[Grant Proposal] Doge Hunt — Content Development
| Project | Doge Hunt |
| Category | Content Development — Mobile-first experiences |
| Funding request | $14500 |
About the applicant
| Applicant | Small Studio/Collective |
| Name | Meta Live Studio |
| Forum | @MetaDoge |
| Country | Unitied Kingdom/US/China |
| Website | studios.decentraland.org/profile/meta-live-studio |
| Socials | x.com/MetaDogeismeme |
The team
Team size: 3
Our team is a multidisciplinary collective of DCL creators led by MetaDoge, with five years of experience in Decentraland scene modeling, programming, and operations. We have delivered diverse projects ranging from architecture to gaming; our flagship project, Meta GamiMall, has welcomed over 25,000 players, maintaining an average DAU of 150 for three years and onboarding 50+ top brands like Coca-Cola. We are dedicated to the Decentraland ecosystem and the principle of decentralized ownership. Our team is uniquely suited for this project, combining high-fidelity 3D design with a deep understanding of DCL’s social dynamics. Having navigated the “Metaverse Winter,” we are committed to long-term growth and creating “sticky” experiences that leverage the 2026 mobile client to drive daily active usage.
Skills & expertise:
3D Art & World Building: Expert proficiency in Blender and glTF optimization, specifically for Decentraland’s parcel limitations and the new mobile renderer. Engineering: Advanced TypeScript/SDK 7 skills, including custom UI implementation and smart-contract integration (L2 Polygon/Mainnet). Game Design: Experience in retention mechanics and gamified social loops designed for decentralized environments. Community & Marketing: A proven ability to drive traffic via Twitter/Discord and organize in-world events that exceed 500+ attendees. Product Management: Strict adherence to roadmaps and transparent reporting, as evidenced by our previous projects like Meta GamiMall.
DCL experience
Relationship with Decentraland: My team has already built in Decentraland
Prior Decentraland work:
Featured Work: Meta GamiMall (Flagship) Link: Meta GamiMall | Decentraland Place Meta GamiMall is a premier P2E2S (Play-to-Earn-to-Shop) hub. It has successfully onboarded 50+ global brands, including a major activation for Coca-Cola. Key Stats: 25,000+ unique visitors, consistent 150 DAU for 3+ years, and home to the successful “MetaMine” seasonal events. Portfolio Highlights (Other Key Works) Full Portfolio: Decentraland Studios 1. Beibei City: A massive cultural archive recreating the Republic of China era. This project demonstrates our ability to handle high-detail historical assets and complex urban planning within DCL limits. 2. Barcelona Pavilion: A high-fidelity 3D recreation of Mies van der Rohe’s masterpiece. This serves as a benchmark for professional architectural visualization and “less is more” design in the metaverse. 3. Vault Hill Office: A sleek, three-level corporate landmark featuring a public atrium and private meeting spaces. It showcases our expertise in designing functional, professional environments for Web3 organizations. 4. CyberPunk Factory: A striking industrial structure with neon accents and holographic motifs. This project highlights our skills in environmental storytelling and optimized lighting for the DCL engine. 5. Meta City / Metarchitect Gallery: One of our earliest foundational works, simulating a metaverse metropolis. It serves as a testing ground for experimental “floating unit” architecture and community social spaces.
Why build for Decentraland?
Decentraland is where we have built our legacy. Our flagship, Meta GamiMall, consistently drive a significant percentage of the platform’s organic daily traffic, proving we understand how to engage this specific community. We build here because DCL is the only platform that aligns with our mission of true digital ownership. With the April 2026 expansion to the Epic Games Store and the Android app launch, Decentraland has reached a critical turning point in accessibility. We want to build here to ensure that this new wave of mainstream users is met with the same high-retention, brand-ready experiences we’ve delivered for years. We are here to help DCL scale.
