đź’– Friendzone Buildathon | News, Updates & Announcements

Hey Decentraland Community :sparkles:

This is the central thread for news and announcements about the Friendzone Buildathon.

From August 14 to September 4, creators have three weeks to build a social experience in a Decentraland World, designed and optimized with Decentraland Mobile in mind.

Build a social hangout, multiplayer activity, cooperative challenge, competitive game or something completely new that gives people a reason to connect, stay longer, invite friends and come back.

Rewards

  • $8,000 in MANA prizes
  • $30 Decentraland Merch Shop voucher for the first 50 eligible participants
  • Exclusive Friendzone Badge for eligible participants
  • Top 10 projects may receive special featuring in Decentraland Mobile App

Builder Support

Throughout the three-week build phase, we’ll provide:

  • Workshops
  • Builder Ressources
  • Feedback and troubleshooting sessions

Key Dates

August 14: Buildathon Kickoff
August 14 – September 4: Build Phase
September 4: Submission Deadline
September 5–11: Judging
September 13: Winner Reveal & Closing Event

Join the Buildathon

Pre-registration is already open on DoraHacks, which will be the central destination for all Buildathon information, resources and submissions. Go check it out!

:backhand_index_pointing_right: REGISTER NOW

:page_facing_up: By participating, you agree to the Friendzone Buildathon Terms & Conditions

We’ll keep this thread updated with workshops, important announcements, submission reminders and results throughout Friendzone.

See you in the Friendzone :dizzy:

4 Likes

:dizzy: Friendzone Update #1: Help Us Bring New Builders In

One of our goals for Friendzone is to bring new builders into Decentraland and introduce some fresh faces to our creator ecosystem.

We want to use the pre-registration phase to reach beyond our existing community and actively introduce the Buildathon in relevant Discord communities, builder groups, creator spaces or X Spaces.

This is where I’d love your help! :eyes:

Know a Discord server, community or X Space where Friendzone could be a good fit? Drop the name or link below, or send it directly to me! If you’re already connected to the community and can make an introduction, even better​:dizzy:

I’ll take it from there, reach out to the right people and handle the Friendzone promotion.

Let’s bring some new builders into the Friendzone!

3 Likes

I’m very excited for this one! Finally a game jam/hackathon focused on multiplayer. I will try to create an experience which will be fun if played with more people. Can’t wait what others will build! :mechanical_arm:

2 Likes

This is a great idea @toxicwaifu I have some thoughts and will be sending them your way.

2 Likes

:dizzy: Friendzone Update #2: The Event Schedule is Live!

The Friendzone Buildathon event schedule is now live on the Decentraland Events page :sparkles:

And we’re starting tomorrow!

:rocket: AMA + Kickoff

:date: Friday, August 14
:alarm_clock: 5PM UTC
:round_pushpin: Discord + In-World

We’ll officially kick off Friendzone, walk through the Buildathon, answer questions and get everyone ready for the three-week build phase.

:backhand_index_pointing_right: Join the AMA + Kickoff

You can also already save the upcoming workshops and sessions:

Hope to see you tomorrow for the kickoff! :dizzy:

:dizzy: Update #3: Friendzone Buildathon is officially underway!

Yesterday we hosted the Friendzone Buildathon AMA & Kickoff and officially opened the three-week build phase!

We walked through the theme, rules, prizes, judging process, upcoming workshops and some of the most important things to keep in mind when building for the Decentraland Mobile App.

A few key takeaways:

:mobile_phone: Think mobile-first from the start | Touch controls, small screens, performance and accessibility matter

:people_hugging: Make it social | Projects should encourage interaction, cooperation, competition or shared participation

:video_game: Keep it persistent | Submissions need to work as standalone experiences without a scheduled host or event during the whole judging period

:sparkles: Small and polished can beat big and complicated

:trophy: There’s an $8,000 MANA prize pool, plus merch rewards, Friendzone badges and potential featuring in the Decentraland Mobile App

:balance_scale: Projects will be judged across seven criteria, including Mobile-First Experience, Social Value, Mobile UX, Performance, Creativity, Retention and Overall Execution

:hammer_and_wrench: Builders will be supported throughout the next three weeks with workshops, Show & Tell, troubleshooting sessions and direct Discord support in the Friendzone Buildathon Chat on the Decentraland Discord

And this is only the beginning! Our first workshop starts today with Nico E and will focus on getting started with Creator Hub.

