- Surrender is fixed
- You can walk perfectly so this is fixed.
- Fire and air are literally released ahead of our schedule.
- Having a good pc is not on us, you can try the client or even reduce scene load radius for a better gaming experience.
- This statement is false, if you surrender the battle wasnt ending which means that you got looped after this but just like in 1. we already told it was fixed
- The image is hard to read through screenshare, this is because of the quality stream drops. ( also this might be different for each users settings depending on how you set the ingame quality.
The AI have these name because of the Dutch monarch which is where we are from and to give reference to the team building the game except for dogman, we included his name because he is always so negative about this project from day 1, so we thought we include his too, to see if he would laugh about it. this completely backfired.
Also the matchmaking is selecting an opponent for you so you cant farm rewards from each other this is because of a security issue, its not because we didn’t develop it. All the sockets are ready in the code.
We posted the remaining budget breakdown in the #duel-arena discord channel.
This is exactly how the proposal was passed nothing has changed, no extra fees, so I dont see why this is a concern.
This is completely subjective and raised by one single developer dogman.
We got numerous replies from other creators with major projects about our game which were all positive.
Those are all game creators in decentraland and all these replies were after the playtest:
Either way we already told that we are going to convert it to SDK7 so this shouldn’t be a concern.
@maryana @dax @bay @MetaDoge ,
All I ask is to take a look at these videos, or dm me and I’ll be more then happy to guide you through the game for test spin.
Here you can see we even updated the full battle system in a day after the playtest all these concerns, were only minor bugs that could be fixed in 2 days as we did. Please do our project justice and help us get unpaused because litterally dogman was the only one with constant complaints.
Yes i admit the test tuesday was completely failed but on thursday there was nothing other then a great experience for us to take all the feedback and upgrade the game.
The Dao already has paid us 50,000 DAI, How is it logical to stop an entire project that only needs 1 month of time to finish the project and its not as if we are to late with this, we have plenty of time.
I trust you guys will do us justice here!
I dont think its professional of GSS to suggest any other amount then we requested this amount is very tip top calculated and its the same breakdown with no differences as it passed.
To only include payment for development leaves us no other option then only being development with no money to market to onboard to our game and decentraland, and collaborate with projects.
