πŸͺ΄ March Status Update - DCL Regenesis Labs

Hi everyone,

March was one of the busiest months since we started. OpenDCL launched publicly, the Grants Program officially opened, and the April mobile release shipped before the month was out. The team delivered across all fronts β€” games, Bevy client, mobile, and tooling.

:spiral_calendar: Scope: Mar 1–31

:backhand_index_pointing_right: Living Roadmap: high-level goals, % complete, and brief descriptions across hiring, projects, and funding.

:backhand_index_pointing_right: Financial Dashboard: treasury & ops overview, diversification activity, vault deposits/yields, and spend categories.


:money_with_wings: Financial Transparency

Two transactions initiated from the Treasury this month:

  • A signed message confirming ownership of the treasury for the Request.finance team
  • Funding the Long-term Incentive Program for RGL contributors

No movements from the Operational Wallet (Besides monthly expenses). The Q4 Transparency Report was also published this month.

Operational Wallet :link: View Safe Dashboard

Date Assets Amount SubTotal
3/31/26 $MANA 1,044,984.04 MANA $86,483.92
3/31/26 USDC $32,649.01 $32,662.07
3/31/26 ETH 0.02 ETH $41.32
3/31/26 Morpho β€” $343.00
Current Total Assets $119,530.31

DCL Regenesis Labs Wallet :link: View Safe Dashboard

Date Assets Number SubTotal
3/31/26 $MANA 12,180,517.00 MANA $1,008,071.77
3/31/26 USDT $159,301.94 $159,238.22
3/31/26 USDC $9,722.88 $9,725.80
Morpho Smokehouse USDT $412,329.53 $412,329.53
Morpho Stakehouse USDC $352,721.58 $352,721.58
Morpho Stakehouse USDC $351,804.41 $351,804.41
Gauntlet USDT Core $290,605.18 $290,605.18
Gauntlet USDC Prime $272,212.35 $272,212.35
Gauntlet USDC Frontier $222,577.76 $222,577.76
Current Total Assets $3,079,286.59

:balance_scale: Governance Platform

Fixed the transparency issues reported by Metabeast β€” 5 PRs shipped:


:video_game: Games & Content

March was an experimental month for the content team. aThe focus was on closing Tower of Madness, continuing the survival zombie game, and putting OpenDCL through its paces in practice β€” two projects grew into something bigger than expected.

Tower of Madness

Survival Zombie Game

Cozy Farm (OpenDCL experiment)

Everything except the visuals was built using OpenDCL β€” initial crops, 3D environment, farm system, and automated farmer. A good stress test for the tool.


WIP in

Green-Light Red-Light (OpenDCL quick prototype)

Multiplayer game inspired by Squid Games. Prototyped and tested with the team β€” works well, needs visual polish to ship.


:globe_with_meridians: Bevy Web Client

48 PRs merged Β· 16 issues closed

Player Movement & Navigation

  • movePlayerTo and walkPlayerTo APIs β€” smooth avatar movement with custom timing, or guided path navigation for tours and cutscenes. (#648, #651)
  • Locomotion Modifiers β€” scenes can now control player speed and restrict movement. (#633, #658)

Multi-Scene Worlds

  • Worlds can now contain multiple scenes. (#684)

Visual Improvements

  • Parcel Grass β€” individual parcels now render grass, making empty spaces feel more alive. (#642)

Social & Passport

  • Badges now display in Passport. (#535)
  • Passport Wearables β€” shows what a player is currently wearing. (#376)

Developer / Creator Tools

  • Web Console API β€” inspect entity trees, move players, trigger emotes, and more directly from the browser console. (#649, #656, #660, #682, #687)
  • Feature Flags API β€” getParams lets scenes read configuration parameters from the hosting page. (#696)
  • Preload Protocol β€” AssetLoad protocol for better control over when and how assets load. (#672)

Stability & Bug Fixes

  • Streams now auto-connect on web entry; audio sources fixed. (#636, #670)
  • Crash and collider leak fixes across multiple cases. (#685, #680, #654, #646)
  • HTTP timeouts now properly enforced on web. (#662)
  • Priority scene scheduling prevents movement freezes when many scenes load at once. (#686)
  • UI overflow fixed. (#688)
  • Emotes from scene AvatarShape fixed. (#683)

:mobile_phone: Mobile Clients

:android: Android β€” v58 Β· :apple: iOS TestFlight β€” v333

The April release shipped before the month was out. Big fixes and UX improvements:

  • iOS Livestreaming Issues Fixed
  • Discover Search with real-time suggestions
  • Hide/Unhide Interface from Settings > Gameplay
  • Play Store creatives and video updated
  • UI Scaling fixed for small screens (iPhone SE, iPhone Mini)
  • Text Chat UX improved
  • Multi-Scene Worlds supported
  • Loading screen stuck bug fixed
  • Comeback push notification (1 day after first session)
  • App Icons updated to new design
  • Social/Nearby Tab: empty states and transitions added

iOS App Store

We have a meeting scheduled with Apple’s review team for the first week of April. We’re hoping to unblock the submission and clarify their concerns in that call.


:robot: OpenDCL β€” Agentic Scene Builder

We’re launching OpenDCL, an open-source AI agent that lets anyone build Decentraland scenes using plain language. Describe what you want β€” OpenDCL handles the SDK7 code, ECS architecture, and deployment.

Built for everyone: first-time creators, experienced developers who want to skip boilerplate, studios prototyping experiences, and land owners who want to build without hiring a dev team. From idea to deployed scene in minutes.

OpenDCL runs in your terminal and knows Decentraland inside out β€” every SDK7 component, every pattern, every constraint. It scaffolds scenes, suggests from 2,700+ free 3D models and audio assets from the Creator Hub, validates TypeScript in real time, and deploys directly to Genesis City or Worlds.

Bring your own API key β€” works with Anthropic (Claude), OpenAI, Google (Gemini), OpenRouter, and more. No new accounts or extra costs beyond what you already pay your AI provider.

Use with any AI agent β€” OpenDCL’s 20 built-in skills can be installed into Claude Code, Cursor, Codex, Windsurf, and 35+ other tools:

npx skills add dcl-regenesislabs/opendcl

Install:

npm install -g @dcl-regenesislabs/opendcl

Learn more: github.com/dcl-regenesislabs/opendcl


:mega: Comms & Community

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