[DAO:5a95e28] Duel Arena Development Changing Category ( Re- Proposal )

Dear Community Members, (cc @InJesterr)

The Grant Support Squad was created to support the grantees in achieving their goals and take care of the DAO treasury.

After thoroughly reviewing this project, the Squad wants to communicate that we recommend revoking the vesting contract of this project.

In that sense, according to the proposed roadmap, and after checking the information with us, this project had six months to develop (quote) an “ immersive 3D game for the Decentraland platform. Our goal is to provide players with a unique gaming experience that combines parkour, team games, and strategic battles.

During a monthly check-in on Month 4 (August 16), the grantee and we coordinated to test the game in the initiative Testing Tuesday to provide an opportunity for the team to showcase the grant progress and receive feedback from the DAO community.

Two tests (1, 2) were conducted to test the game’s development. Unfortunately, the first test could not be completed, and the second test revealed several bugs and poor game quality. These outcomes have led us to the conclusion that it would be highly challenging to address all the concerns raised within the remaining timeframe proposed.

Gather Project Concerns:

High-quality level work was promised, but the result is low quality.

In that sense, during the test 2:

  • Surrender mode doesn´t work sometimes
  • Walking during the battle mode does not always work.
  • The abilities of Fire and Air do not work (however this is not in the roadmap until next month)
  • Game performance: users reported that their computer’s performance might be getting impacted by continuous network pings to “web3ads,” possibly caused by a neighboring device or network. It’s advisable to investigate this situation further to ensure that the network traffic is legitimate and not affecting the performance or security of the network or device adversely.
  • UX Experience:
    • If the user walks over the teleport section, falls into a loop, and gets back to the map constantly.
    • The image shown on the dashboard has poor quality. Hard to read it.

Nonfunctioning Build:

After two rounds of testing, the build remains largely unfunctioning. A lot of features were unpolished and broken; many of the spells were inoperable; all combat was AI/no PvP, and some actions would soft-lock the game (playing a session would drain energy; if you join a game without energy you are expected to sit for 2 minutes to recover two energy).

Despite attempts to demonstrate progress, the presented artificial intelligence index only included potential player names, misleadingly giving the appearance of live server functionality.

export const AiNames: string = [

‘Henk’,

‘Sjaak’,

‘Pieter’,

‘Dogman’,

‘Didi’,

‘Burak’,

‘Beatrix’,

‘Willem’,

‘Maxima’,

‘Amalia’,

‘Alexia’,

];

We are aware that the Grantee mentioned in the update#5 that “( Bot ) was added behind the names of the AI to know wether it is a online player or not”. However, this topic was discovered during a test, and a move like that doesn’t give trust to the community.

Unmet Expectations on Game Features:

Despite some improvement in functionality, the much-anticipated crossover feature and a unique game experience – both highlighted as remarkable aspects in the proposal – have yet to be realized, leading to further disappointment and concern regarding project completion.

Progress Update:

Despite these significant bugs and concerns, the team remains motivated to rectify the issues. The second test showed a slight improvement, showcasing their determination and effort to bring the project to completion. However, given the deep problems and the limited time remaining, it may not be achievable within the time frame left.

Budgeting
On the other hand, a concern was raised in terms of budgeting, and the grantee explained:

  • Development: (quote) 6,000 / 6 = 4333 monthly goes to game development. Meaning writing code back- end & front end, Designing Theoretical idea of the game.
    -Surudoiryu gets 2500 monthly for developing the front end and backend
    -InJesterr gets 1800 monthly for developing the gameplay theoretics & coordinating.
    The rest is saved for transaction fees.

