Hi guys. I’m a complete noob at NFTs but have some experience in modeling.
Now I am making a Decentraland wearable using the gltf base mesh from Decentraland git hub.
Uploading it on the builder or other 3D viewers such as windows viewer, sketchfab, and three.js editor, my wearable works just fine.
But when I try to upload it on Opensea, it doesn’t appear.
I first assumed this was something related to the transform properties and tried to apply locations and such.
This attempt has solved my problem with Opensea uploading and I could properly preview my model there.
However, once I changed transform properties, my wearable did not show correctly on the Builder.
Then I tried uploading another wearable that is directly extracted from the base mesh, the same thing happened and it went invisible again on Opensea.
(I just used the lower body of the avatar base mesh with single base color)
What I want to ask is, is it natural to experience the issue above?
If so, how can people have collections of Decentraland wearables on Opensea?
Should I just try adjusting the rig to get it done?
I’ve also recently started making wearables this year.
First, I recommend publishing in DCL since the curation committee reviews the wearables before they can be sold in the DCL market. The committee provide feedback on technical issues and to ensure the wearables align with DCL content policy. Items published in DCL are minted on OpenSea to the buyer; however, you can also manually mint wearables to specific the address(es).
As for the visibility issue, have you checked for backface culling? On the build editor, backface culling isn’t applied, however, it is applied in DCL, including on the test server. I would also recheck for any clipping issues on the test server, the dance animation is different than the one used in the build editor, plus there is the running and jumping animations to review with.
To check on the test server, when viewing your collection on DCL, the ellipses next to “new item” has the option to “See in world”
I understand, i’m just very cautious when people mention creating/publishing wearables and OpenSea in one sentence…
A lot of people are being scammed with fake wearables on OpenSea lately, and because of that i think people should know that wearables minted/created ON OpenSea are FAKE and can NOT be worn in-game.