Hi everyone,
February was a milestone month for the product side: we shipped v50 on mobile — our largest release to date in terms of resolved issues — and continued building momentum on the Bevy web client, focusing on use cases for builders and creators. On the operations side, we introduced AI-powered tooling into our internal workflows. No team changes this month.
Scope: Feb 1–28
Living Roadmap: high-level goals, % complete, and brief descriptions across hiring, projects, and funding.
Financial Dashboard: treasury & ops overview, diversification activity, vault deposits/yields, and spend categories.
Legal & Operations
AI workflows introduced. We’ve started integrating AI agents into our day-to-day operations. Our internal Slack now has a Claude-powered assistant that helps the team brainstorm, answer questions, create and triage GitHub issues, review PRs, search repos, and summarize threads.
Financial Transparency
Operational Wallet
View Safe Dashboard
| Date | Assets | Amount | SubTotal |
|---|---|---|---|
| 02/28/2026 | $MANA | $MANA 44,984.04 | $4,364.80 |
| 02/28/2026 | USDT | $20,562.52 | $20,562.52 |
| 02/28/2026 | Hyperithm USDC | $100,052.73 | $100,052.73 |
| 02/28/2026 | Smokehouse USDC | $200,101.36 | $200,101.36 |
| 02/28/2026 | Morpho Vault | $181.13 (rewards) | $181.13 |
| 02/28/2026 | USDC | $24,573.53 | $24,573.53 |
| Current Total Assets | $350,050.00 |
DCL Regenesis Labs Wallet
View Safe Dashboard
| Date | Assets | Number | SubTotal |
|---|---|---|---|
| 02/28/2026 | $MANA | $MANA 13,180,517.00 | $1,278,905.56 |
| 02/28/2026 | USDT | $159,301.93 | $159,301.93 |
| 02/28/2026 | USDC | $9,722.00 | $9,722.00 |
| Morpho Smokehouse USDT | $409,848.65 | $409,848.65 | |
| Morpho Stakehouse USDC | $348,744.72 | $348,744.72 | |
| Morpho Stakehouse USDC | $348,744.72 | $348,744.72 | |
| Gauntlet USDT Core | $288,426.31 | $288,426.31 | |
| Gauntlet USDC Prime | $270,590.24 | $270,590.24 | |
| Gauntlet USDC Frontier | $220,685.17 | $220,685.17 | |
| Current Total Assets | $3,334,969.30 |
- MANA diversification: No swaps in February.
- Treasury actions: No withdrawals from the Regenesis Labs Treasury into the Operational Wallets.
Mobile — February Release (v50) is LIVE 
:android: Android — v50 |
iOS Testflight — v214
Before diving into the release details, two important updates on the mobile front:
On the go-to-market side, we’re working closely with the Decentraland Foundation’s marketing and growth team on a coordinated launch plan for the mobile app.
On the store approval side, we’re in an intense back-and-forth with Apple’s App Review process. Crypto, UGC, and gaming are keywords that trigger heightened scrutiny, and Apple has been particularly strict. Internally, we’ve decided that if iOS approval takes longer than expected, we’ll move forward with the Android launch while continuing to push for App Store approval as soon as possible.
Visuals & Performance
- Scene skybox added
- Orange grass added to Floating Islands
- Auto-detect and auto-manage graphic profiles
- New asset loading process and mobile optimization (less overheat and crashes, faster loading)
- UI performance optimized across the app
Social
- Universal deeplinks — open app directly into scenes/worlds
- Blocking now syncs across mobile and desktop
Gameplay
- Emotes now correctly sync across platforms and loop
- Animated joystick input
- New modal designs for Teleport To / URLs in-world
- Camera mode switcher (toggle between 1st and 3rd person)
- Wearable claiming fixed
Content
- iOS Content Gating: all scenes/worlds on iOS now go through manual curation to comply with App Store policies
- Removed all in-app purchase promotions on iOS build
Login
- MetaMask now supported on Android and overall flow simplification
:ladybug: Known Bugs — 39 Open Issues
- New Plaza still has broken features (e.g. drone) and overlapping UI texts
- iOS — Apple ID Login sometimes fails due to MagicLink error
- Avatar sometimes displays partially below ground level
Bevy Web Client — Highlights (Feb 1 – Mar 23)
Player Movement & Navigation
- Smooth Player Movement — Creators can now move a player’s avatar to a specific location with smooth animation and custom timing, rather than instant teleporting. A new “walk player to” option lets scenes guide players along a path naturally. (PRs #648, #651)
- Scene-Based Avatar Movement — Scenes can now directly influence how avatars move, opening up richer gameplay and interactive experiences. (PR #612)
- Locomotion & Modifiers — Improved movement controls including new ways for scenes to modify how players move (speed changes, movement restrictions). (PR #633)
Web Experience
- Browser Compatibility Expanded — Now supports all Chromium-based browsers (Edge, Brave, Opera, etc.), not just Chrome. Also added a “try anyway” button for unsupported browsers. (PRs #611, #615)
- Web Audio/Video Streaming — Added volume controls for web streams and fixed auto-connect issues. (PRs #624, #636)
- Landing Page & Loading Screen — Polished first-time user experience when arriving in-world via web, including the themed landing page and loading screen overlay. (PR #590)
Visual & UI
- Dynamic Skybox — The skybox now changes based on in-game time, creating more immersive day/night transitions. (PR #603)
- Sharper Nametags — Fixed blurry nametags so player names are crisp and readable. (PR #588)
- Smoother Player Animations — Reduced visual “popping” when players transition between animation states. (PR #591)
- Attach Points for Avatars — Scenes can now attach objects to additional avatar bones (hats, backpacks, held items). (PR #589)
- Passport Badges — Done and available.
- UI polish and typography/token system consistency improvements.
Stability & Reliability
- Microphone permission fix — no longer crashes if a user denies mic access. (PR #593)
- Video playback limits fixed — no longer overwhelms performance on startup. (PR #575)
- Numerous crash & bug fixes across collider geometry, trigger areas, button responsiveness, and edge cases.
Developer / Creator Tools
- Web Agent Console API — New tools for developers to interact with the explorer through console commands on the web. (PR #649)
- Game Time Broadcasting — Scenes now receive the in-world game clock, enabling time-aware experiences (e.g., events that happen at “sunset”). (PR #610)
Comms & Community
- Grants Program RFC published
- Community mobile testing sessions continued — 4 more sessions during the month ending in early March.