  • *Game Design: (quote) 18,500 / 6 = 3083 monthly to game design: Meaning making animations, wearables, creating 3D structures & objects for the scene, shading, textures, 2D materials, 2D Icon Designs & 2D UI design.
    -Emselada gets 1550 monthly in dai for this task being the lead for all 2D designs
    -InJesterr gets 1500 monthly in dai for all 3D graphic designs

  • Sound Designer: (quote) 2000 is spend at once for all the sound license to have a better game experience while gaming including music ost during exploring, during battle, soundeffects during gathering, clicking & skills etc. By multiple private soundesigners

  • Marketing And Advertising: (quote) Marketing will be done when the game is released which is only logical because no one is going to play a game that isn’t released at its full potential, but to satisfy the request, I will list all the events and schedules we have planned for this budget. We reserved 1,000$ to host events on release which includes livestreams, music & party. We reserved 3,000$ for giveaways, a payout system for monthly leaderboard giveaways along with brochures We reserved 500$ for brochures and giveaways on twitter & instagram, This money will go directly to DCL native promoters like oldguy. We reserved 3,000$ for a solid google SEO set- up for website, and this all to bring attention to the Duel Arena which means also Decentraland. After all this is done I am able to show all the engagement from stream analytics, land analytics, giveaway participant engagement count, and website engagement & traffic analytics.

Grant Support Squad analysis: These funds shouldn’t be necessary until the game is developed ($7.500).

  • Server Hosting & Maintenance: (quote) “This 5,000 / 2 = 2,500 budget is spend accordingly to keep the game servers, databases, webhost/server & webmail alive for 2 years. The other half 2,500 is a budget we hold on standby for updating database, fixing occuring problems by our developer SurudoiRyu & website developer Kaan Aydin.

Grant Support Squad analysis: These funds shouldn’t be necessary until the game is developed ($2.500).

  • Tweaking & Assets: (quote) This is 4,500 is probably one of the most important thing for our core, as many people know Duel Arena was a 2D game and to tweak this entire world and logic into a 3D scene limited within decentraland we had to re- work alot of things from our previous game ui and theme, even the website had to be tweaked entirely by our webdeveloper to add the Decentraland twist to it which is done by Kaan Aydin from Aydev into the scene we worked hard on this as a team and wanted to compensate for all the time and effort the team has done for this particular important task.
    Names that are compensated for this are:
    ** Burak Ucar*
    ** Drenk0monster our 2D game developer*
    ** Askin Aydin*
    ** Dilara Sert*
    ** Kaan Aydin*

Grant Support Squad analysis: The funds should be gone to improve quality and development, not for compensation. However, at this point, the payment should have already been made.

  • 10 Wearables: (quote) This entire 4,500 budget covers all the fees we are reserving for creating, testing & publishing the 10 different wearables. Made by InJesterr

Grant Support Squad analysis: These funds shouldn’t be necessary until the game is developed ($4.500)

  • Collaboration: We proposed to the community of AstroMust to create 1 wearable for them and cover all the fees in testing and publishing it for them + adding utility in our game for their wearable we created for them, this way we get them to do the promotion to their users in order to sell their wearable which also automatically onboard them to Decentraland. reason why this is not in the roadmap as the request showed is because its a minor task and we thought mentioning all the details in the breakdown would be enough.
    All we calculated for this is expenses of publishing fee, testing, coding and creating fee for the wearable which is also why its low and seperate from the 10 other wearables. 4x4 Estate | -86,47
    This budget breakdown has slightly changed to different coordinates, because that way we could have a longer period of time (1 year) and bigger estate which is 4x4 + 3 which is perfect to have extra room for the parkour, I apologize that its not exactly on the estate we showed on the breakdown but using the DAO budget for something that is a much better deal and bigger in size was the more responsible thing to do and its not like other projects don’t do this. New coords: 98,-116

  • Moderators: This budget of 2,000$ is reserved for all the moderators monthly. Many times we have seen in the past that people like to use the open- source codes from multiple grantees to abuse API in order to hack in a game, Many people that are fudding projects and have discussions & fights about a subject. There are many people that are going to have questions about our game. There are many people that are wanting to collaborate with Duel Arena. To monitor all this we have set- up a team of 5 moderators that are going to get compensated for all these factors and moderating. Moderators are currently on stand- by but on release we will deploy them to their duty for the sake of the project.

Grant Support Squad analysis: These funds shouldn’t be necessary until the game is developed ($2.000)

Conclusion regarding budget:

Conclusion:

After a comprehensive review and assessment of the project undertaken by the grantees to develop an immersive 3D game for the Decentraland platform, the Grant Support Squad has identified numerous critical issues and challenges. The project, unfortunately, has demonstrated a lack of high-quality development, resulting in several bugs, unpolished features, and unsatisfactory game quality during two rounds of testing. Several features and expectations laid out in the proposal remain unmet, further adding to the disappointment and concern regarding the successful completion of the project.

During the tests, non-functioning builds and unachieved game features highlighted the development difficulties facing the project, and despite the team’s motivation and attempts to rectify the issues, the limited time frame remains a significant concern.

The various budget allocations have also been questioned, suggesting that a considerable amount of the funds, totaling $16,500, should be utilized post the game’s successful development and not before, emphasizing the need for improved quality and development at this stage. In other words, this is something that the Revocations Committee could arrange with the Grantee, for example, recommend creating a new vesting contract with the rest of the funds ($25.000 - $16,500) and, if the project is completed, release the rest ($16.500) to accomplish the tasks that are scheduled post development. The project is built under SDK6. We are aware that when the proposal was submitted, the SKD 7 wasn’t released, but would be great if this be included in the roadmap/agreement because keeping funding projects like this is not beneficial for Decentraland.

Given the above findings, the Grant Support Squad recommends the revocation of the vesting contract of this project. According to the funds released, the multiple issues in game development and quality are not expected. Also, the overall lack of project progress emphasizes the necessity of this action. The recommendation is grounded in the commitment to uphold the standards and expectations of the Decentraland community, ensuring the optimal utilization of the DAO treasury and fostering an environment of accountability, excellence, and advancement within the ecosystem.

We recommend to the Revocations Committee (@dax @bay @maryana @MetaDoge) that they revoke the vesting contract. According that the vesting contract is paused, there is no need for the DAO Committee to be involved in until the Committee takes the final decision.

The grantee will have the opportunity to release a public statement explaining the work done, the issues that they had, and any other relevant points to the Revocations Committee. Also, if more information appears, we will send it directly to the Revocations Committee.

The Squad remains supportive and willing to provide the necessary assistance and guidance to the Grantee. The hope is that this decision will pave the way for more structured, transparent, and successful project undertakings in the future, engagement, and excellence within the community and platform.

Warm regards,
Grant Support Squad

1 Like
  • Surrender is fixed
  • You can walk perfectly so this is fixed.
  • Fire and air are literally released ahead of our schedule.
  • Having a good pc is not on us, you can try the client or even reduce scene load radius for a better gaming experience.
  • This statement is false, if you surrender the battle wasnt ending which means that you got looped after this but just like in 1. we already told it was fixed
  • The image is hard to read through screenshare, this is because of the quality stream drops. ( also this might be different for each users settings depending on how you set the ingame quality.

The AI have these name because of the Dutch monarch which is where we are from and to give reference to the team building the game except for dogman, we included his name because he is always so negative about this project from day 1, so we thought we include his too, to see if he would laugh about it. this completely backfired.

Also the matchmaking is selecting an opponent for you so you cant farm rewards from each other this is because of a security issue, its not because we didn’t develop it. All the sockets are ready in the code.

We posted the remaining budget breakdown in the #duel-arena discord channel.
This is exactly how the proposal was passed nothing has changed, no extra fees, so I dont see why this is a concern.

This is completely subjective and raised by one single developer dogman.
We got numerous replies from other creators with major projects about our game which were all positive.

Those are all game creators in decentraland and all these replies were after the playtest:

Either way we already told that we are going to convert it to SDK7 so this shouldn’t be a concern.

@maryana @dax @bay @MetaDoge ,

All I ask is to take a look at these videos, or dm me and I’ll be more then happy to guide you through the game for test spin.

