Hi. Created this pill aura as top head category, it does not reflect on the editor.
Uploaded .gltf file. Is there anything I shoud change?
432 tris, 1 material , 2 textures
Hi. Created this pill aura as top head category, it does not reflect on the editor.
Uploaded .gltf file. Is there anything I shoud change?
432 tris, 1 material , 2 textures
Perhaps incorrectly exported from Blender?
When I got the same issue, usually it’s because of skinning.
and also check your export settings. be sure that you select the model and click the “selected objects” option
Thank you so much. I will follow this steps.
If you use Windows, try to open the exported Model with the built-in 3D Viewer or the Babylon Sandbox viewer so make a simple check. It sometimes happened to me, that I actually exported an empty model.
right, select model and armature and then export from blender
you always need to link the model to bones in order to see it’s position in the environment
Yes, both selected and not working.
It’s parented, but not visible on DCL editor.
Hmm…tried. still not working
did you check the normals of the model?
Sandbox.zip (182.8 KB)
Hmm, it could be that your object is out of scale or you have used a wrong armature from an example file.
I’ve uploaded a small example Sandbox, including the Blender file and the exported GLB of it that works in any case. You can upload the included GLB file to your current editor scene first to see if it looks like in the screenshot.
To check if your model has the right size try this:
in Blender, delete the red cube and the green sphere from my example
import your own GLB model
if the scale of your model doesn’t match the size of my armature:
in Object Mode select your model
press Alt+P and select “Clear and Keep Transformation”
delete your Armature, keep mine
in Object Mode select your model again, hold Shift and select my Armature
press CTRL+P and parent it to the armature with automated weights
check and correct the Weighting
export and upload again
If its too complex or confusing you can upload your GLB file here and I can fix it for you.
@metatiger you have right, sometimes it’s just the wrong armature!
I use always this one
Armature.zip (107.2 KB)
Thank you so much for this!! I’ll follow your steps, if not working I’ll comeback. appreciated.
Thanks!! I’ll make sure it’s this one.
Yes!!! Thank you soooo much!! Our team was using the armature from DCL doc. page, with Avatar_head_end. Your file and iacob’s file doen’t have that attached.
Plus, we found out that tophead does parent to bone but no armature mordifier setting, no weight on it.
Thank you again!