Hi everyone,
March was one of the busiest months since we started. OpenDCL launched publicly, the Grants Program officially opened, and the April mobile release shipped before the month was out. The team delivered across all fronts β games, Bevy client, mobile, and tooling.
Scope: Mar 1β31
Living Roadmap: high-level goals, % complete, and brief descriptions across hiring, projects, and funding.
Financial Dashboard: treasury & ops overview, diversification activity, vault deposits/yields, and spend categories.
Financial Transparency
Two transactions initiated from the Treasury this month:
- A signed message confirming ownership of the treasury for the Request.finance team
- Funding the Long-term Incentive Program for RGL contributors
No movements from the Operational Wallet (Besides monthly expenses). The Q4 Transparency Report was also published this month.
Operational Wallet
View Safe Dashboard
| Date | Assets | Amount | SubTotal |
|---|---|---|---|
| 3/31/26 | $MANA | 1,044,984.04 MANA | $86,483.92 |
| 3/31/26 | USDC | $32,649.01 | $32,662.07 |
| 3/31/26 | ETH | 0.02 ETH | $41.32 |
| 3/31/26 | Morpho | β | $343.00 |
| Current Total Assets | $119,530.31 |
DCL Regenesis Labs Wallet
View Safe Dashboard
| Date | Assets | Number | SubTotal |
|---|---|---|---|
| 3/31/26 | $MANA | 12,180,517.00 MANA | $1,008,071.77 |
| 3/31/26 | USDT | $159,301.94 | $159,238.22 |
| 3/31/26 | USDC | $9,722.88 | $9,725.80 |
| Morpho Smokehouse USDT | $412,329.53 | $412,329.53 | |
| Morpho Stakehouse USDC | $352,721.58 | $352,721.58 | |
| Morpho Stakehouse USDC | $351,804.41 | $351,804.41 | |
| Gauntlet USDT Core | $290,605.18 | $290,605.18 | |
| Gauntlet USDC Prime | $272,212.35 | $272,212.35 | |
| Gauntlet USDC Frontier | $222,577.76 | $222,577.76 | |
| Current Total Assets | $3,079,286.59 |
Governance Platform
Fixed the transparency issues reported by Metabeast β 5 PRs shipped:
Games & Content
March was an experimental month for the content team. aThe focus was on closing Tower of Madness, continuing the survival zombie game, and putting OpenDCL through its paces in practice β two projects grew into something bigger than expected.
- Design fixes and thumbnail β wrapped up
- New enemies, weapons, and store system
- Arena, lobby, and UI iterations
Cozy Farm (OpenDCL experiment)
Everything except the visuals was built using OpenDCL β initial crops, 3D environment, farm system, and automated farmer. A good stress test for the tool.
WIP in
Green-Light Red-Light (OpenDCL quick prototype)
Multiplayer game inspired by Squid Games. Prototyped and tested with the team β works well, needs visual polish to ship.
Bevy Web Client
48 PRs merged Β· 16 issues closed
Player Movement & Navigation
movePlayerToandwalkPlayerToAPIs β smooth avatar movement with custom timing, or guided path navigation for tours and cutscenes. (#648, #651)- Locomotion Modifiers β scenes can now control player speed and restrict movement. (#633, #658)
Multi-Scene Worlds
- Worlds can now contain multiple scenes. (#684)
Visual Improvements
- Parcel Grass β individual parcels now render grass, making empty spaces feel more alive. (#642)
Social & Passport
- Badges now display in Passport. (#535)
- Passport Wearables β shows what a player is currently wearing. (#376)
Developer / Creator Tools
- Web Console API β inspect entity trees, move players, trigger emotes, and more directly from the browser console. (#649, #656, #660, #682, #687)
- Feature Flags API β
getParamslets scenes read configuration parameters from the hosting page. (#696) - Preload Protocol β
AssetLoadprotocol for better control over when and how assets load. (#672)
Stability & Bug Fixes
- Streams now auto-connect on web entry; audio sources fixed. (#636, #670)
- Crash and collider leak fixes across multiple cases. (#685, #680, #654, #646)
- HTTP timeouts now properly enforced on web. (#662)
- Priority scene scheduling prevents movement freezes when many scenes load at once. (#686)
- UI overflow fixed. (#688)
- Emotes from scene AvatarShape fixed. (#683)
Mobile Clients
:android: Android β v58 Β·
iOS TestFlight β v333
The April release shipped before the month was out. Big fixes and UX improvements:
- iOS Livestreaming Issues Fixed
- Discover Search with real-time suggestions
- Hide/Unhide Interface from Settings > Gameplay
- Play Store creatives and video updated
- UI Scaling fixed for small screens (iPhone SE, iPhone Mini)
- Text Chat UX improved
- Multi-Scene Worlds supported
- Loading screen stuck bug fixed
- Comeback push notification (1 day after first session)
- App Icons updated to new design
- Social/Nearby Tab: empty states and transitions added
iOS App Store
We have a meeting scheduled with Appleβs review team for the first week of April. Weβre hoping to unblock the submission and clarify their concerns in that call.
OpenDCL β Agentic Scene Builder
Weβre launching OpenDCL, an open-source AI agent that lets anyone build Decentraland scenes using plain language. Describe what you want β OpenDCL handles the SDK7 code, ECS architecture, and deployment.
Built for everyone: first-time creators, experienced developers who want to skip boilerplate, studios prototyping experiences, and land owners who want to build without hiring a dev team. From idea to deployed scene in minutes.
OpenDCL runs in your terminal and knows Decentraland inside out β every SDK7 component, every pattern, every constraint. It scaffolds scenes, suggests from 2,700+ free 3D models and audio assets from the Creator Hub, validates TypeScript in real time, and deploys directly to Genesis City or Worlds.
Bring your own API key β works with Anthropic (Claude), OpenAI, Google (Gemini), OpenRouter, and more. No new accounts or extra costs beyond what you already pay your AI provider.
Use with any AI agent β OpenDCLβs 20 built-in skills can be installed into Claude Code, Cursor, Codex, Windsurf, and 35+ other tools:
npx skills add dcl-regenesislabs/opendcl
Install:
npm install -g @dcl-regenesislabs/opendcl
Learn more: github.com/dcl-regenesislabs/opendcl
Comms & Community
- Regenesis Grants Program Season 1 is open β forum post Β· grants.dclregenesislabs.xyz
- Community mobile testing program wrapped up
- RGL X account launched β follow us







