by 0x41eb5f82af60873b3c14fedb898a1712f5c35366 (theankou)
Should the following $25,000 grant in the Documentation category be approved?
Abstract
Advanced Documentation - new section in official Content Creators documentation.
This section will contain basic to complex in-depth guidelines related to assets, scenes, wearables, animations, npc creation for Decentraland.
Grant size
25,000 USD in DAI
Project duration
8 months
Beneficiary address
0x41eb5F82af60873b3C14fEDB898A1712f5c35366
Email address
Description
Advanced Documentation idea was part of my previous Decentraland Creators Community proposal that was a huge project with expectations, solutions, and high budget, that, sadly, was declined by community by voting.
As mentioned in Decentraland Creators Community proposal, current state of Content Creators documentation related to wearables and assets creation leaves much to be desired.
I will create and fill Advanced Documentation section with structured content related to modelling, baking, texturing, weight painting, and all the other complex steps related to stylized Wearables and Environment object creation pipeline.
I know that Malloy, even with huge delays, do great job on Feeka Café - Wearable Asset Pipeline Tutorial Series that was planned to enhance documentation too.
But I do believe, that my “Advanced Documentation” cover more aspects regards assets creation proccess, more in-depth, techincal information. Scene Creation, Animations, Wearables, Particles, Emotes, Different Workflows and Approaches, different Software. As well as free to use Assets, Addons, Scripts, Wearables, Animations that will be created during process of writing documentation.
Content that I will do is written in Roadmaps and Milestones. I will provide more content than it’s written in Roadmaps and Milestones (characters limitation). For example, in process of creating wearables for guidelines, i’m also planning to do free to use base wearables assets library, with stylized textures and great details, the real high quality assets, that users will be able to use for their purposes. I have many ideas that I wish to implement in Advanced Documentation.
Roadmap and milestones
This is list of content that i will create for Advanced Documentation section.
Stylized Assets Pipeline:
- Link to All Source Files (addons, project files, scripts, …)
Articles:
- Stable Diffusion: Generate Concept (basics, prompts, lora, settings, controlnet, …)
- Blender: Draft your Base Mesh (basics, how to select good primitives, …)
- Blender: Base Mesh to High-Poly (Folds, Lines, Pockets, …)
- Blender: Don’t waste your time on Retopology (Base Mesh to Subdiv/Multires workflow explanation, …)
- Blender: High-Poly to prepared Low Poly (perfect low poly for perfect bakes, common issues, …)
- RizomUV: Unwrap Perfect UV (texel density, padding, alignment, udims, overlaps, …)
- Marmoset: Bake Perfect Maps (settings, baking process, common mistakes, …)
- Adobe Substance Painter: Stylized Textures (best workflow, generators, masks, filters, stylized material, baked lights, baked metal, …)
- Adobe Substance Designer: Stylized Tiled Textures (basic tiled seamless textures, …)
- Blender: Adjust Low Poly to Match Limitations (how to reduce triangle count, technical information and other things that you should know before publishing model, …)
- Blender: Weight Perfect Paint (addons, common issues, workflow for perfect results, …)
- Blender: Dont waste your time on Mixamo (explanations why it’s useless, …)
- Blender: Rigify (rig your beauty character just in few steps, technical issues, …)
- Blender: Unique Animations (basic animations workflow, …)
- Adobe Photoshop: Beauty Thumbnails (some photoshop basics, rules, …):
Asset creation process with explanations and with recorded video timelapses:
- Stylized Asset (basic asset creation from guidelines, …)
- Stylized Wearable (Base Wearables Collection, …)
- Stylized NPC (NPC made from scratch, Rigify Rigged, Animated, …)
- Stylized Hair (addons, retopology, bake, common mistakes, …)
- Stylized Scene (process of scene creation, gltf + textures, …)
There will be more.