[Grant Proposal] Flagtag — Content Development
| Project | Flagtag |
| Category | Content Development — Mobile-first experiences |
| Funding request | $14000 |
About the applicant
| Applicant | Individual |
| Name | Luke Escobar |
| Forum | @ile |
| Country | United States |
| Website | none pertaining to dcl |
| Socials | github.com/iillee |
The team
Team size: 5
It will mainly be me as the solo designer and developer of the project though I plan on hiring out pieces of the work as one off commissions to experts in the Decentraland creator community. Right now, the other four contributors will be a sound designer to create a new background track and SFX, a wearable expert commissioned to create 2 wearable prizes, a programmer to run a code review and to optimize server interaction, and an emote specialist to design 3-5 custom emotes for the game. I’ve talked to a few people about these commissions but have not yet set anything in stone.
Skills & expertise:
I’ve been tinkering around with the SDK and building in decentraland since its first release so i am very familiar with its strengths and limitations. I’ve built a working prototype (flagtag) that is multiplayer, fun, and already runs well on mobile and desktop. I am a designer who has worked in the architecture industry for the past 10 years.
DCL experience
Relationship with Decentraland: I have already built in Decentraland
Prior Decentraland work:
I’ve built all sorts of scenes in decentraland over the past 5-6 years. My youtube channel (https://www.youtube.com/channel/UCU3IqLu5GeAPYHTuvfj5neQ) badly showcases some of the better experiments. One of the more public scenes was the cube exhibit at Mesh Art Fair 2023. Some of my builds that are currently published in world include: - the multiplayer flagtag tag game prototype at: Decentraland - a scaled down 3D model of the city of venice at: Decentraland - a prototype for a multiplayer glide and shoot battle royale game at: Decentraland
Why build for Decentraland?
This project uses the experimental authentication server to showcase decentraland’s capacity to host persistent and multiplayer games which I think is the foundation for having anything competitive and fun inworld. Persistence the key to fun, fun is the key to users, users are the key to decentraland finding success. Content like this is important because its an example of what’s possible with new SDK tools and starts to finally move decentraland’s culture beyond spectator events and toward competitive and multiplayer experiences.
Prior similar work:
this is my first real attempt at a game in decentraland.
Links: decentraland.org/jump?realm=flagtag.dcl.eth&position=2,10
Confidence in 90-day delivery: Very confident
The project
What is Flagtag?
Flag Tag is a multiplayer keep-away game built on Decentraland SDK7 using the authoritative server architecture. Players compete in 5-minute rounds fighting to hold the flag the longest. The game features combat items (melee attacks, shells, bananas), teleportation portals, and a real-time leaderboard. A prototype is already live on mobile and desktop and its a good fit because it gives users something fun and competitive to do while also setting the bar for the type of content the new grants program can produce.
How does this embody the Mobile-first experiences theme?
Flagtag has short 5 minute repayable rounds, it has a custom UI designed for mobile, and its easy to pick up, easy to join, and always running 24/7
What will users do?
Over 5 minute rounds, players compete to hold the flag for the longest amount of time. Players use melee attacks, shell, and banana items to steal the flag, then must use the level terrain and clever maneuvering to keep it. At the end of every 5 minutes, the round resets, the flag respawns and the game of keep away flagtag begins again.
Who is this for?
Anyone looking for a fun multiplayer game in decentraland. Its something to do.
Why would this improve Decentraland?
This project uses the experimental authentication server to showcase decentraland’s capacity to host persistent and multiplayer games which I think is the foundation for having anything competitive and fun inworld. Persistence the key to fun, fun is the key to users, users are the key to decentraland finding success. Content like this is important because its an example of what’s possible with new SDK tools and starts to finally move decentraland’s culture beyond spectator events and toward competitive and multiplayer experiences.
Based on an existing experience: play prototype at: Decentraland
Deliverables (90 days)
- A fun, polished multiplayer game that gives users something to do in Decentraland and sets the bar for what the grants program can produce - A featured mobile game — fully optimized and playable on the Decentraland mobile client - Open-source code — the full Flag Tag codebase that anyone can deploy, remix, or learn from - Analytics report — player data over the grant period proving engagement and growth - Developer documentation — a guide for other builders on creating authoritative multiplayer games in Decentraland using the auth-server SDK
Success metrics
I don’t have a great sense of this, but my goal for the end of the grant period is around 50 unique users per week with average play session of 15 minutes. If I don’t achieve this, I at least will show proof of an upward trend of user growth and playtime using analytics tools provided by Last Slices’ Forge.
Budget — $14000
Here is my budget breakdown: - $5000 for the working prototype which took 4 weeks to build and is already live on mobile and desktop. - $2500 to hire a programmer to review the vibecoded project and optimize server interaction enough so the game can handle 50-100 concurrent users without desync or lag. - $750 for level redesign to accommodate double jumping and gliding being added to the platform. Also rework and redesign of the game items like the flag, shells, bananas, and teleport gates. - $500 to commission 3-5 custom emote animations to be used as in game trigger events - $250 to commission a new original background sound track and remake/rework the 10 ingame sound effects. - $500 to commission 2 wearables to be used as prizes for winners. Likely a crown and a cape wearable. $4500 as compensation for managing the development, integration, testing, debugging, branding, event hosting, community building etc. over the next 3 months.
Other funding sources: None
Milestones
Assuming a May 1 start, I plan to have - The desktop client fully functional with optimized auth-server interactions, analytics pipeline live and collecting data, and all commissions contracted and in progress by the end of May. - All commissioned assets integrated and functional, at least 2 new gameplay items shipped, UI redesign complete on both platforms by the end of June. - The game live with weekly events, and data showing user growth and gameplay tweaks by the end of July. - End of July all deliverables listed above handed over to Regenesis Labs.
Links
lets test out the prototype before you make a decision and we can talk through my development plan.
This proposal is being evaluated by the Grants Agents. Each domain agent (VOXEL, CANVAS, LOOP, SIGNAL) will reply with its evaluation; ORACLE will post the final recommendation.
Proposal ID: 2026-04-20-s87g · Title: Flagtag — Content Development




