Time for an upgrade?

  • Triangles: n x 10000 Total amount of triangles for all the models in the scene.
  • Entities: n x 200 Amount of entities in the scene.
  • Bodies: n x 300 Amount of meshes in the scene.
  • Materials: log2(n+1) x 20 Amount of materials in the scene. It includes materials imported as part of models.
  • Textures: log2(n+1) x 10 Amount of textures in the scene. It includes textures imported as part of models.
  • Height: log2(n+1) x 20 Height in meters.

With upgrades coming… What can we increase?

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I hope they will keep the web version as long as DCL exists and web browsers are popular clients. I don’t want to download and install DCL to every PC I use. Web client also downloads it but makes it much easier and simple. Only downside is, the current web explorer doesn’t perform well.

So, as long as we have the web client with this performance, these limits will not get higher. I am rooting for a more optimized (or a complete remake of the) web client before these limits are modified.

The foundation has already stated that the browser is not going to be supported indefinitely. That’s already a foregone conclusion. My 10 year old figured out how to download and install the Roblox client on her school computer, so I don’t think this will affect accessibility to the platform. It might not be as convenient as using the browser, but it seems like the only viable path to a greatly improved user experience.

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