by 0x247e0896706bb09245549e476257a0a1129db418 (LordLike)
Should the problem/opportunity outlined be refined and taken to the next level?
Problem Statement
Decentraland lacks a DAO-owned entertainment space that could serve as a reliable revenue source for the Community and the DAO.
Given the rising popularity of virtual gaming, gambling, and interactive entertainment, including those in the metaverse, the absence of such a platform represents a missed opportunity.
This initiative proposes the establishment of a DAO-owned gaming and online gambling space.
This space would offer a variety of interactive activities, potentially including card games and a casino, and serve as a consistent revenue stream, adding strategic value to the DAO.
As this would be DAO-owned, all profits would be redirected into the DAO and distributed among members for their participation, ensuring continuous economic benefits for the entire Decentraland Community and securing the DAO’s financial sustainability.
Proposed Solution
The proposed space will act as a social hub for members, providing a variety of amusement options and interaction opportunities. This will enhance user engagement with Decentraland, attract new users, and provide opportunities for the Community to participate and earn rewards.
To execute this initiative, the DAO will need a diverse team of professionals with expertise in areas such as software and blockchain development, game design, economics, smart contract programming, product management, and legal consulting.
This team will be tasked with developing interactive games and activities, managing and maintaining the project, as well as formulating marketing and financial strategies for both the short and long term to attract users and generate revenue.
The primary deliverables will include the design, development, and deployment of the platform, complete with a variety of games (cards, etc.) and potentially a casino.
The project will also involve creating user manuals, technical and legal documentation, and a comprehensive marketing and financial strategy to attract users to these new services.
It is mandatory to provide a detailed plan outlining the revenue generation mechanism, its distribution to benefit the DAO, and the reward system for Community participation.
Target Audience/Customer Base
The intended users of the proposed solution are diverse Community members. This includes, but is not limited to, gamers, streamers, content and wearable creators, DAO voters and delegates, developers, blockchain enthusiasts, and crypto-traders.
These users require an easy-to-use, decentralized entertainment portal, a transparent system of operations (game mechanics), and fair rewards programs to participate in building the Decentraland virtual economy and spend time in an engaging and interesting manner.
Why is this relevant now?
Building and maintaining a Decentraland DAO-Owned Gaming and online Gambling Space will benefit both the DAO and Decentraland by:
- Attracting a new user base
- Ensuring long-term financial sustainability for the DAO
- Distributing participation rewards to Community members
- Stimulating the growth of the DCL virtual economy
The project will be entirely DAO-governed, reinforcing the principle of Community ownership and ensuring all generated revenue is reallocated into the DAO.