Protean Collection #1
Wearables
Sword of Ether Flame
- Description: My first wearable ! Price discovery, open for bidding
- Rarity: legendary
- Category: earring
External Image
Link to editor
Sword of Ether Flame
hey i will check this now
Nice, thanks !
I don’t know why it says there are 4 textures
Hey, a few points.
Could make the category hand category and reduce tris to 1500
the weighting on the blade needs some attention too as it is stretching
check there are no unused materials and textures. If there are no unused and only 2 of each then make sure you join all the part into one object to make the engine read it as 2.
Thanks!
You mean the flames are stretching ? Aye, that is the point
The blade is staying the same length though, right ?
I would love to make it a hand category, but I was told it wasn’t allowed to lock the grip, in order to be future-proof for VR
There are no unused materials, when I save to blender and reopen there are only 2 textures, when I export to .glb this Render Output seems to appear
okay let me double check this with the team
make sure its just one object in that case
Ah ! ok
wow can’t send small replies
Nope, those 2 textures keep coming back
Ok I figured it out, the Render Output has nothing to do with this (it shows up after importing a glb to blender).
The Builder (incorrectly) shows 4 textures because in the Shading nodes, for both of the Materials that I am using, I am plugging the 2 textures in both Base Color
and Emission
.
When one Material has only one input, the Builder (still incorrectly) shows that the file has 3 textures, and when each Material has only one input, then the Builder only shows 2 as expected.
If you open the file, you will see that there are indeed only 2 textures in it.
Just to be on the safe side, I uploaded a version with all the parts joined into one.
you are using the same textures for both materials?
I have heard back from the team and the verdict is that for things to be future proof for vr then the hands cannot be static and need to be weighted to the fingers
I am using a different texture in each material, but for each material, the texture is plugged into both Base Color and Emissive at the same time.
I created a bug report on the intercom
page for this.
Edit: oh wow, haha ! So many details to keep track of everywhere, I completely forgot I actually intended to have the 2 different textures on one of the materials. Somehow that got lost in some of my Undo operations >_<
I just updated the intended version. I thought I remembered it looking much nicer. Have a look at what it’s like now !
So I thought swords were made earring
just for this reason, to be able to lock the grip when VR comes around…
I don’t understand why swords haven’t been made hands_wear
so far, then !
What are the chances of this being appealed ? Swords look decidedly weird without a grip.
As a VR user, I have no problem when an experience locks my grip when I pick up a sword.
In fact, I would have a problem if it didn’t…
Ok ! I uploaded a version with the hand not locked, it actually doesn’t look as bad as I feared it would.
But still it would look better if it could be oriented more towards the front.
And so I wonder… in the Preview In Editor, the option to show the Cylinder makes it look like the sword actually could take up more space in the front than the picture in https://docs.decentraland.org/images/wearables-and-emotes/creating-wearables/13_max_depth.png would suggest. Might this be the case ?
you have 3 textures inside the model. join all parts of the sword together as stated previously and only use the bloom and sword text deleting the sword.001 if that is just a duplicate
Yes, I noticed that popping up too ! It showed up after I started doing this again, 2 different textures on the same material, instead of one texture twice on the same material:
. So weird !But I found out what the issue was, I had two material slots on the sword, one remaining from my earlier tinkerings, it stayed there even after Join.
I removed the extra one and now even without Join, this duplicate texture is gone.
But I Joined all the meshes now, no problem.
The Editor still shows 4 textures (even when you saw only 3), but you should be able to confirm that there are indeed now only 2.
I also updated the Thumbnail.
Can this actually be made of the Hand category ? I see the option in the Editor for the other ones, but not this one