Here you can see we even updated the full battle system in a day after the playtest all these concerns, were only minor bugs that could be fixed in 2 days as we did. Please do our project justice and help us get unpaused because litterally dogman was the only one with constant complaints.

Yes i admit the test tuesday was completely failed but on thursday there was nothing other then a great experience for us to take all the feedback and upgrade the game.

The Dao already has paid us 50,000 DAI, How is it logical to stop an entire project that only needs 1 month of time to finish the project and its not as if we are to late with this, we have plenty of time.

I trust you guys will do us justice here!

I dont think its professional of GSS to suggest any other amount then we requested this amount is very tip top calculated and its the same breakdown with no differences as it passed.

To only include payment for development leaves us no other option then only being development with no money to market to onboard to our game and decentraland, and collaborate with projects.

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You mentioned several bugs. After the test we fixed those minor bugs within a couple of minutes. I find It very hard to believe that every “test” has to be flawless otherwise It would not be a test but rather a game launch. and about the “poor game quality” we asked a lot of people in the community for a feedback and they all had a great and positive feedback about the quality in game. I suggest you to also test the game after we have redone the minor bugs.

We as a team came up with the bot names. the name didi because we couldn’t think of more names and that is why we also included burak and the names of the royal family in the netherlands. We have never even thought about giving the community a misleading appearance. my username is didii in DCL and Discord and always has been didii with 2 I’s. and same with buraggan we used his original name Burak and not his username who is also named in DCL and in Discord as Buraggan also in the proposal as main owner.

you mention “deep problems’ ’ but those minor bugs were never really that big of a deal. We fixed that so easy the only problem was we did not know about those bugs. about the time frame left we still have a whole month and so little to do. It is possible to finish the project with almost no bugs or problems.

I want to mention that all those points you have made are a lot of words coming from dogman. We as a team are really confused by this because we would have hoped for the gss to take a look at this whole project in a professional way rather than just 1 person’s opinion. Despite that we have a lot of people who only wrote positive feedback about our game. We also would like to mention that we have banned Dogman because of his attacking towards us and fudding the project. We decided as a team to not let him play the game Duel Arena anymore. And now we see the same things he said in the request and to us on the testday. it is truly disappointing and lack of professionalis.

during the test he told us he was not available to test the game so he asked for a screenshare which drops the quality of the game because its a stream.

We expected the GSS to protect and support us from these fud and malicious intentions.

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pvp

Almost forgot to include this about PVP battles, we have websockets that will put us up in matchmaking, when 2 wallet IDs get paired the console will emit a PVP battle event for us.

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Hey @bay @MetaDogeisme @dax I would like to add some additional information about the game,
Yesterday I inviteted @MetaRyuk as a non gamer to our parcel, to show him the concept of the game, With him we tested basically each skill and every feature of the game, everything worked accordingly for the player player POV, He adviced us to add an informational section to the game which we are already working on right now.

We already promised in our update to add an NPC who can tell and teach you what the game is about, because we also realize that not everyone will watch the tutorial videos or go on a call with us to understand the game.

Many other game creators also said the same thing aside from the positive feedback, generally everyone liked the game and just wanted us to be more clear about the concept & I will explain how easy this will be for us to polish the game with the final touch.

  • Adding a NPC Dialogue system is very easy there are many opensourced which we can easily configure
  • We are adding informational panel to explain the game to newcomers.

This will result in everyone having a good experience while playing the game, as of this moment.
and to be completely honest we experienced that the GSS has a lack of understanding a game.

When I re read everything GSS has told us and did dislike like surrender mode not working, we realized this.

Someone with basic game knowledge would know that surrender isn’t a game mode, or is actually anything other then a player forfeiting the battle.

For example he mentions that walking does not work, while this was actually not the issue at all during the playtest, The walking does only work when its your turn just like in chess and everytime I saw him try to walk it was the opponents turn.

