by 0x1b35f4d22b2c8bc706bcfcc383a1ca77fb4fc600 (punkpink)
Should the following $23,700 grant in the Platform category be approved?
The vast majority of spaces have sterile decorations, making the image of Decentraland seem decadent and boring to visitors. By offering a wide variety of everyday objects (chairs, books, lamps, and many others) we would make Decentraland spaces more elaborate in the medium-long term. At the same time, building a custom scene would be easier since each of the elements would not have to be designed from scratch.
Improving access to resources is imperative, since every visitor who explores Decentraland for the first time mostly sees sites as empty as these:
23,700 USD in DAI
Decentraland has a serious problem, the plots are empty, and many of the built spaces tend to be monotonous and boring, with sterile and sometimes exaggeratedly simple decorations, this gives an appearance of simplicity, poor and not very immersive experiences. The fact that creators do not have access to a quality and sufficiently varied source of resources totally limits the appearance of Decentraland and therefore the user experience.
The lack of items makes many builders create spaces in a much simpler way than what could be done if this repo were available, not having resources means that the aesthetics of the spaces remain unchanged for years, creating the perception that Decentraland is a poor and simple-looking, sometimes dying world. With a substantial variety of items, users would modify their plots more frequently and we would have more diversity in the spaces and more aesthetic rotation.
Not having an extensive repository of 3D items is a barrier for new creators and an obstacle for current ones, designing every detail of a space is not acceptable for the majority, it would be much more beneficial to have immediate availability of thousands of free items to create Decentraland spaces, making decorating a scene a more personalized, fast, easy and pleasant process.
When a creator creates a construction, he builds it in order of relevance: first the structure of the building, then stairs / elevators, then murals, etc. As the project progresses, secondary elements are left for last, and the details are normally not implemented, giving this feeling of abandonment to a large part of the buildings.
The 3D Everyday Objects Repository will be created, which will have 1,000 everyday 3D objects free to use by the community, being able to provide any place with varied content, transforming Decentraland into a more attractive, exciting and immersive place.
This will allow owners to modify the decoration of their scenes in a few minutes because they will not have to make new objects for it from scratch, simply choose them from the 3D Everyday Objects Repository and later import them into their scene.
Every owner of a plot will be able to create a space with high-quality items that do not overload the scene in a quick and easy way, with a high level of customization.
At the same time, it will facilitate and accelerate the work of creators by allowing them to choose from a large inventory of items to modify, improve or implement directly into a building immediately without having to create them from scratch.
For a deeper understanding of the project you can consult the following document: 3D Everyday Objects Repository - Detailed.pdf - Google Drive ,which details the construction procedure, quality standards and topological limitations, publication, etc.
- Decentraland will get a richer, more varied and vibrant appearance.
- The spaces will be more complex and personalized.
- The experiences will be more realistic and immersive.
- Users will be able to create spaces more easily, faster and of higher quality.
- It will be a more attractive virtual world for new users.
Phase 1: First 300 items will be designed, built and published. Previously, topological limitations and other characteristics of the elements, the main categories that will make up the repository and other organizational and coordination aspects of the project will also have been determined in detail.
Phase 2: 350 items will be designed, built and published, making a total of 650 3D objects.
Phase 3: The remaining 350 items will be designed, built and published, making a total of 1,000 3D objects.