Author: 0x8958bdbeeeeb1a0e3eeec3306e7fc07ca3edd7d8
Update Status: On Time
Project Health: On Track
Introduction
Hey DCL Community, happy to be back with an update regarding what has been completed in May!
Overview:
- Round #4 Preparation / Launch / Hiring / Project development
- Round #5 Preparation
- Round #6 Preparation
- Marketing Events based on community productions (Creator Parties)
Highlights
According to the new timeline established with the GSS, we are currently working on a 1M / Round pace, with the goal of being fully completed with the entire project by August 1st. In order to achieve that, we have (1) already pre-launched Round #4 and were working with creators on the different deliverables during May. Now, we will (2) launch both rounds #5 & #6 simultaneously, in order to give creators enough time and not press them while staying on track with our goals.
- Round #4 - Natureโs Elegy was in full swing! We were pleased to welcome 11 new creators within this rounds initiative in order to create new scenes for the DCL Community.
Within those projects, you will find a wide variation of builds that aim to showcase the beauty of nature, this goes from raw environmental builds, to conceptual, to miniature visuals of the animal worlds. There is something for everyone!
The Round #4 (Natureโs Elegy) files have been finalized and collected in our repo, you can find them here: Creativity_Growth_Grant_Decentraland/Round #4 - Nature's Elegy at main ยท SandstormDCL/Creativity_Growth_Grant_Decentraland ยท GitHub
Small note: certain files will / may change in the coming weeks as we optimize them and include the full SDK7 scenes (see blockers). With currently shared files, you should have access to the core content produced.
- We have launched a new initiative in partnership with Tangpoko, that we call โcreator partiesโ. This is our mockup showcasing whatโs possible to achieve with creations made within this grant.
Some content samples:
May 23 party:
May 30 party: x.com
- We are additionally optimizing some additional files so they can fit within the github repo. This was especially necessary & noticed when we worked on the different creator parties, optimizing the space for further content productions. Unfortunately, more often than not, files are better managed outside of github, allowing for larger file sizes and less strict file management. We will push onto the github the updated scenes based on the adjustments we made on top of the core scenes produced in the rounds. That way, if somebody wants to create a party using those updated scenes, they can anytime!
Blockers
Since we have the aim to onboard new creators within DCL, most have had issues navigating SDK7 and the current editor.
We will allocate budget to a development team in order to help us clean up past files + support newly onboarded creators in order to streamline the process (you may see changes in the github repo of past rounds as a result).
Next steps
By the 31st of May, we will:
- Launch both Rounds #5 & 6 on our marketplace
- Do content marketing for Round #5
- Start reviewing applicants
In June:
- Creator payouts for Round #4
- Hiring & Production of Round #5
- (Maybe) Hiring & Production of a part of Round #6
- Onboarding of a dev team to review past deliverables & optimize files
- More creator parties (once a week)
- BD to explore further opportunities for creators who participated in the initiative
Additional notes and links
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Open sourcing / Creative commons - licensing research document: Recap - Open source licensing research - Google Docs
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Document explaining how to open source: How to Open Source 3D assets / Code - Google Docs
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Project Round - Drafting document: DCL Grant - Project Rounds, drafting: - Google Docs
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PROGRESS Spreadsheet - tracking individual project progress & sandstorm tasks: Creativity & Growth grant - PROGRESS SHEET - Google Sheets