by 0x7e22d9514a99793e80d4fb5e3a9dfd4931f47c4c (TonyDarko#7c4c)
Should the following Tier 1: up to $1,500 USD in MANA, one-time payment grant in the Platform Contributor category be approved?
Abstract
Currently, the process of designing wearables in Decentraland can be tedious and require a lot of manual time and effort. With our addon, we can simplify and speed up this process and make it more accessible to everyone. This addon will be especially useful for those who want to create wearables, as it will allow them to do so faster and more easily.
The Blender addon to automate the process of designing wearables would be very useful for the community, as it would simplify and streamline the process of designing wearables, making it more accessible to everyone. In addition, by making the design process easier, we could see an increase in the creation of wearables and greater use of these on the platform.
Grant size
1,500 USD
Beneficiary address
0x7e22d9514a99793E80D4FB5E3A9Dfd4931F47c4c
Email address
Description
The addon is a software tool created with python, designed for the process of creating wearables.
Currently, the process can be slow and require a lot of repetitive manual time and effort. However, with the Blender addon, we can simplify and streamline parts of the design process.
The addon will be integrated directly into the Blender interface, and support will be provided to the community to add extra functions as the needs of the community require, however the initial functions will be:
Male/female:Import with one click the armature of the selected gender (necessary step to successfully complete the following).
Automatic rigger: Automatic rigg with one click from the different categories (head, upperbody, lowerbody, feet, accessories) the necessary one is selected and rigged automatically.
Bake: Bake textures and procedural materials with just one click, creating a final texture of 512x512 px automatically.
Checker button: Clicking this button will alert you if you have inverted normals or if you do not have tris within the limit.
Thumbnail creation: Create a png compatible with the thumbnails in the marketplace with one click.
Continuous updates and improvements to keep the tool up to date with Decentraland’s requirements.
Specification
The final version of the Addon will allow creators to save time in their workflow, leaving more room for creativity in the process.
Design and planning:
From this point until January 31st, time will be devoted to designing the structure and user interface. The plan is to implement the specified functionality in the clearest and simplest way for the user.
Development: From February 1st to March 1st, time will be devoted to polishing and completing the initial version of the addon code for testing with different files. Debugging of the code and testing by the team. Bugs are fixed and a report of results is provided.
Internal testing: From March 2nd to April 1st, internal testing of the addon will be carried out with a selected group of users. Feedback will be collected and used to make adjustments and improvements to the addon. Bugs are fixed and a report of results is provided.
Beta testing:
From April 2nd to May 1st, a beta version of the addon is released for users to test and provide feedback. Use this feedback to make additional adjustments and improvements to the addon. Bugs are fixed and a report of results is provided.
Documentation and support:
During May 2nd and June 1st, time is devoted to creating clear and detailed documentation taking into account all the information collected so that other users can understand how the addon works and how to use it. Includes installation and use instructions, as well as examples and tutorials to guide the user through the process in English and Spanish.
Launch:
From June 2nd to July 1st, once all necessary tests and adjustments have been completed, the final version of the addon is publicly and freely released. Support and updates are still available if needed.
Personnel
Meet Tony Darko (Project Manager, 3D Designer) Graphic Designer with over 4 years of experience with Blender, creator of Darko Studio, Designer for “Calaverse,” festival in DCL, verified partner for the DAO proposal, selected for MVFW 2022 and DCL Film Club 2022, part of the Imagine to Create project (DCL galery/launcher), my 3D work has been exhibited at theaterLab in New York (2021) and in the Luminaria Contemporary Arts Festival in Texas.
- 3D general:
Tony Darko - Work Reference - Google Drive - Calaverse: https://twitter.com/decentraland/status/1587746347888910336 Decentraland - Marketplace
Meet Jhoico (game developer/programmer): 15 years of experience in software, website, app, and video game development, I have spent around 12 years creating web content, browser-based video games, knowledge in Flash, HTML, JavaScript (typescript), PHP, CSS, Flex, Xcode. Currently, I am creating video games using the Unity game engine and working as a developer at Darko Studio.
- Chavo del 8 games:
https://pulsosocial.com/2012/04/04/playful-play-y-el-reto-de-llevar-al-chavo-del-ocho-a-los-juegos-sociales/
El Chavo del 8 a través de los videojuegos: desde El Chavo Kart al disparatado Street Chavo - Randall para ps4:
Randall
Randall - Gameplay Trailer - YouTube - Warrior for ipad:
Warrior
Roadmap and milestones
-
Design and planning
Now - January 31st -
Development
February 1st - March 1st -
Internal testing
March 2nd - April 1st -
Beta testing
Abril 2nd - May 1st -
Documentation and Support
May 2nd - June 1st -
Launch
June 2nd - July 1st