:movie_camera: Missed the kickoff? Watch the recording here

Happy building and good luck creating the Friendzone nobody wants to leave :dizzy:

1 Like

:dizzy: Friendzone Update #4: Workshop #1: Creator Hub Recap & Recording

Yesterday we hosted our first Friendzone Buildathon Workshop together with Nico E from the Decentraland Foundation, focusing on getting started with Creator Hub and building your first Decentraland scene.

A few key takeaways:

  • :hammer_and_wrench: Getting started | You mainly need Creator Hub, a code editor or AI tool, a Decentraland Name for publishing and a GitHub account

  • :brick: Creator Hub gives you multiple ways to build | Start from a template, create a new scene, import an existing project or combine drag & drop building with code

  • :mobile_phone: Preview directly on mobile | Creator Hub supports desktop, web and mobile previews that update as you make changes

  • :bar_chart: Measure while you build | Use the console, triangle and texture counters, asset bundle validation and FPS metrics to spot problems early

  • :robot: AI can interact directly with your scene | The MCP Server allows AI tools to move through scenes, click objects, take screenshots and inspect performance

  • :brain: Install the SDK Skills before vibe coding | This gives AI tools Decentraland-specific context and helps avoid invalid code or parameters

  • :counterclockwise_arrows_button: Build in small steps | Create one feature, test it, improve it and then continue instead of asking AI to build an entire game at once

  • :chart_increasing: Publishing is only the beginning | Creator Hub now also includes analytics for visitors, session length and retention

Nico’s top three tips for mobile-friendly scenes:

:mobile_phone: Keep it simple | Fewer mechanics and less happening on screen at once

:high_voltage: Design for short sessions | The first 30 seconds should give players a reason to stay

:backhand_index_pointing_up: Respect the screen | Use readable text, large touch targets and mobile-friendly UI instead of relying heavily on precise 3D clicking

:movie_camera: Missed the workshop? Watch the full recording here

Workshop resources:

:link: Creator Hub:

:link: Buy a Decentraland Name:

:link: Preview on Mobile:

:link: Cursor:

:link: VS Code:

:link: Claude Desktop & Claude Code:

:link: SDK 101:

:link: Other Useful Creator Resources:

Next up: “Workshop #2: Building for Mobile” on Tuesday, August 18 at 5PM UTC :dizzy:

:dizzy: Friendzone Update #5: Friendzone Buildathon at Beyond The NFT

I’ll be joining Beyond The NFT as @SinfulMeatStick’s guest to talk about the Friendzone Buildathon and the idea behind the theme.

We’ll also look at what makes social experiences worth coming back to, how digital spaces can grow into real communities and what helps those spaces start to feel like home.

:date: Tuesday, August 18
:alarm_clock: 12 AM UTC

Missed the kickoff weekend? This is also a good chance to catch up on the Buildathon, get the key details and learn how to get involved

:backhand_index_pointing_right: See event details here

1 Like

:dizzy: Friendzone Update #6: Workshop #2: Building for Mobile

Yesterday we continued the Friendzone Buildathon workshop series with Workshop #2: Building for Mobile, together with Kuruk and Eibriel.

The session focused on what actually changes when designing for the Decentraland Mobile App and why mobile should be considered from the beginning rather than treated as a smaller desktop screen.

Key Takeaways

  • Design for two thumbs: Mouse and keyboard are replaced by touch controls, so interactions need to stay simple and accessible
  • Screen space matters: Mobile UI competes with controls, notches and the player’s thumbs. Keep important elements inside safe areas
  • Think in shorter sessions: Social hangouts, casual minigames and short-round experiences are generally a better fit than complex or input-heavy concepts
  • Scope small, polish hard: A focused experience that works well on mobile can be stronger than a large project that struggles with usability or performance
  • Test on real hardware: Creator Hub and the CLI allow you to open your scene directly on your phone through Mobile Preview using a QR code, with hot reload while you build
  • Keep performance in mind: Mobile has tighter hardware and loading constraints, making scene size and optimization especially important

Useful Resource

The Decentraland Creator Docs include a dedicated section for building for the Decentraland Mobile App:

:backhand_index_pointing_right: Overview | Content Creators | Decentraland Docs

Little Homework :eyes:

Run your current Friendzone project through Mobile Preview and share the top three issues you notice in the Friendzone Discord channel

This helps you catch mobile-specific problems early and also helps us understand where builders are running into friction.

