Hello, we are working on a werable for MVFW23 and on a tight deadline, need help ASAP!
We have this skin created in Blender:
Upon export in the builder it shows up nicely in the editor:
But when we go to world view it’s all a glitchy mess:
Weight seem fine since the armature is working fine in Blender, but could be other issues-
Do skins need to preserve UVs from base avatars? Here is the UVs for this skin:
I’m wondering if it could also be export settings, I’m using Blender 3.4. I tried testing with the base avatar, exporting as glb, and previewing in the builder and I still see the glitch.
All textures are 512x512.
Triangles are under 3k.
Really quite lost, your help would be greatly appreciated.