by 0xd750c200b1009cf4232532ac8d676a7cb790c974 (DaChainrk)
Should the following $100,000 grant in the In-World Content category be approved?
Abstract
We are presenting a Native P2E Metaverse | game called MetaTime. MetaTime provides 3D 2nd life experiences in scene, game and event. It employs P2E game plots to deploy relaxes and experiences that are largely missed in old games. It includes Metaverse version social network mechanism with APIs. Other DCL content creators and real mass media may use them to enhance their events. It has been developed for 7 months on SDK7. Now MetaTime is looking for your support to be part of DCL better.
Grant size
100,000 USD in DAI
Project duration
5 months
Beneficiary address
0xd9a4D5C6705F15818bF3844E15B3169199E257d8
Email address
Description
A player enters the scene of MetaTime, starting to gain the time of âmemoryâ. Once he/she has 1000 âmemoryâ, his âmemoryâ will be too full and his next gain will be turned to the time of âvirtualâ. There are three realms in MetaTime, âTime Valleyâ, âThirty-six skiesâ and âEternalâ, coordinating with three times phases, âYesterdayâ, ânowâ, and âtomorrowâ. The âmemoryâ accumulation is where the game begins, when the Metaverse are in the time of âYesterdayâ and space of âTime Valleyâ. Many props are designed for players to enhance their capabilities so they can finally reach the realm of âEternalâ. The best players will be listed on the top of the sky forever to be respected by all else below.
Besides the road to God plot, there are games of real-life style for people to enjoy their precious time with relax and meanings, for example, go to the garden aside the moon to seed their wishes or water others wishes. They also gain by doing so.
The above words are not a brag conceiving plan, but a half done real project.
We have pushed our partially done codes to DCL world server. Please visit our land at MetaTime P2E - Decentraland. I guess most of you will like it.
The done parts were product core features, infrastructure, underlying logic, data structure, game plots, rough scenes, UI framework and some UIs, partial front-end coding as demo and partial core functions, which mostly focused on upper-level design.
The undone parts are back-end coding, front-end modeling, most detail implementations, refactoring, testing, debugging, optimization, quality controlling, product side management and operation, marketing and promotion, including distributing NFT and NF to early phase hardcore partners / players / supporters.
Roadmap and milestones
ROADMAP | CODING | MODELING | 2D UI DESIGNING | PROJECT |
---|---|---|---|---|
Month 1 | Realm I.Gift | Realm I | Realm I | Dev |
Month 2 | Realm I.Hope | Realm II | Realm II | Dev/QA |
Month 3 | Realm II | Realm III | Realm III | Dev/QA |
Month 4 | Realm III | Video Plaza | Video Plaza | Dev/QA |
Month 5 | Game | Game | Game | QA/ Delivery |