by 0xc3e3d13d98b84e1808c4145355c0cade20a2fc98 (LastSlice)
Should the following $170,000 grant in the Platform category be approved?
Abstract
Every major metaverse platform has an in-world builder - except Decentraland. This project will get people: in-world, building, and having fun as quickly and easily as possible. Let’s proudly use Decentraland to build Decentraland, in Decentraland.
To date, the Foundation has created the web Builder Tool, and 3rd party companies / individuals have created their own standalone editors and builders. At one point, The Foundation built an in-world builder too! Unfortunately, it was a release of an unfinished product; the 3rd party software and services are not ‘inside’ DCL (limiting their accessibility and usability) and require an external website and/or external software package.
Grant size
170,000 USD in DAI
Project duration
6 months
Beneficiary address
0xe96f1c6B08b1d932Df11E78A040a75B546ab8d2B
Email address
Description
Decentraland In World Builder - competition
This proposal’s goal is to make creating content within Decentraland as user-friendly and accessible as other mainstream gaming platforms. Today, creating and building quality content within DCL has a high barrier to entry, thus restricting DCL’s potential user and creator base to a more limited highly trained and technically advanced audience (or to those who can afford to pay). If broader adoption and sustainable user growth is to be achieved, the current state needs to be changed. As it stands, more user friendly and quite frankly more basic metaverses (such as Roblox) lead to user adoption for this reason.
This new In World Builder will be easy to use, require no coding, and require no deploying. Users will have immediate access to a catalog of thousands of assets, the ability to add, remove, transform assets, and the ability to upload custom assets. Most importantly it will aid DCL’s development by reducing the current barrier to entry for many creators, making DCL accessible for creators of all skill levels (and budgets).
No code, no deploy, real time collaboration. Better builder, functionality, and assets.
The In World Builder will be a seamless, integrated ‘in-world’ building experience, deployed by way of a multi-tiered strategy that offers DCL users the following key features:
- Everything in world: Build inside Decentraland for Decentraland.
- No Code, No Deploy: Easy drag & drop functionality.
- Upload Custom Assets
- Enhanced Interactive Components: IFTTT style builder for smart items.
- Multiplayer: Real-time, collaborative, social building sessions.
- Import/Export Scenes: Save scene creations for future deployment.
- Accessibility: Wallet free building & saving.
- Rewards by participation: Gamification of building.
- New Pathways and interactions: Developed & diverse collaborative building experience.
As part of this proposal, we also plan to introduce over 2000 new assets of various types including textures, audio files, animations, smart items, and functions grouped in exciting new themes. The new assets will enhance creativity and encourage more users to get involved in the building process. Regular ‘creator’ sessions will allow new users to learn how to best utilize the builder for their own creations. This In World Builder solution will stimulate and support sustainable creativity, establish new pathways and interactions, and significantly benefit the Decentraland platform and its users and creators.
Multi-tier Strategy
- Part 1: The In World Builder Tool
- Part 2: The Community Development Plaza (or Dev Plaza) - We plan to receive deployment rights to one of the duplicate Genesis City plazas. This new ‘Community Development Plaza’ (CDP) will be a central location for highlighting user builds created with the In World Builder tool. Think of the current scene pool on the Builder website but deployed in-world.
Tech Stack
Atlas Corp. World Server
Enterprise level World Server from Atlas Corp. Build in world, deploy to Genesis City.
Microsoft Playfab
A robust suite of services. It allows the IWB to track players, save data and create inventories, items, currencies, and analytics, all within a secure infrastructure built on Microsoft Azure
Colyseus Multiplayer Architecture
Allows us to represent everyone’s “live building” in real time, to each DCL user. This also allows us to create a ‘no coding’, ‘no deploy’ solution for users
Roadmap and milestones
Task | Time | Notes |
---|---|---|
UX Conceptualization and Design | 1st Month | Heavy focus on UX to develop the most user-friendly solution |
Asset Creation | 1st Month | Development of 2k new assets including 3D models, animations, smart items and more. |
Core System Architecture | 1st Month | building the essential framework, data models, and scene configuration |
Marketing & Comm. | 1st Month | Develop content calendar and messaging. Begin content creation and SEO research. |
Core Back End Services | 2nd & 3rd Month | Design communication layer scene ← → colyseus ← → playfab |
Marketing & Comm. | 2nd & 3rd Month | work-in-progress teaser content; initial round of early messaging via social media. co-marketing and partnerships strategy. |
Core Scene Code Design | 3rd &4th Month | Design the scene code to be modular and upgradeable |
Marketing & Comm. | 3rd & 4th Month | Release content according to calendar. Develop additional content for promo & events. (Spaces, webinars, AMAs, etc.) |
Integration of Assets and Initial Testing | 5th Month | 3d asset integration, compatibility, optimization |
Marketing & Comm. | 5th Month | Develop one-page product guide & continue cadence of social media. Tentatively release video content from creative process. |
Final Testing and Launch | 6th Month | testing & refinement, public release, seamless UX day one |
Marketing & Comm. | 6th Month | Organized scheduled promotion launch events and continued release of assets. |