For multiple Decentraland this is generally an issue which is why most DCL players play on scene-load-radius 1, this is not something that happens on our end our server perfomance.

  • point one also clearly shows a lack of understanding basic game knowledge, because the reason why this happend was a minor bug which is completely fixed, it might have been annoying for people but that doesn’t mean it didn’t work during the playtest.

  • point two The Image shown on the dashboard with info, was clear as day but the GSS judged this based on poor quality through screen sharing, every user in decentraland also usually knows that if you drop the quality in your settings that not only the dashboard will look bad, but basically every single model on every single parcel will look bad.

Oke and finally this shows the lack of understanding basic game knowledge, Playing a session ofcourse drains your energy because you need to use skills in order to win a match, many games have logics like this, We need energy to prevent players from using spamming an overpowered skill…

  • many games use mana, which means you need to pay a certain amount for a certain skill, we simply call this Energy.
    4b27a14d4bebb39d74447d6a92f8da85

After covering all the points that was “wrong” GSS failed to mention a single bug, this is basically concerning for me because there were some bugs ( FIXED NOW )… Why did he failed to mention those and instead mentioned everything that works?

I believe with my whole heart that anyone that plays our game was missing the final touch which is only understanding the game, after understanding it many users liked it and even were amazed to have an Turn based, Strategy PVP game in Decentraland which has a great future ahead if the revocations comittee allows us to keep this needed grant. We don’t want to stop a wonderful project because the GSS have failed to understand this.

4 Likes

I have played Duel Arena twice recently. With the exception of not fully understanding or knowing everything in regards to game play, everything on my end worked perfectly fine. I gathered materials, acquired some skills, cheated on the parkour (which has been fixed since I mentioned it was possible with smart wearables - lol) and died an honorable death or 3 in combat. My last experience InJesterr and a Dev were on hand to answer questions I had. You may also check with OldGuy, who was present both times as well, I’m sure he would state having had the same experience. None of this is my opinion of the game, people behind the game, just the facts of the mechanics having worked perfectly fine. I find it strange that on “Testing” day there were issues but that is what testing is for, to find issues and fix them. Thank you.

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Ow I see that I totally missed to reply to the budget concerns, when I assumed that was not an issue at all since it was proposed like this, everything GSS says is not needed was voted on by the communities decision, its not for him to decide whether we need moderators ( which we do ) or not.

We have spend the released funds according to what needs to be spend on based on monthly progress you, GSS made us have roadmap on notion to have everything acoording to date by date progress, so we spend it according to the progress on this roadmap.

The money to release the wearable is still there but its not wise to do it yet, we need to see whether the revocation comittee is going to unpause our grant or not. Because if not we might to use the money for the wearable to cover the developer fees of the current month…

Many times before proposing my grant people wondered on how I am going to onboard users to our game, When I said that I will do collaboration the proposal became valuable to the community and people decided to vote yes after this twist, so for GSS now to say “These funds shouldn’t be necessary until the game is developed” is making us worried that he does not respect the communities decision.

We have seen many marketing strategies in many grants, I don’t see why the collaboration marketing strategy should been deployed before the game is finished.

About moderators:
I think GSS believes that this grant was only to develop a game and leave it afterwards to die, because if he truly believes hiring moderators is not necessary this will be the outcome, we need moderators to support the players in- game. If a major bug appaers the moderators will forward these to the devs.
When someone is hacking/exploiting and we see that someone is abusing these to claim all the wearables in the store the whole game economy would collapse making the game not worth it anymore.

And besides again it is what the community has voted for.

Why we think we still have the ability to finish this project is simple:
We have dedicated all our effort in this game, making the game clear with more information will be easy for us, what there is left is nothing compared to what is done.

For the POC I suggest anyone to visit our our parcel and test the game.

