Collection 'Cybermike Jump Jet Dunks' created by CyberMike is ready for review!

Because unhiding hidden items wasnt an option at the time :man_shrugging:
I remember we’ve talked about this in the curators channel and agreed that hiding must make sense but Ill send a message again to get other’s opinion!

These are items placed on the head, hiding other head accessories how is it unnecessary categories? Doesnt compare to feet hiding hair :thinking:

I 100% agree the platform must be fair for all of us. We should have never allowed higher limits for hiding slots to begin with. It’s the entire problem. Especially when the active wearable doesn’t even occupy the hidden slot.

The limits should be set clear and obvious to all of us with no exceptions. There shouldn’t be any secret hidden tricks only certain users really know about. Which clearly gives them an advantage.

We need to rewrite the Docs to be more specific on what is actually allowed. Shoes hiding anything from the head makes no sense at all. A Jumpsuit hiding lower body makes sense. It actually occupies that slot.

Why is it that my jumpsuit only occupies the upper body in world. If I’ve hidden the lower body and the wearable occupies that slot shouldn’t it actually occupy that slot in world. Upper & lower preventing me from duplicating pants and making my avatar heavy.

We should have created a real combination feature rather then a hide feature. Of course it’s to late to go back on this now. Way to many wearables have been approved in this manner. We would have people that can’t wear hats with their sunglasses or shoes with there earrings. lol

Seems to me the only way to fix this problem is to create a whole new collection DCLwearablepoly2.0 Set fixed limits that can’t be exceeded. Create an actual combination feature rather than hide. Instead of just doubling limits based on somebody’s bias or opinion. Of what the rules are. Let’s actually combine slots. And it only allows you to combine if the wearable occupies both slots.

Then we can approve this wearable and move on :upside_down_face:

That’s great that the curators channel agreed @Yannakis. Pity no one in the community was aware of that behind the scenes decision that it is also not posted anywhere. As a result @cybermike’s time has been wasted, and those of us that have invested in his item have been strung along. DCL is VERY absurdly tight on poly count. Once VP is delegated, these limitations will be relaxed a bit for sure. ESPECIALLY since these counts have been broken significantly in the past and still worked fine, even on browser. Until any actual ruling about hiding slots is publicly official, I believe @cybermike’s efforts should be grandfathered in the way all wearables have been approved thus far. I mean, we can deploy scenes well beyond the poly count currently, and DCL runs fine. I know NONE of my scenes would deploy if poly counts were enforced.

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I want to say that while I currently disagree with Yannakis’ position on the publishing of these shoes, I believe Yann is doing his best to act fairly and enforce the rules that have been defined. It is not his fault that DCL has a bad habit of poorly articulating rules and then leaving community members in a weird place to figure it out on their own.

I don’t think anyone here has said anything particularly rude, but I know that if I was Yann and a half dozen people were telling me I was wrong, it would be nice to hear someone acknowledge that my wrongness was coming from a good place :folded_hands:

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You told me if i could get them down a little more, which i did by a few hundred which was very difficult, i really thought they would have been accepted with last version. So i have to apply destructive actions now.. if i remove this back mesh structure freeing up 100 triangles, do you think you could accept it?

Regards

I have that section removed now trying to fill in the back so it doesn’t look bad or have a gaping hole between the emissive materials, tried welding 2 emissive mesh materials at back but looks bad, so trying bring underlying mesh back to fit in between emissive as original outer mesh had been removed

@Yannakis CM_Jump_Jets_A11.glb uploaded

Hey @cybermike unfortunately the rule that still applies to all is 1500 tris not 2200..

Could @Yannakis or anyone here explain to me how THIS wearable passes for an official MVMF drop, but @cybermike’s doesn’t? not only is it WAAAAAAAY over the limitations, there is a huge gap at the waist.

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Hey @Roustan can u please share what the collection is called?

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Because the foundation has at no time ever cared about respecting the rules when it comes to their own actions?

@Roustan @jar0d @Sannin If you guys want a refund let me know, I never touched the eth

nah i want the shoes! LOL

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I also would prefer the shoes, but I guess if the foundation is just going to approve their own shit while leaving the wearable committee to enforce rules for everyone else, we may have to accept defeat.

Super bullshit though

Hey @cybermike would u mind updating the thumbnail so the background on it is transparent so i can go ahead and approve these for ya?

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Wow no way! Will get that done, thank you so much! @Yannakis

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Aaaaay! Let’s GOOOO!

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I changed the display image but when i try to change the representation the screen goes blank. I have tested with other wearables and on another pc, i think the builder has an error

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