[DAO:ffda4fc] Increase the scene limitations to build higher and more detailed

by 0xb2223f4038def8a62a86e3c4b108cdfe00a74c4f (Chillin)

Triangles: n x 10000 Total amount of triangles for all the models in the scene.
Entities: n x 200 Amount of entities in the scene.
Bodies: n x 300 Amount of meshes in the scene.
Materials: log2(n+1) x 20 Amount of materials in the scene. It includes materials imported as part of models.
Textures: log2(n+1) x 10 Amount of textures in the scene. It includes textures imported as part of models.
Height: log2(n+1) x 20 Height in meters.

  • Yes
  • No
  • Invalid question/options

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1 Like

As I said here: [DAO:3b96c65] Enhancing Scene Capabilities Through "Dynamic Testing" - #9 by leangodotdev

Scene limitations MUST be defined by each explorer, and it’s the explorer’s responsibility to provide this information.
The only fixed limitations that should be defined here in the DAO are height and possibly total size.

So I should vote “make it a canny suggestion” or something else?

2 Likes

Increase the scene limitations to build higher and more detailed.

This proposal is now in status: REJECTED.

Voting Results:

  • Yes 47% 329,959 VP (19 votes)
  • No 0% 0 VP (1 votes)
  • Invalid question/options 53% 371,511 VP (7 votes)
1 Like