Last suggestion is because the NPC is not added yet use this tutorial or PM me:
(8) Duel Arena in Decentraland | Gameplay - YouTube

Sure many other individuals will say the same as @Existential14

2 Likes

Feeling lost in a game that you are not used to can be common at first, I myself have felt out of place in well-known scenes that have had a great positive impact on Decentraland and not because they are poorly designed, but because there is an adaptation period to that the player adapts to the game, I don’t think this is a reason to justify a bad expenditure of funds, since if that were the case, certain instructions or advice can be shown when starting the game to avoid certain confusion.

As an entrepreneur I know that the path of creating a project is not easy, obstacles always appear that must be solved, the worst thing that can be done to a good project is to withdraw financial resources prematurely, not only in Duel Arena but in any project with great potential.

4 Likes

Just a heads up for the revocation comittee, @MetaDoge @dax & @bay We are making great progress for the sdk7 release, We have reworked the entire current map in 3D to optimalize the game, The UI is getting updated since that has alot of great features in sdk7, we are very ambitious about this project and the pause motivated us to work even harder! overall the game is this is something we thought it was worth sharing.

Here is some significant changes in the base map:
Before:
a46fc89a4b5eaed10d3a6630313a1a41-png

After
17e0e6d9b6af1359736c9a16fd78e9e6

Plus we have better new tiles in the entire map, to boost the visuals of the game.
Another change you will notice is, the staffs for each element which has been newly added to the game.

We got new reworked UI panels and buttons:
NewButton2 Newbutton


Stalls ingame showcase wearables for each element

A small update on the stations

download

And there are still animated NPC’s to guide you through the game in the making right now!

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The repeated use of dismissive and contemptful language towards Zino is unecessary and should be an indication to the revocation squad as to how arrogant Injester has been during this process and why we are here. He repeatedly dismisses those who question his product and regularly participate in DCL game testing as having no knowledge of gaming. I maintain that we should compare the basic and limited features of this game, along with the poor UI, to the original promise that was made in the proposal, one of a unique and never before seen experience. Also, please bear in mind that this proposal was largely rejected by the majority of the community as is reflected in the voting record. DCL projects receiving DAO funds should be pushing the boundaries of what is possible with SDK7, creating never-before-seen features and tools, and innovating on current developments. This project runs on SDK6, and can barely run basic features. It is not an example of what we should be incentivizing. Thank you for considering my input.

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Hey cheddar I see your opinion but we have already publicly announced that we are making progress on SDK7, we are not asking a seperate grant for this too.

Also the feedback about the UI is going to get re-worked with SDK7 since we have alot more options with SDK7.

I can give you a little spoiler since you have doubt.

ezgif-1-bed459ee8c

2 Likes

We got 1 new NPC and 2 new animations, 1 Idle and 1 Greeting

ezgif-1-ed42d24a4f
ezgif-1-bf380bc933

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If what you say is that we didn’t fulfill our promises, you are wrong we did everything we promised. If the problem is the UI quality, We took the feedback and are working higher quality release for the sdk7, If the problem is that it was rejected by the majority then I wonder how it did pass?

All your statements are undermining Injesterr personally, when we continue to take your feedback, you bring up new stuff, we cant be working on all your suggestions and its like we can’t satisfy you. We wan’t to create this project and continue with it, for all the people that gave all the positive feedback not just for you.

Keep in mind this is a team effort and not just InJesterrs work, So if you are judging it, your judging the entire team not just injesterr.

2 Likes

Hi Community,

Our team, the Revocation Committee received a request from the Grant Support Squad to discuss this case and make a decision in regard to the following proposal

Duel Arena Development Changing Category ( Re-Proposal )

As a result of the discussion and the final vote, we suggest that this grant should be REVOKED. ( @revocationcommitee )

Voting Members:

@bay @dax @MetaDogeisme

@maryana was asked to be substituted in this vote due to a relationship with the grantee.

