Author: 0xed0e0cb94f60f72ec94bef848f5df4cbd365af1d
Update Status: On Time
Project Health: On Track
Introduction
We are excited to bring you the latest update on our game project, highlighting the significant strides we’ve made in expanding gameplay options and implementing a rewarding system. This month’s focus has been on introducing the Water Element and enhancing the player experience with rewards. Here’s a breakdown of our recent accomplishments:
Highlights
New Water Element Skills:
Our game now features a set of 8 Water Element skills, designed to provide players with exciting new strategies and abilities. These skills are as follows:
Water Regen: Empowers players to heal themselves by 20%+, promoting sustainability in battles.
Cost: 5 Energy /
Cooldown: 3 turns /
Area: Self buff /
Duration: -
Water Cannon: Deals 10% damage to the enemy, extending your reach to four tiles.
Cost: 5 Energy /
Cooldown: 2 turns /
Area: 4 Tiles reach /
Duration: -
Tsunami: Unleashes a devastating wave, damaging the enemy by 10% across the entire battlefield.
Cost: 5 Energy /
Cooldown: 3 turns /
Area: Everywhere /
Duration: -
Ice Barrage: Freezes your opponent, causing them to be stunned for 2 turns.
Cost: 5 Energy /
Cooldown: 4 turns /
Area: 2 Tiles Reach /
Duration: 2 Turns
Icicle Arrow: Deals 5% damage over time to the enemy, chipping away at their health.
Cost: 10 Energy /
Cooldown: 4 turns /
Area: Everywhere /
Duration: 4 turns
Sharp Water: Inflicts 25% damage on the enemy but comes at the cost of reducing your own damage by 20% for four rounds.
Cost: 5 Energy /
Cooldown: 1 turn /
Area: 1 tile reach /
Duration: 4 rounds
Water Blast: Delivers 10% damage to the enemy while simultaneously healing the player by 5%.
Cost: 5 Energy /
Cooldown: 1 turn /
Area: Self buff + 4 tiles reach /
Duration: -
Water Prison: Immobilizes enemies and drains 5% of their health for 3 rounds.
Cost: 5 Energy /
Cooldown: 3 turns /
Area: 3 tiles reach /
Duration: 3 rounds
Reward System Implementation:
As part of our ongoing commitment to enhancing the player experience, we have successfully implemented a reward system for battles. This system aims to motivate and engage players further by recognizing their achievements in battles.
Rewarding Players for Winning Battles: Winners of battles will now receive in-game currency as a testament to their performance, in alignment with the grant guidelines.
Rewarding Players for Participating: To encourage participation and persistence, players will also receive a smaller amount of in-game currency for their efforts, even if they do not emerge victorious.
Blockers
We faced no blockers this month.
Next steps
Next Steps:
Game Testing: Our team is actively working on having a good environment to test the game, the 19th of September we want to release a version of the game where we can play & test the game together with the community in the DAO discord.
Parkour: We are in the process of integrating a parkour for players, wherein they will receive daily in-game currency, to expand the game content furter.
Skill Development: Fire Skills: Our next focus is on designing a set of 8 unique skills for the Fire Element, further diversifying the gameplay and offering players more choices to strategize.
Additional notes and links
Our notion link:
For update Images I want to refer you our Discord or the DAO discord channel: