by 0x6de1ac36fd4c11af0fbeab1dd12c4fecbbabd8c1 (INTELLIGENCE)
Should the following Tier 4: up to $60,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?
Abstract
Temple is Free-To-Play (F2P), Play-to-Earn (P2E) game deployed on 36 lands located at -69,30 where players can already become farmers that grow and harvest food which can be used as health and energy regenerators or sold for in-game currency in the market.
Players can also already become fighters and challenge temple combat trainer that will prepare them for the most interactive future combat challenges.
There is also active âDefeat Combat Trainerâ quest with wearable reward that will make player look as strong as the combat trainer.
Existing mechanics 1)Metabolism 2)Energy 3)Health 4)Farming (Gardening) 5)Inventory 6)Food consumption (healing) 7)XP and skill leveling 7)Food marketplace 8)Close Combat (Attack & Block) 9)Quests & Rewards
Grant size
60,000 USD
Beneficiary address
0xf623426977147666aC678Aa8b398ed21be822a11
Email address
Description
Want to be a farmer? You can already plant and harvest food
Want to be a fighter? You can already fight combat trainer that will teach you combat mechanics for the future combat quests and skill leveling
Want to be a fisherman? We have a pond and fishes will be released soon
Want to be a miner? We are digging a mine
Want to be a Woodcutter? Trees are growing and getting ready to be chopped down.
Archer, Mage, Wearale Crafter? These and many more mechanics will be added to temple game for everyone to enjoy.
Also parties, cant forget about those, we know that Decentraland community loves to dance.
Our goal is to develop a place where the Decentraland community could come and enjoy together metaverse role playing game with various skills and game mechanics where everyone could find their favorite activity to enjoy featuring both passive skills like gardening, fishing, mining, woodcuting and active combat skills like Melee fighting, Archery, Magic that can be used in areas where enemy npcâs are spawned and quests that require players to complete different tasks that provide amazing rewards.
It is intended for temple game to feature both single-player and multiplayer experiences, the main focus in the begining will be to fully develop single-player part of the game with all the mentioned skills and mechanics and then release multiplayer player vs player and player team vs npcâs experiences
Specification
Go to Decentraland coordinates -69,30 to experience the already deployed temple game farming and boxing mechanics or if you are up for a challenging sword fight and ready to experience what future quests would be like when players would have already crafted their combat gear, go to
https://castle-dcl.herokuapp.com/?realm=v1~castle-dcl.herokuapp.com\&renderer-branch=master\&position=0%2C0
and help the wizard rescue the villagers from the castle that was captured by the evil warriors.
Our goal is to release multiple quests like this as weekly and monthly events for players to enjoy and receive rewards from.
Currently the project is in Alpha stage and to be complete we will optimize existing code, do load testing and bug fixes, work on improving security infrastructure and data persistence, redesign UI, build new and improve existing 3D assets, expand existing gardening skill and melee combat mechanics, add enemy npc spawning areas where single-player combat farming will take place, add new skills like fishing, mining, woodchopping, crafting, archery and magic, release wearables with utility that provide players with boosted attack, defense and health skills when wearing them, add markets for trading resources gathered from mining and woodchopping, create quests that can be completed in the main single-player area and quests that completely transform the lands by toggling multiple different scenes on the same parcels that will achieve the effect of sending players on the adventure quests to explore new environments and enemy npcâs, release first multiplayer experience where players can duel each other to find out which one is the best.
Personnel
3rd place Decentraland Game Jam 2022 Winners have joined forces together with some of the best wearable creators such as Doki and Baris to bring the community the next generation of Decentraland Gaming Experience.
INTELLIGENCE - Back-End engineer - twitter.com/ai_avatars
Frequency - Front-End engineer, UI and 3D asset creator - twitter.com/in_frequency
Doki - 3D asset creator - twitter.com/Doki3D
Baris- 3D asset creator -
We have just launched a new twitter account for the Temple Game - twitter.com/MetaTempleGame where everyone will be able to start following the development progress and event announcements, more social media accounts across different platforms for promotional purposes will be created soon.
Our goal is to release at least 30 wearables that would have in-game utility and would be used for crafting skill and as a rewards for completing quests.
We are open to the possibility of featuring also other Decentraland creator designs in our project as the time goes on.
30 wearable submission fees - $4500
3D asset creation and animation fees (both wearables and scene assets) - $19000
Back-end enginering - $17500
Frontend enginering - $16000
UI/UX design - $1000
Event and DJ costs- $300
Website creation, metaverse keyword SEO, promotional material for youtube, twitch, twitter, tiktok - $700
Server maintainance - $750
Roadmap and milestones
Month 1 - redesign UI and add functionality for level display & how-to play guide, code optimizations, load testing & bug fix, improving security infrastructure and data persistence, expand existing gardening skill with new things to grow, a shovel to speed up digging and fertilizer for bigger harvests, optimize melee combat mechanics, player FPV, add xp gain for metabolism, energy, health, attack, defense
Month 2 - add fishing skill, add enemy npc spawning areas for single-player combat farming, add 2nd single-player area quest, add wearable utility that will provide boosted attack, defense, energy and health for player when wearing them, dance floor area, leaderboard
Month 3 - add mining and miner market, launch wearable crafting for gathered resources, add wearable utility that will provide boosted farming, fishing and mining skills, add 3rd single-player area quest
Month 4 - add woodchopping skills and woodchopper market, release new crafting wearables, add 4th quest that transforms the lands by toggling multiple different scenes on the same parcels to explore new environments and new enemy npcâs.
Month 5 - release player vs player multiplayer
Month 6 - add archery combat skill, 5th single-player area quest
Month 7 - add magic combat skill, add 6th quest that transforms the lands by toggling multiple different scenes on the same parcels to explore new environments and new enemy npcâs.
Created single-player area quests will be toggled between each other weekly.