Optimizing Scene Performance for High-Polygon Models in Decentraland

Hello

I am working on a custom Decentraland scene that features high-detail 3D models but I’m running into performance issues, especially with FPS drops & slow loading times. :innocent: While Decentraland supports GLTF and GLB models; I’ve noticed that complex models with high polygon counts tend to slow down the experience significantly.

I’ve tried basic optimizations like reducing texture sizes & using LOD (Level of Detail) techniques, but performance still struggles when multiple users are present. :thinking:

Is there a best practice for handling high-polygon assets efficiently? Would breaking the models into smaller chunks help / is there a way to optimize rendering dynamically based on user proximity? :thinking:

Also, does Decentraland have any built-in tools or recommended workflows for reducing performance impact while maintaining visual quality? :thinking: checked Decentraland Documentation Generative AI Training which is also related to this and found it quite informative.

I’d appreciate any advice from developers who have dealt with similar issues. If there’s an official guide on optimizing assets and performance in Decentraland, please share!

Thank you !! :slightly_smiling_face: