by 0x017fbadca2dbc267bb046624f23831662a6fd718 (BPVerse)
Should the following Tier 5: up to $120,000 USD, 6 months vesting (1 month cliff) grant in the Gaming category be approved?
Abstract
At Butterfly Prawn Farm (BPF), we created a unprecedented Free-To-Play (F2P), Play-to-Earn (P2E) farm game, where players, AKA farmers, harvest plants, collect resources and compete in different monthly events for rewards (wearables).
The team envisage an improved BPF with new game mechanics, multiple events and more wearables while keeping it F2P, P2E friendly. With more than 1800 users weekly, a continual trending place in Decentraland (DCL) and a fast growing game, we strive to bring farmers more content, better experience and fun!
Grant size
120,000 USD
Beneficiary address
0x017fBaDCA2Dbc267Bb046624F23831662A6Fd718
Email address
Description
The Butterfly Prawn Farm (BPF) is a newly founded F2P, P2E farm game. BPFâs goal is to boost the community in DCL while giving players a reason to be active. The game allows players, AKA farmers, to harvest crops, collect resources and be rewarded with wearables for their accomplishments. With minimal learning curve, farmers found a reason to log in daily and continue harvesting their crops, making it a daily, social affair for DCL players. Furthermore, BPF continues to host events monthly, rewarding farmers for participating and ascending the leaderboard.
Initially started as a pet project by a single developer, the team quickly expanded into a team of 5 due to high traction and interest from the community. As we progressively improved the game features and mechanics, it requires dedication from the team to ideate and solve complex and challenging problems. The team extensively did pro-bono work for all wearables, events, development, server cost, 3D modelling and design efforts. Therefore, we seek funding from the community, as it would be difficult to continue self-funding and dedicating ourselves to BPF, without the necessary support we hoped for in our expansion plan. The team strongly believes that with the funding and support, BPF will bring more entertainment and value add to the community.
Individual Experience:
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Solutions Architect: Solutions Architect with 12 years of experience in architecting, designing solutions and software development. He specialized in Human Machine Interface while acting as a consultant for various large scale software projects. He handled projects valued at over $30 Million, which he oversees end-to-end development. He also successfully delivered and operationalised software applications.
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Business Development Manager: Product Owner with 4 years of experience in software development and product management. His experience includes managing stakeholders requirements, operations & tech integration and system architecting. He successfully delivered software applications of over $20 million and completed multiple Software Development Life Cycle (SDLC) with deployment and releases.
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Lead Full Stack Software Developer #1: Lead Software Developer with 4 years of experience in software development and full SDLC. He oversees software applications, particularly in frontend, backend and deployment. In addition, he actively coached developers on complex technical challenges. He graduated with a Bachelor in Electrical Engineer, First Class Honours.
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Lead Full Stack Software Developer #2: Lead Software Developer with 4 years of experience in software development, specializing in front-end development. His experience includes drones development, web and java applications. As a lead, he often front technical discussions while offering professional advice in data structures, algorithm design and complexity analysis.
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Ops & Tech Support: A Marine Chief Engineer with over 10 years of sailing and engineering experience, in charge of operating and maintaining multi-million dollar shipping vessels.
As a marine engineer and institute of higher education senior lecturer, he spends his time actively imparting knowledge while playing grinding games during down time.
Specification
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Overall gameplay and server improvements. Server redundancy, improvements and database backup. Airdrops are scheduled and latency is lowered. User Interface (UI) revamp to improve the overall outlook of the farm. Improvement to facilitate better User Experience (UX). To do this, we design and develop UI while incorporating Design Innovation techniques to improve the overall gameplay. While the team improves the gameplay, we are actively looking to improve the shop functions, UI and UX as well. Farmers will be surprised with a new shop interface that improves their overall experience.
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New plants and plant drops. With the development of new plants, farmers can plant different plants to gain in-game currency (BPF coins) and exchange for wearables. Farmers can also look forward to receiving in-game materials from the plants in the near future!
