choices (shot vs save), while others gather around the stadium as spectators, reacting and engaging in real time. Each match lasts about 5 minutes, with instant results, cinematic cameras, replays, and broadcast-style presentation driving excitement. The experience is easy to understand, highly replayable, and designed to create live, shared moments. It fits this season by leveraging the global energy around football, offering a lightweight, social entry point for new users while encouraging ongoing participation through competition and spectacle.
How does this embody the Mobile-first experiences theme?
This proposal is built for mobile: short sessions (~5 minutes), quick tap-based decisions, and instant feedback. The gameplay is simple and touch-friendly, with minimal UI and fast onboarding—players can join and play in seconds, with PvE as fallback. Its replayable loop and social layer (watching, reacting, rejoining) support retention and continuous engagement on mobile devices.
What will users do?
Users join a small stadium where they either play or watch. Two players take turns in a penalty shootout: the attacker selects a shot direction, and the goalkeeper chooses a save zone—both via simple taps. The system resolves the result instantly, triggering cinematic animations, reactions, and replays. Each match lasts about 5 minutes (5 shots each + sudden death if needed). After playing, users rotate out, watch others, react, and quickly jump back into new rounds.
Who is this for?
This experience is for casual players, football fans, and social users in Decentraland. It’s especially suited for new users looking for a quick, easy-to-understand entry point, as well as existing users who enjoy short, social experiences. Its value comes from low friction, fast gameplay, and strong spectator interaction—making it appealing for mobile users, event-driven audiences (e.g., football hype), and communities that enjoy competition and shared moments.
Why would this improve Decentraland?
This project improves Decentraland by offering a low-friction, highly social experience that’s easy to enter and replay. Its simple mechanics and fast onboarding make it ideal for new users, reducing drop-off and helping them quickly understand and enjoy the platform. The short, repeatable loop and spectator layer increase retention and session time, turning players into active participants or viewers. It also introduces an event-driven format (tournaments, themed competitions) that can sustain ongoing engagement and strengthen the content ecosystem.
Based on an existing experience: No
Deliverables (90 days)
Within 90 days, we will deliver a fully playable version in Decentraland, including: Core gameplay: penalty system (PvP + PvE fallback), turn logic, scoring, and match flow Complete scene: mini stadium, spectator areas, and optimized mobile-ready environment Cinematic presentation: camera system, animations, VFX, basic replay system UI/UX: touch-friendly controls, onboarding flow, clear feedback Social layer: visible spectators and basic reactions/emotes Audio: simple broadcast-style feedback and sound effects The experience will be stable, accessible, and ready for public use, with a solid foundation for future expansions like tournaments and rankings.
Success metrics
Success would be measured through engagement and retention within Decentraland: - Number of unique players and new users onboarded - Session length and repeat plays per user - Match completion rate (players finishing rounds) - Conversion from spectator to active player - Return rate (users coming back over multiple days) Additional signals include participation during events (e.g., tournaments) and overall concurrency in the scene, indicating sustained social activity.
Budget — $13500
The budget is based on the core production needs to deliver a polished experience within 90 days. The main cost drivers are: - Engineering: gameplay systems (PvP/PvE logic, matchmaking, UI, optimization) - Design & Art: environment, UI/UX, animations, VFX, and overall presentation - Audio & polish: sound design and broadcast-style feedback - Testing & optimization: ensuring stability and smooth performance on mobile - Project management: coordination, iteration, and delivery milestones The estimate reflects a small, focused team working efficiently to deliver a high-quality, mobile-first social experience.
Other funding sources: None
Milestones
Phase 1 (Weeks 1-3): Pre-production + early production -define game flow, UX, and visual style while starting 3D modeling, texturing, and initial animations. Build a basic playable prototype of the penalty system and outline leaderboard/ranking structure. Phase 2 (Weeks 4-7): Parallel development -implement core gameplay (PvP/PvE, turns, UI) alongside environment production, props, animations, cameras, and VFX. Initial integration of leaderboards, basic rankings, and win tracking. Phase 3 (Weeks 8-10): Integration and polish -refine visuals, cinematic presentation (replays, audio), and UX. Expand competitive features: leaderboards, win streaks, and basic progression feedback. Social features (spectators, reactions) are finalized. Phase 4 (Weeks 11-12) Testing and optimization -bug fixing, balancing, and mobile optimization. Final tuning of rankings/stats and preparation for release. – If time allows, we would like to explore adding a basic tournament system (e.g., simple brackets or scheduled events). However, this is not included in the initial scope to ensure a focused and polished core experience within the 90-day period.
Links
| Resource | Link |
|---|---|
| Visual overview | docs.google.com/document/d/1158IEvpTOabdBQ7NCZsgfuewP4dvj8TGnSSfmek-_oU/edit?usp=sharing |
This proposal is being evaluated by the Grants Agents. Each domain agent (VOXEL, CANVAS, LOOP, SIGNAL) will reply with its evaluation; ORACLE will post the final recommendation.
Proposal ID: 2026-04-27-q6ll · Title: Goal Legends Arena — Content Development