Prior similar work:
Our primary benchmark is Meta GamiMall. Building Doge theme game is a natural evolution of our work in two key areas: Technical Backbone: We have integrated PlayFab and Colyseus into our previous workflows to handle complex player states and competitive multiplayer logic. We will apply this exact stack to Doge Hunt to ensure a seamless, lag-free experience. Proven Retention: Most DCL scenes are “one-and-done.” Our 3-year track record with GamiMall proves we know how to use live ops and seasonal events to keep players returning daily.
Links: x.com/MetaGamiMall
Confidence in 90-day delivery: Very confident
The project
What is Doge Hunt?
Inspired by the competitive brilliance of Nifty Island’s Spy Hunt, Doge Hunt is a high-energy social game that fully embraces a vibrant, high-saturation Meme aesthetic. Set in a colorful arena of identical Doges, players must blend into NPC crowds to hunt and “bonk” rivals—where a single misstep risks instant exposure. The experience amplifies social tension with tactical skill pickups like Become a Pillar or Play Dead, while ensuring long-term engagement through a competitive leaderboard system, daily missions, and exclusive Decentraland wearable rewards. By merging intuitive gameplay with viral-ready meme kill feeds (“Such eliminate. Very dead.”), Decoy Doge is a community-driven spectacle engineered for maximum fun and social shareability. MVP Video: https://drive.google.com/file/d/1YSUqTdHja9Lrq80MAK-8zMRdh_SrlP3W/view?usp=sharing Github Repo with Readme: GitHub - MetaLiveStudio/Doge-Hunt-Proof-of-Concept: Proof of Concept of Doge Hunt · GitHub
How does this embody the Mobile-first experiences theme?
Doge Hunt is engineered for the mobile-native Decentraland experience, prioritizing low friction and high engagement: Short, Snappy Sessions: 3-minute rounds fit naturally into mobile play patterns. The “just one more game” loop encourages high frequency without requiring long-term commitment or risking progress loss. Touch-Optimized Interaction: The core gameplay is tap-to-bonk. By removing complex keyboard combos and precision aiming in favor of simple proximity-based tapping, the entire game loop is playable with a single finger. Zero Skill Floor, High Social Ceiling: The “Doge vs. Doge” concept is instantly understandable. While anyone can pick it up in seconds, the tactical tension—knowing when to swing and when to blend—provides the depth needed to keep mobile users from abandoning the app. Viral Growth Loops: Post-round stats and Meme-style kill feeds (“Such eliminate. Very dead. Wow.”) are optimized for mobile screenshots and social sharing. Combined with daily missions and wearable rewards, this creates a strong retention hook. Lightweight Performance: The scene utilizes a single enclosed arena with optimized geometry and shared character models. This keeps draw calls and asset loads low, ensuring smooth performance on mobile GPUs and limited bandwidth.
What will users do?
Enter a vibrant arena where everyone looks like the same Doge. NPC Doges patrol around you, while real players hide among them. Your job: figure out who is real, walk up, and “bonk” them with a baseball bat. The Core Loop: Observe movement → Decide (is that an NPC or a player?) → Swing or hide. Hit a player to eliminate them; hit an NPC, and a bright flash reveals your position—instantly turning you into a target. Automated Skills: To keep the chaos unpredictable, skills are automatically assigned to players during the round. You might suddenly gain the ability to transform into a pillar (Rock Solid), reveal nearby real players (X-Ray Vision), fake your own death (Play Dead), or gain a speed boost to dash away. The Goal: Each round lasts 3 minutes. Outlast the others, and the last Doge standing wins. Progression & Rewards: Between rounds, check your stats, climb the global leaderboards, and unlock exclusive Decentraland wearable rewards.
Who is this for?
Gen Z & Gen Alpha: Optimized for mobile-first habits, providing “snackable” 3-minute social deduction rounds. The vibrant meme aesthetic and intuitive controls turn DCL into a high-energy party playground. Crypto-Natives: Leverages universal “Doge” culture to lower the entry barrier for the wider Web3 community. Viral-ready meme feeds drive external social media traffic from X and Farcaster directly into the scene. Existing DCL and Nifty Island Community: Addresses the need for interactive social content by providing a high-replayability competitive hub. Global leaderboards and wearable rewards transform passive exploration into active, recurring community engagement.
