by 0xc3e3d13d98b84e1808c4145355c0cade20a2fc98 (LastSlice)
Should the following $122,000 grant in the Platform category be approved?
Abstract
This proposal is an upgrade to the In World Builder and will allow anyone to create different game types from many game systems with no coding, no deploying. This upgraded version is called the IWB Game Creator.
We are limited by the inputs of the Grant Request form, so please visit the links below!
Proposal Document
Presentation Deck
https://shorturl.at/itMU3
Highlight Video
https://shorturl.at/hxABQ
Grant size
122,000 USD in DAI
Project duration
5 months
Beneficiary address
0xe96f1c6B08b1d932Df11E78A040a75B546ab8d2B
Email address
Description
Vision
Our vision for the IWB Game Creator is to enable anyone to become a game creator. We want to lower the barriers for creating engaging and dynamic experiences within Decentraland. We imagine tons of Decentraland Worlds populated with many different game types - from shooters to scavenger hunts, from races to mazes - all created by Decentraland users without having to code one line.
Problem
TL,DR: There isnāt any āaddictiveā or ārepetitiveā content within Decentraland. Itās tough to create scenes, there are other metaverses making it easier to create and play within their platform, and thereās not enough reason (content) for people to stay or come back.
There are few problems within the current Decentraland ecosystem:
- The first being a high level requirement for coding experiences. Prior to the In World Builder, an extensive knowledge of the Decentraland SDK and/or other coding practices were required to develop even a simple live stream scene.
- Currently, Decentraland is having a hard time retaining both creators and users. The difficulty to create engaging and interactive experiences has taken a toll on the growth and activity of the platform. The lack of engaging content has driven users to other metaverse platforms and the creators have followed.
- Incentivization, or lack there of - both from a creator perspective and a user perspective
Solution
With the IWB Game Creator, We are going to create multiple different game systems which can be clicked and placed within your Decentraland scene INSIDE Decentraland. These game systems will be complimentary to the extensive catalog of 3d assets already available in IWB.
ex. Imagine wanting to create a maze game. With IWB Game Creator, pick and place your environment assets from the IWB Catalog; choose and drop your puzzle pieces and clues along the maze route; add a timer for competitive gameplay; determine your win conditions and rewards. Click create and your game is immediately available to play by all visitors to your World!
Each game system will have additional customizations for the creator to vary game play. We will have 3 high level game loops that can be further customized to create many different game modes.
Game Systems
- Time Based System - Mazes, escape rooms, parkour, races, scavenger hunts
- Combat System - shooters, deathmatches, battle royales, king of the hill
- Wave System - duck hunt, asteroid, enemy wave shooter, arcade shooter
Templates
Include the āfree sampleā templates along with the ingredients for these games. (ie. a complete maze game, a complete pvp arena for deathmatchā¦)
Summary
We have built the foundation for creators to build amazing scenes and experiences without coding knowledge or 3d modeling experience all done INSIDE Decentraland with the In World Builder. The IWB Game Creator makes it easy to create interactive games and experiences with the click of a button. Our goal with the IWB Game Creator is to achieve the āaddictiveā and ārepetitiveā gamer behavior through simple, yet powerful games.
Roadmap and milestones
Task | Time | Notes |
---|---|---|
UX Conceptualization & Design | Month 1 | Heavy focus on UX to develop the most user-friendly solution |
Asset Creation | Month 1 | Begin development of new assets including 3D models, animations, smart items and more for each game system |
Core System Architecture | Month 1 | building the essential framework, data models, and scene configuration |
Core Back End Services | Month 1,2,3 | Communication layer scene ā ā colyseus ā ā playfab |
Core Scene Code Design | Month 2,3,4 | Design the scene code to be modular and upgradeable |
Final Testing and Launch | Month 4,5 | Testing & refinement, public release, seamless UX day one |