by 0x5e382071464a6f9ea29708a045983dc265b0d86d (Sango)
Should the following Tier 3: up to $5,000 USD in MANA, 3 months vesting (1 month cliff) grant in the Content Creator category be approved?
Abstract
My aim is to build an in-depth tutorial series of videos to be hosted on the Decentraland youtube channel to cover the very basics, the regular
issues i see the community run into, and more advanced subjects like weighting from scratch, sculpting normals and painting textures through to submitting and minting items.
Grant size
5,000 USD
Beneficiary address
0x862f109696d7121438642a78B3CaA38F476db08b
Description
In my time as a wearable committee member i have noticed a lot of patterns that people make when making their wearables which result in it not showing
in the builder when importing, the mesh being squewed, etc. This tutorial series will be broken down into over 20 videos, each one covering a specific subject
so the user could easily locate the video that is relative to the help they need, making it a tool for trouble shooting which in turn will free up the committee
members time from not having to answer the same queries over and over in the discord channels. Also, the series will be a great resource for 3d artists to look over
before making the move into Decentraland so they can see all limits and best workflows when making wearables for Decentraland.
The videos will cover making all the different types of wearables and getting them in-game without any issues and abiding by the resource limits.
For each item (upperbody, helmet, lowerbody etc.) there will be a series of videos following it from mesh creation, UV unwrapping, normal sculpting and baking, texturing, rigging, testing and submission
Specification
The tutorials will cover Blender, Photoshop and Substance Painter
The subjects that will be covered are;
-[setup]
--downloading and importing the base mesh correctly
-[Modelling]
--[feet]
-–model shoes from scratch
--[lower body]
-–model lower body from scratch
--[upperbody]
-–model upperbody from the base mesh
-–model upperbody from scratch
--head/helmet
--accessories
--skins
-[Texturing]
--uvs
--painting textures
--shader settings
--emission & alpha
-[sculpting]
--sculpting & baking normals
--compiling normals and textures together
-[weighting]
--auto weighting
--manual weights
-–weighting hands that don’t match armature
-–weighting skirts/dresses
-–weighting feet
-–weighting helmets/accessories
-[testing]
--testing in the builder and in world and talking through common issues and how to solve them
-[Publishing]
--publishing and minting wearables
Personnel
Sango - 3d artist, Music teacher, Wearable Committee member, Wearable creator, MetaZoo Int. co-founder - SangoOfTheEast - Sketchfab
I, Sango, will be recording all the video’s and doing the video editing.
Roadmap and milestones
2-4 videos will be made each week until the series is complete making the entire series complete within a 10 week period, Once all the production videos are made I will use some of the grant to publish the items so I can create the publishing and minting tutorials and the wearables will be given out to be used as giveaways at community events.
Once all the videos are complete and the models are published, all the files will be made public.