:movie_camera: Workshop #2 Recording here

Up Next

Friendzone Buildathon Workshop #3: Mobile UX & Controls Customization

Today we’ll go deeper into safe areas, touch targets, controls, camera behavior, UI integration and designing comfortable experiences for smaller screens.

:date: Wednesday, August 19, 2026
:alarm_clock: 7PM UTC
:round_pushpin: regenesislabs.dcl.eth

:backhand_index_pointing_right: Event Page: Friendzone Buildathon Workshop #3: Mobile UX & Controls Customization | Decentraland

:dizzy: Friendzone Update #7: Workshop #3: Mobile UX & Controls Customization

Workshop #3 of the Friendzone Buildathon focused on making Decentraland experiences feel clear, comfortable and intuitive on mobile.

Together with Lean, Didot, Eibriel and Seba from DCL Regenesis Labs, we looked at mobile UI layout, touch zones, custom controls, camera behavior and practical ways to improve the first seconds of the player experience.

Key Takeaways

:mobile_phone: Design around the usable screen

Mobile UI has to account for notches, gesture bars and the Decentraland interface itself. The workshop covered the Full Canvas, Screen Inset Area and Interactable Area and when each should be used. Get more info about Mobile Safe Areas here.

:backhand_index_pointing_up: Build for thumbs, not cursors

Frequently used actions should stay inside comfortable thumb zones. Touch targets should be larger than desktop buttons, especially for controls players need repeatedly.

:video_game: Mobile controls can be customized

Using ScreenControlsComponent, builders can:

  • Hide or show the joystick, crosshair and individual action buttons
  • Replace button icons
  • Change what the main action button does
  • Create custom controls linked to scene actions
  • Update controls dynamically while the scene is running

Builders can also use Input Modifier to disable specific actions and Avatar Locomotion Settings to adjust movement speed.

:movie_camera: Camera design can simplify the entire experience

Different camera setups can reduce how many controls the player needs:

  • Default for social spaces and hangouts
  • Fixed for mini-games
  • Orbital for galleries or shops
  • Cinematic for intros and narrative moments

Camera changes can be created directly inside Creator Hub.

:framed_picture: Prepare UI assets for real devices

Textures should be exported at roughly 2x resolution to account for device pixel ratios across different phones.

To avoid a white flash when UI images first appear, preload them inside a hidden UI element when the scene starts.

:high_voltage: The first few seconds matter

Think about what the player sees around second 3. A blank screen can easily feel broken rather than simply loading.

Q&A Highlights

The team also covered:

  • Mobile UI editing inside Creator Hub is not available yet, but is being worked on
  • Portrait mode is not currently supported
  • Explorer chat cannot currently be hidden through scene code
  • Builders seeing UI scaling differences between desktop and mobile should update to SDK 7.27+
  • Smart Item and Creator Hub questions can be brought directly to the Friendzone Discord channel

:movie_camera: Watch Workshop #3 Recording here

Coming Up

Workshop #4: Performance, Optimization & VFXs
Friday, August 21 at 5PM UTC

We’ll look at scene budgets, FPS, assets, materials, code, loading and mobile-friendly VFX.

:link: More details, resources and submissions on DoraHacks

:dizzy: Friendzone Update #8: Workshop #4: Performance, Optimization & VFXs

Workshop #4 wrapped up our Friendzone workshop series with a deep dive into performance, optimization and VFX for mobile.

Together with Manu and Kuruk, we looked at a unoptimized 36-room dungeon and worked through the changes that can turn a heavy scene into something much more mobile-friendly.

And importantly, everything was tested on a real Motorola Edge 60 Pro, not an emulator.

Key Takeaways

:mobile_phone: Mobile performance has different limits

Phones have to share memory between CPU and GPU, unstable connections are common, transparency is expensive and performance can drop further when the device heats up.

:brick: Reduce unnecessary assets and duplication

The first optimization pass removed 136 duplicate materials and mesh copies and compressed textures to a maximum of 1024x1024

This alone significantly reduced memory usage, geometry and texture counts.

:gear: Simplify geometry and code

The dungeon originally used around 2,500 meshes for walls, floors and ceilings.

By merging geometry per room, that dropped to around 70 meshes.

The team also:

  • Removed unnecessary allocations inside loops
  • Added frame skipping for systems that do not need to update every frame
  • Rendered only the current room and nearby rooms

:package: How you load matters

Instead of keeping the entire dungeon loaded, the optimized version only loads the nine-room area around the player.

