Hey, just commenting to point out that Dice Masters hasn’t received any grants. Back-end was there from day 2 or 3 and the whole game was built in 1 week with the past week focused on testing and troubleshooting. I wouldn’t essentially call it a bunch of animated items swinging through the air. Good luck https://twitter.com/dcldating/status/1522003744250114050?s=21&t=SxotGwO3DBhzvZ_78HBjew
Fully optimized front-end with completely built scene, assets w/ animations, and back-end data persistence for 6 values (wood, iron, chickens, enemies, level, and exp) done week one. All done by 2 people. We hold an AMA every week if you would like to see what we are doing
We are even able to craft items using resources you gather from the game and starting our first quest soon. Come check it out, its crazy what you can do in a couple weeks.
One more thing about the “low quality”, take a look at Dice Masters, thats 25 mb for all of those assets, fully optimized low-poly assets. We only have 135mb and could deploy basically whatever we want. If you have 100 parcels you have a limit of 1500mb… If you have 4 professional 3d designers they should have no problem creating high quality models for your game.
Im extremely excited to see what you all come up with. Goodluck!
Development of “Exodus: Goodbye World”
This proposal is now in status: REJECTED.
Voting Results:
- Yes 3% 312,212 VP (73 votes)
- No 1% 85,352 VP (15 votes)