by 0x4317036d2cb249e3e4b847164674b7d27c33442b (NikkiFuego)
Should the following Tier 4: up to $60,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?
Abstract
With the recent desire for vehicles in DCL, we see the need for a new type of game experience. We want to create a vehicle safe haven called Vroomway. Players will play racing-style game experiences to gather resources, craft parts, and redeem wearables with those parts. Each wearable will be a Skin and when equipped on Vroomway land will transform their avatar into the corresponding vehicle model. Players will have both PVE and PVP-style experiences.
Grant size
60,000 USD
Beneficiary address
0x4317036d2Cb249e3e4B847164674B7d27C33442b
Description
Like we mentioned above, there is a strong desire for vehicles in DCL. Not only a desire for them, but a use case for them as well. Vroomway will provide not only a place for vehicles to live, but also a place for vehicle lovers to commune. We believe our social corner will be a safe place for people to hang out, party, and learn. Players can receive EXP points purely by dancing on the dance floor while their vehicle re-charges. Creating a theoretically endless experience.
Players will have the opportunity to not only redeem the skins/vehicles, but they will also be able to upgrade their vehicles from level 1 to level 3. Each higher-level yields higher attributes. Mythic and Unique vehicles will be automatically set to level 3 for their rarity.
The first release in the game will be the Parking Garage. Players must spend FUEL to race. Players get an x amount of fuel every 24 hours and also can receive it as a reward/drop. Players can also get fuel cost reduction from temporary perks purchased in the shop or from crafting certain vehicles! The parking garage will be pretty straightforward, to begin with. Phase 1 will have several floors with various types of obstacles. Every lap there will be 3 randomly spawned cargo crates that if they run over they can collect. These cargo crates contain a randomized assortment of resources/materials. These cargo containers can only be opened in the Junkyard. While also in the Junkyard, players can rummage through the scrap piles to gather additional resources/materials. Players will take these materials and resources to the crafting station where they can craft vehicle tokens to redeem at the shop. In addition to redeeming the skins/vehicles with the vehicle tokens, players can also buy more cargo crates as well as temporary game perks. You can read more about each section and the concept visuals HERE
The second release will be our Demo Derby. This will bring derby car-style gaming to the mix. Players will face off in a PVP instance consisting of 5-10 players all with derby cars. This will also introduce a line of Derby Car vehicles with perks pertaining to the Demo Derby experience. We plan to provide a range of different perks to suit different play styles.
The last addition will be the Fuego Speedway. The Speedway will consist of a PVP battle royal type of experience. Players will race around a giant 2x8 track with various obstacles. Players will have power-ups and power-downs that they can use on themselves or other players.
Nikki envisions Vroomway hosting never before seen tournaments with never before seen prizes. With the full deployment of the game, Vroomway will host competitive seasons every 2 months and the winner of each season will be rewarded with a 1:1 skin/vehicle. Nikki also sees a major opportunity for cross-promotion/collaboration with other play 2 earn games currently in DCL. With the introduction of seasons, we can also change the Parking Garage configuration each time to give players a new feel to the
Nikki Fuego has assembled a team that is both passionate about the project and passionate about the community it is being made for. Nikki alone has 12 years of experience in the digital business industry. Nikki herself is an avid gamer and heavily involved with the DCL community as both a player and a creator.
Specification
Budget: $60,000
Month 1 - Infrastructure Part A = $9,500
Month 2 - Infrastructure Part B = $9,400
Month 3 - Public Alpha = $9,600
Month 4 - Official Launch = $10,250
Month 5 - Demo Derby = $11,000
Month 6 - Fuego Speedway = $9,750
You can find the full budget breakdown HERE
We have a private land arrangement for both the private development and full deployment of Vroomway. You can see the blueprints HERE
We have a pretty robust redeemable and upgrading system planned for the vehicles. We plan to launch with 4 Mythic and 3 unique vehicles to exclusive holders. you can read more about HERE
There are also attributes attached to the vehicles that players can craft. The game will launch with 3 initial rarity types to claim - Rare, Epic, and Legendary - with plans in the future to release redeemable Mythic and Unique vehicles. Anyone who owns an original VroomVroom or VroomVroom Model O will be amongst the first to receive a bonus in-game. Players that currently possess any Mythic/Unique wearable published by Nikki Fuego, will receive a vehicle to match those wearables and their rarities. You can see the full list HERE
As the community grows we plan to expand and introduce even more experiences. We have a flying vehicle experience planned but will take a lot of development/support to achieve seamlessly.
We will have a fully public discord server where we will continuously update the community on the game progression. We will post weekly announcements providing important information to the public and the Vroomway community.
Personnel
Nikki Fuego - Founder, Project Manager, Marketing, 3D Artist
QuantumxGear - Publicist
DoctorDripp - Community Manager
Neocyber - Lead Developer
Dogman - Secondary Developer
Doki - 3D Artist
Roadmap and milestones
Months 1 & 2 will be dedicated to creating the game infrastructure.
- Player Metrics
- Time system
- Vehicle system
- 3D Environment
- Junkyard system
- Crafting system
- Shop system
- Social Corner system
- User Interface
- Servers and API
- Inventory system
- Parking Garage system
- Leaderboard system
- 3D Artwork - skins/vehicles, garage, and other assets
Month 3 will be the alpha deployment of the game with the Parking Garage as the main attraction.
- Grand Opening Event
- Press releases & Marketing efforts
- Community engagement
- Receive feedback about optimizing the gameplay experience for the launch
Month 4 will an official launch with the deployment of the redeemable wearables.
- Publish 3 skins as redeemable wearables with the deployment of matching vehicles
- Begin development on Demo Derby
- Upgrade Junkyard
- Upgrade Social Corner
- Upgrade Parking Garage height with additional land expansion
- Start weekly community events
Month 5 will introduce the Demo Derby and its redeemable wearables.
- Deploy Demo Derby
- Publish 3 skins as redeemable wearables with the deployment of matching vehicles
- Begin development on Fuego Speedway
- 3D Artwork - Season 1 Winner
- Develop a competitive season system
Finally, month 6 will launch the Fuego Speedway and effectively push the game into its final deployment.
- Deploy Fuego Speedway
- Deploy Competitive Season 1: Red
- Start development of Party/Group system
- Upgrade servers
- Upgrade Parking Garage