As players move, old sections are unloaded and new ones stream in.

This means only a fraction of the full scene needs to stay in memory at once.

:collision: Keep collisions simple

Complex mesh colliders can destroy performance.

One tree with individual leaf colliders was enough to heavily impact the scene.

For most objects:

  • Use simple Box Primitives where possible
  • Remove collision from decorative objects
  • Keep visual meshes and collision meshes separate

:sparkles: VFX still need a budget

Lights, particles, transparency and other effects all have a cost.

A few practical tips:

  • Use material emission instead of extra lights where possible
  • Keep particle counts controlled
  • Use animated particles to create stronger effects with fewer particles
  • Only add effects when they actually improve the experience

The Result

After the optimization passes on the test device:

  • 70%+ fewer triangles
  • 90%+ fewer entities
  • FPS improved by more than 2x

A strong reminder that performance often comes from architecture and loading strategy, not just prettier or smaller assets.

Three Rules to Remember

Kuruk closed the workshop with three simple principles:

  1. Measure on a real device before trusting anything
  2. Mobile budgets are limits, not suggestions
  3. How you load your scene can matter more than how polished individual assets are

Homework

Open your Friendzone scene on mobile and check the Stats Panel.

Set the performance profile to High so you can see the real rendering cost of your experience and start identifying the biggest performance problems.

The build phase is still running, so there is time to optimize, test and improve before submission.

:movie_camera: Workshop #4 Recording here

Questions or blockers? Join the Friendzone channel on the Decentraland Discord

Happy optimizing :sparkles:

:dizzy: Friendzone Update #9: Deadline Extension & Final Troubleshooting Session

The Friendzone Buildathon deadline has been extended to September 11, 2026, giving everyone one more week to finish, test and polish their submissions.

Because of the extension, our Final Troubleshooting Session is also moving back by one week.

Updated Dates

:calendar: Final Troubleshooting Session: September 9, 2026

:checkered_flag: Submission Deadline: September 11, 2026

Use the extra time to test your scene on mobile, fix any remaining issues and make those final improvements before submitting.

Questions or blockers? Join the Friendzone channel on the Decentraland Discord

:dizzy: Friendzone Update #10: Show & Tell Recap

On August 28, we hosted the Friendzone Buildathon Show & Tell.

Six builders joined us to demo their current projects live on the Decentraland Mobile App, test them and get direct feedback from the community.

Projects

:brain: Social Trivia by @sebga
:round_pushpin: socialtrivia.dcl.eth
A multiplayer trivia game where players submit questions, answer together and decide who they trust before the answer is revealed.

:pirate_flag: Pirate Mini Golf by @BigYellowFishes
:round_pushpin: pixelpirate.dcl.eth
A pirate-themed mini golf experience combining custom environments, progression, storytelling and social play.

:crossed_swords: Heroes Of Genesis by Matt
:round_pushpin: hogdemo.dcl.eth
A 2D portrait-mode card RPG with collectible heroes, dungeons, trading, multiplayer raids and competitive battles.

:snowflake: Snowdrift by by @ile
:round_pushpin: snowdrift.dcl.eth
A cooperative exploration game where players melt snow, keep their torches lit and work together to discover and expand hidden campfires.

:chess_pawn: Arena Lounge by MAK
:round_pushpin: arenalounge.dcl.eth
A social game hub featuring games like Ludo, Tic-Tac-Toe, Super Tic-Tac-Toe and Croc Snap that can be played with friends or bots.

:shark: Social Quest by @meryshark
:round_pushpin: socialquest.dcl.eth
An icebreaker experience where players answer questions together, discover similarities and build new social connections.

A few themes came up across several projects: simplify onboarding, use visual guidance instead of text-heavy tutorials, give players clear feedback when they tap something and test on as many real mobile devices as possible.

A huge thank you to all the builders who opened up their projects, joined us on stage and let us test, break and explore their work together :sparkles:

Recording here :backhand_index_pointing_left:

Up Next

:tools: Final Troubleshooting Session: September 9, 2026 7PM UTC

2 Likes

:dizzy: Friendzone Update #11: Meet the Judges

Only 6 days left in the building phase!

While everyone is putting the final touches on their projects, let’s take a closer look at the people who’ll be judging your Friendzone submissions.

