[DAO: QmSGyig] Updating Fee Structure for Wearable Secondary Sales

by 0xb3ab3a2f58a7d91fe3dcf9abad53c0dd1603b847 (Reyean)

Wearables sales are booming in Decentraland (DCL) as platform adoption increases and since support for Polygon (Matic) Wearables was added. Upon Wearable submission, DCL receives 500 MANA from the content creator, and, from there, if approved and minted, the proceeds from the Primary Sale of the wearable go to the content creator.

For Secondary Sales of ETH Mainnet Wearables on OpenSea, 2.5% goes to OpenSea and nothing goes to DCL. For Secondary Sales of Matic Wearables on OpenSea, the situation is reversed: 2.5% goes to DCL and nothing goes to OpenSea.

You can view DCL’s proceeds from these secondary sales here: Address 0x9a6ebe7e2a7722f8200d0ffb63a1f6406a0d7dce | PolygonScan

In both cases, however, no secondary sale proceeds go to the content creator. This poll/proposal focuses on Matic Wearables and suggests no changes to the ETH Mainnet Wearables Secondary Sales logic. For Matic Wearables, a few options are:

(1) Keep everything as is
(2) Keep 2.5% Total Fee, but Give to Content Creator
(3) Add 2.5% Fee for Content Creator to Existing 2.5% Fee to DCL

Looking forward to seeing the discussion around this as well as hearing from the DCL Foundation the feasibility of each approach. At the outset, I’m personally leaning toward option (2) in order to keep total fees low.

  • Keep Fee As Is
  • Keep 2.5% Total Fee, but Give to Content Creator
  • Add 2.5% Fee for Content Creator to Existing 2.5% Fee to DCL

Vote on this proposal on the Decentraland DAO

View this proposal on Snapshot