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Crafting. With the development of the crafting feature, farmers can expect to combine in-game materials and currency to get wearables and unique in-game items. These wearables and items could provide specific bonuses to events and plants!
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New Animals. After achieving funds, our designer and developers will work in tandem to design and develop unique animals for players to enjoy and catch. Farmers can anticipate new animals they have never seen before!
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New wearables. These wearables give bonuses in-game, which encourages farmers to farm and acquire them. As we would engage designers, farmers can look forward to wearables of different styles, collections and appearances. Through our funding, we intend to launch multiple wearables every month to boost farmersâ experience, goals and gameplay in BPF.
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Monthly events and rewards. Apart from the main objective of P2E, our team aims to give back and engage the community regularly by providing a different avenue to participate in the farm. Monthly events will be unique and farmers can experience different gameplay to enhance their experience. Examples are the âClimb the Beanstalkâ event to reach the floating cloud platform and âChasing the Animalâ event with a Magic Flute summoning many animals at once! Rewards are given to hardworking farmers who reached the top of the leaderboards. Farmers can purchase wearables in-game (via in-game currency or MANA) when they participate in such events to gain specific boosts to their stats! These events are proprietary ideas that the team had conceptualized to make BPF a more enjoyable game for everyone.
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Development of Cloud. For farmers who have reached the floating cloud platform using the beanstalk, there are plans to further develop new and exciting features on the cloud platform. Stay tuned for more!
Personnel
The team consists of 5 team members that complement each other in a vast set of skills and experience. Our collaborative experience includes, full-stack software deployment, product design and product management. At the same time, we are actively recruiting for team players with different skill sets to join our family!
Experience aside, weâre a group of game enthusiasts! Even with our full-time jobs, we have been actively developing and deploying new features in BPF frequently, and we aim to serve and attract the DCL community better, through never-seen-before, events, gameplay and wearables!
Our team is committed to delivering the best we can for the DCL community. As we engage our industrial experience, the team partakes in agile development using SCRUM, where we have meetings (daily stand-up and fortnightly sprints) to keep track of development progress and ideate on new ideas.
We aim to expand the team further with the expertise stated below:
1 x Solutions Architect
2 x Full Stack Developer
1 x Business Development Manager
1 x 3D Environment Artist
1 x Social Media Manager
1 x Ops & Tech Support
Funds breakdown:
Software development: 70k. Of which, backend development will be allocated 35k, while web development will be allocated 35k.
Modelling, graphics and design: 20k
Operations, maintenance and social media (Twitter, discord): 25k. This includes social media premium subscriptions, server costs and wearables listing fees.
Marketing: 5k
Roadmap and milestones
Before receiving funds:
The team developed the baseline for BPF with basic features (harvesting plants and catching of animals). The team developed new mechanisms such as new plant designs and types, additional plots for planting based on a level system, beanstalk, cloud platform, and walking, running and flying animals. The team also launched monthly events such as Climb the Beanstalk and Chasing the Animals. The events include mini-games such as Magic Flute summoning many animals at once. Currently, the team had published 9 wearables with different utilities.
On maintainability, the team fixed bugs promptly that was transparent and visible to farmers. The team embarked on a support channel in discord, to assign moderators to personally help players with technical difficulties. The functionality of gameplay was also improved via leaderboard and shop upgrades.
Receiving funds:
Refer to specifications for in-depth breakdown.
Ongoing development throughout 6 months:
- Overall gameplay and server improvements
- New wearables
- New plants and plant drops
- New animals
- Monthly events and rewards
Phase 1:
- Crafting
Phase 2:
- Development of Cloud
The team is accountable to the community. There will be monthly updates via social media platforms and active engagement with the community. Suggestions, bugs reporting and discussions are taken seriously and the team looks to implement practical and favorable ideas.