by 0xb12ba0b2dc9d9811a7e3b1f76b3f8318bcb58f20
Should the following Tier 5: up to $120,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?
Abstract
8MetaBalls - is a P2E Billiard Game located at 117, -27 on 3*5 Estate. Users can play arcade or PVC mode, earn in-game currency like balls, chips and change it for NFTs. Ball Cards & Wearables grants access to different game mechanics. Cues NFT have an in-game utility like hit power, angle of fine-tuning, etc.
Links
Grant size
120,000 USD
Beneficiary address
0xb12Ba0B2dc9D9811A7E3B1F76B3f8318BcB58f20
Description
What have been done:
- Four months of development with two months of public beta-test included
- The fully worked game with user experience.
- A few types of the game. Arcade mode with >1000 levels & PVC mode
- In-Game economic. A few types of reward/redeem
- In-Game cue shop, cards-shop. Three types of payments(by in-game currency, in MANA by metatransaction, OpenSea)
- In-Game NFTs. Collectables & with utilities (ball cards, cues, etc)
- Wearables with Utility
- Users retention mechanics(daily rewards, leader of the day, leaderboards, etc)
Achievements since the beta test was started:
- More than 10 000 users visit the game
- More than 2000 WAU
- More than 100 000 games played
- More than 1000 NFT holders
- More than $1500 in-game income over the beta test period
- Always staying at TOP Places in DCL for the last two months.
Technical stuff
- Colyseus Framework + MongoDB for backend
- A few servers for serve game mechanics, economic logic, distributing in-game NFTs (gasless for users).
- Advanced logging system on graylog + errors handling via Sentry for backend and frontend
- Analytics dashboard for game-metrics, such as WAU, DAU, registered users, game played, win/loss ratio, game types slices, currency and chips reward/redeems, etc.
- ERC 1155 Tokens for in-game mechanics
- Contracts and Frontend for exchanging in-game NFTs
- First steps to the anti-bots system.
Specification
Roadmap (briefly)
1. Multiplayer mode between users.
- Ability to create/join P2P games
- Ability to reserve game for specific players
- Live stream translation of important games and tournaments.
2. Tournaments and Pool Clubs
- Weekly $prize tournaments between users
- Pool Clubs - groups of players to compete with each other
- Pool Clubs Tournaments
3. InGame NFT, Wearables, Game Mechanics:
- Add more NFT with an in-game utility which improves game mechanics such as cue chalk, gloves, etc
- Loot Boxes with game resources & NFTs
- Daily tasks for additional rewards
4. Betting
- Ability to bet in MANA on the tournaments or individual games(through smart contract). For all players, clubs, and viewers
5. 3D Modeling
- Creating a new pool building exterior & interior
- Creating a new set of pool tables with higher quality
- Creating a new set of game rooms with higher quality
- Shop for in-game NFTs, Loot Boxes, resources.
- Private MetaBallers Space - the space with inclusive access for players.
- Creating pool buildings for specific parcels sizes(11, 12, 2*2) for a franchise (see below)
6. Franchise
- Creating separate pool buildings includes an arcade, PVC, p2p modes, NFT shop. In different sizes (11, 12, 2*2, custom)
- Landowners can place a small version of the game on their lands
- Profit-sharing with landowners.
- Automation publishing and updating.
- The team will provide backend service & marketing support
7. UI
- Creating new UI of the game in union style
- Creating GUI shop for in-game NFTs
8. Code stuff
- Since the game is MVP in the beta test version, there is not a good quality of code
- Refactor the scene & servers code
- Improve the specific parts of the system
- Fix known bugs
- Scene optimization (images/materials sprites, models optimization, etc).
9. Game Center
-
An MVP version of an additional game (not a pool)
-
Combining economies with the existing pool game
-
Re-organization to Game Center with more than one game under union economic
10. Website/Frontend
- Create a website for the game
- Create Docs section
- Frontend for franchise
- Frontend for game mechanics which we can’t do in-world due to limitations of the engine.
11. Game Analytics
- Continue to develop game analytics
Personnel
The Team
- Tony - Co-Founder, Core Dev (full-time)
- Vitally - Co-Founder, Operation, Game Design (full-time)
- Alex - 3D Modeller (full-time)
- Vite - Senior TS Dev (part-time, ready to join for full-time)
- Alex - Marketing, Game Economic, Collabs, Community (ready to join for full-time)
- Jesica - 3D Modeller (part-time)
- Helen - web designer (part-time)
- We are also planning to onboard two more devs. Already have candidates.
Spendings
We are looking for accruing $120 000 under tier 4. Almost all the spending is a salary for our team to be able to work full-time on the project and onboard a few new members to the team. It will help us build the game and prepare for the next level of development.
Roadmap and milestones
Millestones
- Q2 2022 - Multiplayer, Pool Clubs, Tournaments, Betting
- Q3 2022 - Franchise, Game Center with the additional game.
UI improving, new models, in-game NFTs, etc will be delivered continuously for all periods.