[DAO:a2746d4] Update #4 for project "In World Builder - No Code Game Creator"

Author: 0xc3e3d13d98b84e1808c4145355c0cade20a2fc98
Update Status: On Time
Project Health: :green_circle: On Track

Introduction

In our fourth month, our IWB game creator teams were exceptionally productive, rolling out major updates that significantly improved the experience for both builders and players.

Highlights

Our 3D team has expanded their portfolio by developing steampunk-themed assets alongside new anime-inspired designs. To date, we have completed over 150 highly detailed 3D assets, all of which are now available to the public on our GitHub for use.

New pathing system to move objects to multiple locations within a scene. Added NPC avatars that can be dressed with Decentraland Marketplace wearables. Added Audius integration to all IWB Worlds and Audius playlist option for scene creators to select their own Audius playlists to use in their scenes. Added scene load radius settings option to IWB scenes, allowing animations to trigger before a player enters the scene. Created message pipeline channel, allowing actions to be targeted towards a player, team, or all players in a scene. Added the ability to attach 3D assets to a player with options to offset the position, rotation and scale. Created global quest system, allowing creators to have their quests be restricted to a scene, an IWB World, or Global. We upgraded our existing In World Builder worlds with all of the new features from our Game Creator toolset, enabling the public to use them in their own builds.

Our Game Design team worked on ideas and designs for our pathing system, quest system, weapons options, scene rotation, and custom load radius for scenes.

Our User Interface and User Experience team has continued their work with coding and game design to provide a robust UI and toolset while keeping the game creator as simple as possible for creators to build their own gamified experiences.

Our QA and Testing team has been diligently working through our comprehensive QA script testing document, which contains over 1,200 test scripts that thoroughly evaluate a significant portion of the Game Creators’ features. This month, the QA team identified over 135 bugs, all of which have been documented in our Trello for the coding team to address and subsequently retested by QA

Blockers

We do not have any known blockers at this time.

Next steps

Over the next month, our 3D team will finish creating anime themed 3D and animated assets, in addition to some new 3D UI assets. Our coding team will be working to implement leaderboards and weapon options, plus final bug fixes for issues identified by QA. Game design and User Experience teams will continue working with our coding team to design the best functionality and flow of our new game creator features. QA will finalize bug testing for our full launch of our Game Creator.

Additional notes and links

Helpful links
Game Creator 3D Github

IWB Game Creator 3D Assets

In World Builder - Coding Github

In World Builder - Bug Reporting Q&A Trello

IWB Game Creator Flow Charts

Game Creator MVP UI Elements

Game Creator QA Test Script

QA - Processes and Procedures

Budget Spreadsheet

View this update on the Governance dApp

Introduction
As we close out our fifth month, our teams have successfully completed their tasks to finalize the remaining Game Creator features. These updates will be ready just in time for our Testing Tuesday and Town Hall live sessions.

Highlights
Our 3D team has successfully completed the development of anime-themed assets, alongside over 1,600 3D UI assets. These include a wide variety of elements such as numbers, letters, fireworks, confetti, rain, snow, progress bars, buttons, and toggles. All of these assets are publicly available on our GitHub under a CC0 license for unrestricted use.

Game Creator 3D Github

IWB Game Creator 3D Assets.xlsx

This month, our coding team introduced a range of new features and implemented several bug fixes to enhance functionality and improve the user experience. Multiplayer quests are now available, where more than 1 player can work together to accomplish quest tasks within a scene. Individual quests are available as well, where players can complete quests on their own. A vehicle component has been added, which allows for vehicles to be piloted/driven by players. Vehicle features include the ability to enter, exit, and drive vehicles that have a vehicle component added. Anime and 3D UI assets have been added to the IWB catalog for players to use for building out their own experiences. 5 Additional actions were created. Audius and Leaderboard smart assets were created so players can easily add Audius and leaderboard functionality to their scenes. A Gun component has also been added, allowing creators to choose gun parameters for gamification.

In World Builder - Coding Github

In World Builder - Bug Reporting Q&A Trello

Our User Interface and User Experience team has developed a comprehensive test script spreadsheet, outlining key topics for potential tutorial videos. These videos will guide creators step-by-step through building their own gamified experiences.

IWB Game Creator Videos

Our QA and Testing team has been testing newly added features, identifying bugs, retesting bug fixes, and working through the extensive Test Script document, which includes over 1,550 scripts covering all Game Creator features. This month alone, the team discovered and documented more than 15 bugs in Trello, ensuring the coding team can address them. Each fix will undergo thorough retesting by QA to maintain quality and functionality.

Game Creator QA Test Script

QA - Processes and Procedures

Blockers
We do not have any known blockers at this time.

Additional
We’re excited to invite the community to join us for Testing Tuesday on October 8th! During this session, we conducted additional testing on our quest system. We will also be creating additional tutorial videos to help guide creators through the process of using our new Game creator features to create their own gamified experiences.