For this object I have 2 shaders going on: one for the frame and one for the lenses.
The frame is using the standard AvatarWearables_TX.png to which I didn’t change the filename, so it should use the standard that comes with DCL. This should mean no textures used, right?
For the lenses, I used a simple material without a texture, and only chosen a blend transparency.
Can someone tell me why it comes out that I am using 2 textures?