Author: 0xed0e0cb94f60f72ec94bef848f5df4cbd365af1d
Update Status: On Time
Project Health: On Track
Introduction
We are excited to bring you the latest update on our game project, highlighting the significant strides we’ve made in the visuals of the game, basically opmtimalising the project and started our journey to convert the game to SDK7 & even started to write the lore of the game.
Highlights
This month we made significat progress in the visuals of the game, boosting the quality!
Visuals:
- We re- textured the entire map.
- We build + animated the battle portal.
- We have created over 8 props in the map.
- We created & animated a total of 4 NPCs. ( Mambo, Isadora, Aether & Nero )
- We reworked the entire UI.
- We removed/fixed all the spot where you could possibly get stuck.
- We removed some unnessecary collisions.
- We added informational interface/ui + button.
- We added new icons & inventory.
- We removed particles and changed it with resources. ( Fish, Ashes, Dandelions & Wood )
- We added indicators/labels and reworked timers above the functions ingame.
- We created seperate artistic icons for the NPCs giving them a nice look.
- Reworked the clue of the Parkour making it more easy to find solve the pattern.
We also started to work on the SDK7 conversion, we are worked on getting the
We have converted from SDK6 to SDK7 the following at this point:
- The skill (gems) to select your skills before going to battle
- The Battle generator has been converted
- The Battle AI has been converted
- The Battle Rewards has been converted
- The UI has been converted
- The Pickupables and Harvestables have been converted (resources/essences)
- The Connection with the Database and Socket server has been converted
- The Highscoreboard has been converted
- The loading of our (dynamic) world has been converted
- The graves has been converted
Blockers
After the Revocation Comittee came with a new arrangement, everything went smoothly and we are glad that we can work on the project again.
We were supposed to release the first batch wearables on October first but due to the pause on our contract we had to change it to November 1st.
- Water Battle Outfit
- Fire Battle Outfit
- Air Battle Outfit
- Earth Battle Outfit
Next steps
The next steps for Duel Arena are to finish and wrap- up the last bit of development and make sure everything is working and operational as much as we can.
What is planned for next month:
- Finishing the SDK7 Conversion of what is left:
- Migrating PvP battles and make sure you can battle others.
- Migrate the Battle Logs. (so we can kick cheaters, or generate battle reports/replays in the future)
- Migrating the battle Animations/Sounds.
- Testing, Bug fixes, Stability & tweaking small features.
Adding in extra (after migration is complete):
- Implementing & Adding lore to the game.
- Add randomized biomes and battle layouts for when fighting
- Add elemental spots on the battlefield to boost or debuff your skills
- Give some wearables the utility to boost the stats of the player during battle
- NPC’s with animations and models to help guide you.
- More decoration/prop models
Additional notes and links
We have added Images on our imgur here:
Some 2D images, Icons, UI + Labels
Mambo Chicat:
NPC Isadora Nightshade
NPC Nero Kara:
NPC Aether Samage:
Renewed World Map: