by 0x2e09a10eaace1ef3a66fbf6f1f782c8c0cb8c942 (Armadillo)
Should the following Tier 5: up to $120,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?
Dungeons and Dragons is a game loved worldwide and personally by our development team. To play it, you don’t need to have special skills; you can be an adult or a child, which means that there’s a considerable amount of potential players. Playing D&D is captivating. Furthermore, it is no less intriguing to watch others play it, which means that the game can have great success on platforms such as Twitch, YouTube, etc. It means a tremendous advertisement for Decentraland that will bring a lot of new users, and new users equal the advancement of Decentraland.
The name of our organization is CEN. Link to our website https://cenmodels.com
Each member of our team has been working in game development for many years. We sincerely love games and our work. A year ago, we started to see the potential in Decentraland. We studied the specifics of Decentraland and spent thousands of hours at work. And now, when we know we can create high-quality content, we turn to DAO, to people who believe in the success of Decentraland as much as we do and who, like us, want to participate in its development. We know it is only the beginning of our great journey in improving the Decentraland.
We believe that the main thing missing in Decentraland is the reasons for an ordinary user rather than an investor to join Decentraland. The main goal of our game is to become such a reason and thereby attract a large number of new users to Decentraland, which will entail its advancement.
The game we want to create will be inspired by Dungeons and Dragons but won’t be a 100% copy of it. We decided to simplify some mechanics for several reasons:
- Specifics of computer games.
- Limitations of Decentraland.
- Rules that are easy to understand. Even if you didn’t play games like D&D before.
Examples of different game mechanics:
A session in D&D lasts on average 2-3 hours; in our game, we want to reduce the time of one session to 40-60 minutes.
An AI (Artificial Intelligence) will perform the role of the gamemaster (host), so players will have a limited number of action options in a given situation.
Players will choose one of the proposed characters rather than creating them themselves.
Expenditure of funds:
Purchasing a 2x3 land to place the game on it. To date, the cheapest 2x3 plots are in this price range. People who have made content for Decentraland or have some knowledge about Builder know that acceptable values for triangles, materials, textures, and so on depend on the number of adjacent sections. The 2x3 plot is the minimum size to make beautiful and diverse models of characters, scenery, effects, and other things. (22 000 - 30 000$)
Programmer’s salary. A programmer is one of the most important specialists in game development. (16 000 - 18 000$)
The salary of two 3d artists. Our modelers face a difficult task. They need to meet the scene’s limitations but, at the same time, make a lot of diverse, maximally optimized models. (14 000 - 16 000$)
Game designer’s salary. The game designer will have to think through all the game mechanics and assemble them into a single whole. (8000 - 10 000$)
Gamemaster’s salary. As I said before, our team is big fans of D&D, but we decided to call a professional for the role of the gamemaster. The gamemaster will create 2 intriguing game scenarios with many ramifications and a variety of game passing. They will come up with characters, their personalities, the world and the laws by which they live, and much more. (4000 - 5000$)
Artist’s salary. The artist will draw hero cards, interfaces, backgrounds, and so on. (3000 - 4000$)
Sound designer’s salary. Audio is a crucial component of the atmosphere for better immersion. (3000 - 4000$)
Other expenses. Various services, servers, etc. (5 000$)
Marketing. We will cover this amount using our own funds. We need to make a statement! (10 000 - 12 000$)
First, the gamemaster and the game designer will create the game’s foundation. They’ll decide which mechanics to replicate from D&D, which to change, and which to add. They’ll develop 2 adventure scenarios and think through all the dialogues, the variability of actions, characters, etc.
Then they split into two teams:
- The gamemaster will start working with an artist, a sound designer, and one of the 3d artists. This team will be responsible for the lore of the game, its appearance, and its sound.
- The game designer will work with a programmer and a second 3d artist. Their main task will be to make gameplay and smart objects.
Even though they’ll divide into two other teams, both groups will work closely to ensure that all aspects of the game are compatible.
How we see the final result (in short):
Each player (3-5 players in total in one session) is given random characters. Each character has characteristics (strength, charisma, etc.), specific items in the inventory (crossbow, potion, etc.), and other differences. The characters get into some situations and receive a task. For example, players start their journey in a tavern, and they need to find a villager who is a werewolf. The main gameplay will lay in the fact that players will choose options for actions (“Inspect the tavern,” “Approach the tavern and start talking to him”…). Some actions’ success gets determined by a dice roll. For example, in “Strike a stealthy attack at a robber,” - you need to roll a dice to test your dexterity. The required number for success is, for example, 10; you roll the dice, if <10 falls out - you missed, >10 - you hit. In total, the player will change up to 5 locations during the game. The game ends when the players have completed the task, failed it, or when all the players’ characters have died.
For a complete understanding, check out D&D if you don’t know what kind of game it is.
Due to the variability, the game has great replay value. Play as another character, take other companions to your team, and the game outcome will be completely different. We also plan to release new scripts regularly.
- Programmer. More than 6 years in game development. A person who worked on creating websites, mobile applications, and computer games.
- 3d artists. Specialists in 3D modeling of low-poly objects.
- Game designer. Almost 12 years in the profession, the ideological inspirer of the project.
- Gamemaster. A professional board game player.
- The artist. Art college student.
- Sound designer. A person with great listening skills.
Roadmap and milestones
- Prototypes of the main game mechanics (action selection, dice roll, etc.).
- Adventure scenarios, lore study.
- Concepts of characters, locations, and other things.
- Rough 3D models (characters, objects, etc.).
- Purchasing a plot for the game.
- Alpha version of the game.
- Development of all game mechanics.
- All 3D models (scenery, effects, etc.).
- Images (player cards, location backgrounds, etc.).
- Audio (virtual gamemaster voice acting, sounds of objects, etc.).
- Beta version of the game.
- Final adjustments.
- Publishing the game.
- Marketing (payment to Twitch and YouTube channels, inviting famous bloggers to play our game)
Throughout the work on the project, we will regularly send reports.
If you have any questions – ask! We will be happy to answer them
Vote on this proposal on the Decentraland DAO