by 0x9381caa558f19a821a2360c59fdf3db60c09ff52 (JTV)
Should the following Tier 6: up to $240,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?
Exodus: Goodbye World is an ambitious Metaverse Role-Playing Game, intent on becoming an immersive Play-and-Earn experience. It is currently on a 7x7 estate located at coordinates 126, 44. Our goal is to create a fun and vibrant gaming community with a player-driven economy; by which, individuals can own items in the form of blockchain assets that they can buy/sell/trade as they please. Our experienced team of programmers, designers, and support personnel bring years of talent to enable us to meet this goal.
Decentraland (DCL) allows for an immense amount of personal creativity and freedom. DCL creates the opportunity to engage with others in novel ways in an expansive virtual space; be that by attending concerts and galleries or playing games. We seek to expand on the gaming options within DCL by building Exodus: Goodbye World!
We feel that having a large-scale, frequently updated game within the DCL platform will provide years of entertainment and financial value to the community. It will help drive increased user traffic into DCL and to the overall DCL gaming scene. Exodus aims to be massive, immersive, and create an engaging player experience. Initially set in a medieval era, players will be able to train their skills, gather a variety of resources, craft tools & equipment, and even earn NFTs through gameplay. As we approach and overcome the challenges of hosting a huge variety of items on-chain, we will eventually bridge in-game resources to public blockchain(s). This will help create a player driven Play-and-Earn economy where players can truly own the results of their hard in-game work. In developing Exodus, we have a heavy focus on educational outreach. We are providing opportunities for interns and community members who want to be part of our journey. Whether the focus is design or software development, our team environment is supportive of those who want to learn and contribute to the project.
Exodus has already started its Beta. Throughout the beta we will be creating and adding portions of the game on a regular schedule. Before launching the Beta we worked passionately on the front-end and back-end infrastructure to ensure the basic gaming mechanics were enabled. This included the Inventory interface, Banking functionality, Daily challenges, Leveling system, Beta Currency, and three gaming objectives – Woodchopping, Fishing, and Mining. We also created the scenery and over 100 assets for use in the game.
The Beta of Exodus went live on June 20th, 2022 at coordinates 126,44. In the 12 weeks since, we have created and enabled an in-game Merchandise interface, rolled out Woodchopping, Scavenger Hunting, Fishing, and now Mining. Future releases will involve other skills and activities, including Forging, Workshopping, and Hunting. During beta, we will be writing an in-depth storyline so that Questing activities can be included post-beta.
We plan to continue to release major updates on a monthly basis, as permitted, until the full game completion. We aim to deliver minor bug fixes, quality of life updates, and patches on a weekly to biweekly basis. Please view our video that walks you through the beginning stages of our game: Exodus is in an open beta and will continue to further stress test the game’s infrastructure and prepare for public release.
We use a variety of technologies for software development, design, server maintenance, and project organization. This includes, but is not limited to: AWS, Discord, Github, Blender, the Adobe Suite, and Visual Studio.
Our team is a group of video game enthusiasts who have a complimentary variety of skill and experience. This includes experience in blockchain applications, back-end infrastructure, the DCL SDK, graphic design, and 3D design & animation. We have regular team meetings and constantly collaborate in order to bring the project to life.
Our team includes (@Twitter):
• JTV : Owner, Influencer, Streamer
• Lead Architect
• @MonsterDew24: Senior Back-End Engineer
• @Maserphaz: Lead Scene Designer
• @Dragar_eth Visual Effects & Scene Designer
• @Balorant420: Character Designer, Animator, and UI Artist
• Asset Artists (Both 2D and 3D assets)
• 2 College Interns split between Front-End and Back-End Art & Design
• 1 Web Designer
• 1 Head of Marketing
• 1 Story Writer
• 1 Video Editor
• 1 Product Advisor
We continue to provide opportunities for interns and other community members who want to be part of our journey and would like to be able to utilize this grant to expand these efforts. Whether the focus is design or software development, our team environment is supportive of those who want to learn and contribute to the project.
Funding will be divided into:
• Engineering - $125,000: Paying developers and interns
• Design - $75,000: Paying artists
• Marketing - $25,000: Designing promotional videos & running ads
• Miscellaneous - $15,000: Music acquisition, story writing, and server upkeep.
These values are approximate and subject to change depending on need. The Exodus team will have a detailed monthly report posted on “Project Updates” upon grant approval.
Roadmap and milestones Current milestones & achievements:
• Woodchopping - released June 20th
• Merch Store - released June 27th
• Scavenger Hunting – released July 9th
• Fishing – released July 30th
• Mining - released September 3rd
• Cooking (end of September)
• Forging (end of October)
• Workshop (end of November)
• Hunting (end of December)
Please note, this is subject to delay, advancement, and change.
As well, we have consistent updates, progress, bug fixes, etc… across these socials.