Giorgio :waving_hand:

Giorgio builds Decentraland experiences as part of the DCL Regenesis Labs Content Team and works closely alongside the Mobile App team.

He brings a strong eye for performance & optimization, mobile-first execution and overall polish, especially when it comes to whether an experience feels technically ready for mobile players.

Agus :waving_hand:

Agus is also part of the DCL Regenesis Labs Content Team, building, testing and iterating on experiences hands-on.

His perspective is especially strong around mobile UX & accessibility, controls and player experience, looking at whether interactions feel intuitive, readable and comfortable on a small screen.

Bay Backner :waving_hand:

Bay leads creator and builder programs at the Decentraland Foundation and works closely with creators across the ecosystem.

She brings a strong perspective on social value, retention and discovery, looking at whether an experience gives people a reason to connect, return and bring others with them.

Nico E :waving_hand:

If you’ve built in Decentraland, there’s a good chance you’ve already learned something from Nico.

At the Decentraland Foundation, he works closely with creators, Creator Hub and the wider building workflow, giving him a sharp eye for usability, onboarding and overall execution.

MetaRyuk :waving_hand:

MetaRyuk joins the jury from the Decentraland DAO Council, bringing an important community perspective to the judging panel.

His perspective is especially valuable around creativity & originality, social value and retention, looking at which experiences feel fresh, meaningful and worth coming back to in Decentraland.


Each judge brings a slightly different perspective, but all submissions will be evaluated using the same Friendzone judging criteria.

And since Friendzone is all about building mobile-optimized social experiences, the judges will be testing submissions directly in the Decentraland Mobile App as part of the judging process.

Want a refresher on what they’ll be looking for?

:bird: Check out our X post covering the judging criteria here

:building_construction: Find the full judging criteria on the Friendzone DoraHacks page here

Good luck with the final stretch! We can’t wait to see what you build! :dizzy:

1 Like

:dizzy: Friendzone Update #12: Final Troubleshooting Session Recap

On September 9, we hosted the Final Troubleshooting Session of the Friendzone Buildathon together with Nico E.

Around 20 builders joined us on Discord, with more participating in-world, to ask final questions, troubleshoot their projects and prepare for the September 11 submission deadline.

Key Takeaways

:mechanical_arm: GitHub Setup
Nico walked through how to turn a Creator Hub scene folder into a public GitHub repository, what files need to be included and why node_modules should never be uploaded

:file_folder: .gitignore & .dclignore
.gitignore controls what gets uploaded to GitHub, while .dclignore controls what gets deployed to Decentraland. Builders should be especially careful when removing “unused” assets if custom code may still reference them

:sparkles: AI-Assisted Optimization
The latest AI tools can help reduce texture sizes, clean up vertices and optimize heavy models, including Meshy-generated assets. Nico’s tip: commit your working version to GitHub before experimenting so you can easily revert changes

:iphone: Testing & Technical Issues
Builders discussed current multiplayer, NPC and renderer issues and shared projects for mobile testing. If you need someone to test your scene, the Friendzone channel is still open for testing requests and feedback

:people_hugging: What Makes an Experience Social?
We closed with one final look at Social Value. A social mechanic can be cooperation, competition, communication or simply something that becomes more fun because another person is there.

Builders can continue updating their DoraHacks submission, GitHub repository and deployed project until the deadline closes. After the deadline, projects should no longer be updated unless an exceptional technical issue has been discussed with the team first.

A huge thank you to everyone who joined the session, shared their questions, tested each other’s projects and helped us troubleshoot right until the final stretch :sparkles:

Recording here :backhand_index_pointing_left:

Up Next

:checkered_flag: Friendzone Submission Deadline: September 11, 2026, 11:59PM UTC

1 Like

:sparkles:Friendzone Buildathon #13: Judging Has Begun :sparkles:

The Friendzone Buildathon submission deadline officially closed on Friday, September 11!

We received a total of 65 BUIDLs, with 50 projects currently eligible for judging. A huge thank you to everyone who built, tested, submitted and helped each other throughout the Buildathon :purple_heart:

The judging phase is now underway, with eligible projects being tested and evaluated in the Decentraland Mobile App.

But the judges shouldn’t have all the fun :eyes:

We’d love to invite the whole community to jump in, explore the Friendzone submissions and see what builders created. Some experiences are especially fun with more than one player, so grab a friend and explore!

