It is still No for me, because personally if I wanted to try and create a multiplayer game I wouldn’t use those tools. I am sure it is no issue to pay for server costs if you have received hundreds of thousands grant money (360K ?), but for a regular person just playing around it would still be a lot.
Also have you read SDK 7 manifesto (A New Decentraland SDK is on the Horizon: The SDK 7 Manifesto)? Would the new improvements in SDK7 make your tools redundant?
Easier multiplayer experiences: Making a multiplayer Decentraland scene is one of the hardest challenges creators run into today. As a result, most content creators only create single-player experiences, which is unfortunate given that the metaverse is meant to be a social space to meet with others. To make creating multiplayer experiences easier, SDK 7 is designed to synchronize changes over the network, implementing sophisticated, conflict-free replication algorithms. This will be a default behavior so that creators won’t need to work out how to do this. In addition to enabling multiplayer experiences, this feature will also allow scenes to store a persistent scene state in servers. For example, if a player opens a door and then leaves, a server will remember that the door was left open, and players who come in later should find it open as well."
New communications technologies: The current P2P architecture is very decentralized and lightweight in terms of servers and infrastructure, but it has proven to not be enough for the kind of near-real-time interaction needed for first-person shooters and other competitive games. SDK 7 will implement the current P2P networking mode by default, but it will also open the door to an on-the-fly switching of communication technologies. Content creators will be able to handle their own matchmaking between players, or even make private connections. Since content creators will be able to plug in any technology that matches the interface, they will be able to use faster (more centralized) communication technologies.