Revocation Committee snapshot vote result:

https://snapshot.org/#/revocationscommittee.eth/proposal/0xe4a04cda346fc7fc3192be4de11c3c95527e10f7e8b8a1a3bc0e33f1dd926e06

The reasoning for revocation:

The points made by the GSS are as follows:

  1. Unfunctional builds (multiple bugs during 2 testings)
  2. Unmet Expectations on Game Features (the quality of the work does not meet the expectation in the proposal )
  3. A concern that the team cannot address the above concerns before the grant vesting period ends

We found that points 1 and 3 were subjective and/or difficult to judge, so we focused on point #2 - how does the game meet expectations set forth in the grant proposal?

During playtesting and discussion, we found that some promised elements were missing and others needed some work. We also felt that the game in general does not yet reach the level of quality promised in the grant proposal or expected by the community. This raises the concern of whether the grantee has the capability to finish the grant within the promised timeline.

Missing features :

  1. The wearables system is not yet implemented - as this is seen to be a major part of the game experience, it’s important that it is implemented and working flawlessly. We appreciate that the development of this element was paused while the GSS case was pending.
  2. The P2P pairing system is buggy, it was challenging to match with a friend even when we were the only two people there.

Remaining issues with gameplay :

  1. It’s difficult to understand what to do - this is also to be addressed but not yet implemented.

  2. There is no gameplay loop to speak of - what keeps the player engaged and wanting to play? This is extremely important in game design and needs to be given high priority.

  3. There is also no narrative/story element to the game - and for a game to be immersive we expect some level of this. Adding some game lore would go a long way here.

During the discussion, we identified three choices we could make in this case:

  1. The game is on track and lives up to the standards set by the grant proposal → we revoke nothing and unpause the vesting contract

  2. The game is not on track, but we think it could be completed → new vesting contract

  3. We don’t believe the game can be done / we lack faith in the team → full revocation

We don’t believe the game is in a playable state currently, but we also don’t believe the game is impossible to bring to a standard which was promised in the original proposal. Therefore we have unanimously decided to go for point #2

Further recommendations:

As per the GSS Recommendations, there is 8500 USD left in the dev portion of the budget and 16,500 USD in the marketing / post-deploy portion.

We would like to recommend that the DAO Committee (@HPrivakos @rizk @Tobik ) create a new vesting contract for 8500 USD to be released over 2 months. After a final check-in that the game is complete and up to standards (ie, all points have been reconciled), we would ask the DAO Committee to create a one-time payment of 16,500 USD for marketing and other post-deploy costs.

Thank you!

Revocation Committee

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Heyy Thank you for you reply, we are glad that we got it worked out with you guys, Totally agree on these terms, You guys did a great job just was wondering when we were able to release funds so we can start to pay the developer.

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So it’s not revoked…
“Please revoke but recreate the vesting contract to give ALL the unvested amount”…

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how is it revoked if the dao is still releasing the full amount? what does that even mean?

@dogman Means you have submitted a request to report a grantee and stalled the entire project for over a month now, If you just tested the game for yourself and see for yourself if we had actually done the work instead of judging it through screenshare none of this would have been necessary.

I would like to have you politely please settle on this project and maybe consider accepting the fact that we have actually worked on it and that it has been tested both by several community members and the revocation comittee itself.

I would like to thank you & acknowledge your experience for your contribution by coming up with great critics/suggestions, even that you suggested that we should work on SDK7.

Current progress will be made through SDK7 in the meantime the SDK6 version will exist and not be worked on anylonger!

SDK7 Porgress we’re making:
New High quality UI.
NPC will be added with animations & custom UI.
Game Graphic quality will be upgraded.
Game will be polished.
Wearables will be released and be ready for Utility.

1 Like

again im not the only one who submitted a request so dont blame me for your malfunctioning project… dont even care about your project in particular just asking what does it mean to be revoked if the full amount is still released? would love to hear from the @revocationcommitee on this

Its means there is a change in contract, I’m not blaming you. if the GSS did a fact check on these points before suggesting it to the revocation comittee, we wouldn’t need a change in contract.
I would wait for their reply with and their conversation with @HPrivakos.
To my understanding the @revocationcommitee wants this particular contract to be revoked, but not the project to be revoked.

1 Like