Why would this improve Decentraland?
Doge Hunt strengthens the Decentraland ecosystem by providing an accessible, high-energy social hub: Mobile-First Showcase: Engineered for the DCL mobile app, proving the platform can host seamless, performance-optimized, and touch-friendly party games. Cultural Onboarding: Uses universal “Doge” meme culture to lower the entry barrier for Gen Z, Alpha, and Crypto-natives, making the metaverse instantly intuitive. Plus, since this game get a lot of attendees from Nifty Island, so we would onboard their players to Decentraland. Interactive Social Loop: Replaces passive exploration with a repeatable, competitive game loop that gives the existing community a structured reason to gather. Organic Promotion: Viral-ready “kill feeds” turn gameplay into high-visibility social media content, driving external traffic back to Decentraland.
Based on an existing experience: drive.google.com/file/d/1Jhk6xeCuE6-UKAARYX75OXgbdu09EUZl/view?usp=sharing
Deliverables (90 days)
Within 90 days, we will deliver a fully playable multiplayer Decoy Doge game on Decentraland Worlds, featuring real-time matches via Colyseus, player identity through PlayFab, complete game flow from lobby to results with spectator mode, polished Doge character models and animations, a meme-style arena with strategic layout, multiple player skills, screen-space HUD with kill feed and timers, audio effects, leaderboards, wearable milestone rewards, and mobile-adapted controls, all performance-optimized and playtested. Customized metric capturing system ensuring we can get the core KPI numbers. Plus, we would host a special opening event to kick start the game.
Success metrics
Daily KPIs: 15+ DAU sustained for 7+ consecutive days within 30 days of launch — reflects solo mode engagement and baseline retention 65%+ round completion rate — proves short-session design works and players find matches worth finishing 40%+ mobile session share — proves mobile UX, controls, and performance are delivering Signals: During event: Multiplayer sessions forming organically without coordinated scheduling social media clips and mentions from event participants
Budget — $14500
Engineering (~59%, ~$8,500): Colyseus multiplayer server, PlayFab identity integration, game state sync, combat and skills system, spectator mode, HUD/UI, metric capture system, mobile adaptation Art & Assets (~24%, ~$3,500): Character and environment models, images, UI, sounds Rewards & Wearables (~3%, ~$500): Milestone wearable design, curation fee, MANA rewards. Infrastructure & QA (~14%, ~$2,000): Server hosting, cross-platform testing, performance optimization, project management, AI tooling subscription (Cursor, Claude and Codex)
Other funding sources: None
Milestones
Phase 1: Networking & Core Gameplay Focuses on building the foundation: 3D modeling, server/backend setup (Colyseus & PlayFab), and core mechanics like game flow, NPC ratios, 3-minute rounds, and spectator mode. Phase 2: Content Enhancement Focuses on polish and depth: upgrading models and animations, refining UI/HUD, adding lobby features, detailed scoring, and introducing player skills. Phase 3: Progression & Launch Focuses on retention and optimization: adding audio, daily tasks, leaderboards, and wearable rewards, followed by mobile adaptation and final performance testing for launch.
Links
| Resource | Link |
|---|---|
| Visual overview | drive.google.com/file/d/1i01nnwRAeuL_A6GMTdHkb63UiN5z0i_O/view?usp=sharing |
| Technical documentation | github.com/MetaLiveStudio/Doge-Hunt-Proof-of-Concept |
MVP Video: https://drive.google.com/file/d/1YSUqTdHja9Lrq80MAK-8zMRdh_SrlP3W/view?usp=sharing Looking forward to building!
This proposal is being evaluated by the Grants Agents. Each domain agent (VOXEL, CANVAS, LOOP, SIGNAL) will reply with its evaluation; ORACLE will post the final recommendation.
Proposal ID: 2026-04-20-5im1 · Title: Doge Hunt — Content Development




