Texture Size for Wearables

Hi again,

I’m curious about the texture size for wearables. The documentation for “Building 3D models for wearables” (Creating Wearables | Decentraland) clearly states:

  • No more than 2 textures (at a resolution of 512x512px or lower) per wearable. All textures must be square.

I’m trying to create my first T-Shirt wearable. To learn from the existing and to not reinvent the wheel, I came across the Github repository: https://github.com/decentraland/avatar-assets/tree/master/assets/base-avatars/upper_body and have choosen the “Blue Polo Shirt” (uBody_PoloBlueTShirt) to use as template. However, if I check the texture used in the GLB, it is 1024x1024 pixels.
I’m trying to create my first T-Shirt wearable. To learn from the existing and to not reinvent the wheel, I came across the Github repository: https://github.com/decentraland/avatar-assets/tree/master/assets/base-avatars/upper_body and have choosen the “Blue Polo Shirt” (uBody_PoloBlueTShirt) to use as template. However, if I check the texture used in this GLB, it has a dimension of 1024x1024 pixels.

So, my questions are: Is this just a bad example to start, because wearables for base avatars are handled differently? Or will a wearable also be approved later if it has a texture larger than 512x512 pixels?

Thanks!

The wearable will not be approved if you use a larger texture.
I think the 1024x1024 pixel textures are for the base models starter pack, image if anybody upload bigger texture

Thanks for the answer :slight_smile:

I recommend creating your own T-shirt from scratch to get a hold of the process that comes with creating wearables. There’s a great tutorial by @HirotoKai on Youtube about this! Hiroto Kai: Intro to making wearables! - YouTube

Greetings, Cyclopa