WORK IMAGES AT END
1. Description of the Collection
Cyber Boots - Enhanced movement/ Stealth/ Jump/ Sprint boosted with Cyber Leggings
Cyber Leggings - Boost - Frog Jump onto buildings increased strength/ speed - attributes boosted with Cyber Boots
Body Armour - Torso/ Arms/ hands - Attributes - Steady Aim/ Superior Strength/ reinforced nano fibre material - stops armoured piercing rounds.
Augmented Vision - Night vision interface - Combat HUD
Rebreather - Water/ Toxic Gas
2. Design Concepts
Cyberpunk, Future, Human Enhancement design currently for this project.
I would also like to build a respectible size fps rpg demo and use the wearables i make as assets to be utilised in game to get passed certain areas in the game. example - boots - enable jumping to higher location and over acid spill area. Re breather allows swimming under flooded underground city to get to targets location and save our agent captured.
The augmented vision would enable the hud to slow down incoming projectiles as a type pov bullet time effect in game and display riddles and codes hidden in graffiti and in stone, left by time travellers and other fallen agents, a bit like twelve monkeys scene. Updated mission path guide and display of possible hazards along current route.
I have already produced wearable NFT’s for the clothing company Digitible https://digitible.com/ these have been deployed and are for sale in the market currently.
I am a solo visionary, with a proven track record i have worked with many in the past and always appreciate the help for the great coders in decentraland, I usually have a good relationship, especially when i am directing the project.
It would be me building these wearables, i have a past history of deploying many scenes, see my showreel - https://www.youtube.com/watch?v=K6RERsfFCh0&t=1s
I have been doing 3D related work for half my life. Honours (BA) Degree Computer Games Design. Masters (MSC) Computer Animation with Disctinction. Skilled in every aspect of 3D Creation process.
Visualisation/ Design,Construction, Texturing, Rigging, Animation etc. Finite element analysis/ reconstruction. Skilled in multiple software packages.
These initial wearables will be sold as a very limited supply which is important as i am not a fan of a saturated market, then later i would like to build a game demo and give them out as random rewards to users whom have completed special quests or taken a course of action in game which i like. I have already started working on the initial stages of another cyberpunk dystopian themed demo, with enhanced detail and story
Please see above in Design concepts, i would like to use these wearables to not just have aesthetic value but also utilised in demos i want to build, which would match the design and theme of the style.
“Perhaps” These can be won or gifted in game as bonus and thus would unlock further mission access to complete other objectives which also in turn might unlock a special armour piece (which is yet to be imagined). All to be decided and carefully thought of in balance to keep the distribution fair and supply low
Scenes i have deployed in Decentraland
Dreach Fhoula 128,-137
Tears in Neon Rain 74,104
Amphitheater 6, 116
Fianna and Danu - 1,108
Bartertown 59, 114
Temptation Gentleman’s Club “/Goto. 70, -135” (was removed by land owner)
Church 58, 77
3D youtube examples of Decentraland work.