Explore the Friendzone Projects

:link: Don’t Be a DRAG!
:round_pushpin: tug.dcl.eth

:game_die: Arena Lounge
:round_pushpin: arenalounge.dcl.eth

:rice_ball: Mochi
:round_pushpin: wunderland.dcl.eth

:brain: Social Trivia
:round_pushpin: socialtrivia.dcl.eth

:mountain: Tower Obby
:round_pushpin: imbanana.dcl.eth

:abc: Letterush
:round_pushpin: tensaix2j.dcl.eth

:purple_heart: The Ascent
:round_pushpin: smashingviews.dcl.eth

:dizzy: Wiggle Room
:round_pushpin: castlerock.dcl.eth

:artist_palette: dclplace
:round_pushpin: dclplace.dcl.eth

:ghost: GHOSTLIGHT
:round_pushpin: ghostlight.dcl.eth

:camping: Friendzone-Campfire
:round_pushpin: softalpha.dcl.eth

:earth_americas: WorldRemember
:round_pushpin: worldremembers.dcl.eth

:crystal_ball: AURA BALL
:round_pushpin: lovecraft.dcl.eth

:cloud: SkyBounce
:round_pushpin: anorlondo.dcl.eth

:shield: Rob a Base
:round_pushpin: basewar.dcl.eth

:cooking: Kitchen Chaos
:round_pushpin: kitchenchaos.dcl.eth

:musical_note: Lost Chord
:round_pushpin: kenji.dcl.eth

:link: Sambung
:round_pushpin: rainbowroad.dcl.eth

:sparkling_heart: Affinity Arena
:round_pushpin: mitthie.dcl.eth

:boxing_glove: Punch Machine
:round_pushpin: highground.dcl.eth

:golf: Pirate Pixel Golf
:round_pushpin: pixelpirate.dcl.eth

:fallen_leaf: Leaf Yard
:round_pushpin: 0xfearless.dcl.eth

:superhero: Heroes Of Genesis
:round_pushpin: hogdemo.dcl.eth

:cup_with_straw: Gulp
:round_pushpin: gulp.dcl.eth

:pirate_flag: Pirate’s Booty
:round_pushpin: PirateBooty.dcl.eth

:european_castle: Drop Party Castle
:round_pushpin: dropparty.dcl.eth

:dash: Slipstream
:round_pushpin: weareworking.dcl.eth

:compass: Social Quest
:round_pushpin: socialquest.dcl.eth

:snake: Snake Cluster
:round_pushpin: bibi.dcl.eth

:chains: Chainmates — Endless Co-Op Climb
:round_pushpin: overlookhotel.dcl.eth

:bug: Critter Collect
:round_pushpin: crittercollect.dcl.eth

:warning: Stumblezone
:round_pushpin: justchatting.dcl.eth

:crossed_swords: Battle Zone
:round_pushpin: battlezone.dcl.eth

:bento: BENTO SNATCH! - Grab the food before it gets away!
:round_pushpin: bentosnatch.dcl.eth

:new_moon: SHADOW PARK
:round_pushpin: TheShire.dcl.eth

:people_hugging: Common Ground
:round_pushpin: commonground.dcl.eth

:handshake: handshake-dcl
:round_pushpin: maincharacter.dcl.eth

:red_paper_lantern: Lantern Link
:round_pushpin: badapple.dcl.eth

:detective: Mafia
:round_pushpin: feelsbar.dcl.eth

:bulb: NEON REVERIE
:round_pushpin: sidekick.dcl.eth

:racing_car: NANO RACERS
:round_pushpin: antonioazzolino.dcl.eth

:performing_arts: Mood Match
:round_pushpin: mcrib.dcl.eth

:seedling: Trellis
:round_pushpin: trellis.dcl.eth

:art: Colors
:round_pushpin: toxo.dcl.eth

:fire: BONFIRE — Friendzone Hangout
:round_pushpin: arte.dcl.eth

:cyclone: Chiri & The Impossible Dimension
:round_pushpin: impossibledmnsn.dcl.eth

:jigsaw: pixel guess
:round_pushpin: mindset.dcl.eth

:construction: UNFINISHED
:round_pushpin: unfinished.dcl.eth

:checkered_flag: Prime Drive
:round_pushpin: primedrive.dcl.eth

:dress: Fit Check — Decentraland Fashion Battle
:round_pushpin: fitcheck.dcl.eth

7 Likes

Visited all the builds!

3 Likes

That’s crazy awesome @Roustan :heart_eyes: