[DAO:fe53644] Bring Back Collectible Culture to Decentraland

by 0x23be90335e79d3245615985d91f69814f98a0fab (SWISSVERSE)

Mistakes were made, but it is never too late to correct course.

Decentraland was built during an era when NFTs were deeply connected to scarcity, provenance, ownership, and collectibility. Wearables were part of that culture. Some were rare. Some became historically important. Some were genuinely difficult to obtain.

Over time, that culture weakened as the supply of new wearables continued to expand and the cost of creating new collections became increasingly low.

I believe it is time to consciously bring collectible culture back to Decentraland.

This Pre-Proposal asks whether the community supports exploring a permanent cap on the creation of new L2 wearable collections, while creating a path for future creators to acquire and reuse existing collections.

The idea is simple:

Decentraland already has enough wearable collections. Let us make the existing supply meaningful again.

Future creation would continue. AI-assisted creation would continue. New designs would continue.

The difference would be that creating something new would eventually require acquiring something that already exists.

Existing collections would gain a new purpose. Forgotten collections could become valuable again. Scarcity would gradually return. Ownership of a collection could itself become meaningful.

We cannot undo every decision that brought us here.

We can decide what happens next.

Should Decentraland explore permanently capping new L2 wearable collections and develop a model that allows future creators to acquire and reuse existing collections?

  • Yes. Cap new L2 collections and restore value to existing ones
  • No. Find another way to restore collectible value
  • No. Keep wearables abundant, low-cost, and without collectible value.
  • Invalid question/options

Vote on this proposal on the Decentraland DAO

View this proposal on Snapshot

One point I want to add to the proposal:

AI is about to make wearable creation extremely fast and cheap. If creating and publishing a new wearable becomes easier than buying an existing one, the secondary market will keep losing relevance.

That is the core problem I want to address.

A finite number of collections would eventually make access to creation itself scarce. Existing creators would have something worth keeping, improving, or selling. New creators would enter through the existing supply instead of endlessly expanding it.

Yes, this could eventually create a scarcity crunch. I think that is exactly where collectibility starts to become meaningful again.

It could also encourage people to improve and build around what they already have instead of constantly creating another disposable collection.

I’m sure there are other second-order effects here worth discussing.

This would mean no new wearable creation at all? I see how this would bring value to L1 and L2s, but it would cut out a whole medium of creation/expression/utility from the platform. So i am against limiting.

Also, the potential of smart wearables as in-world apps is too high to pause wearable creation now. In the next year i see smart wearables become the vehicle for global multi parcel experiences. I’ve been waiting for this to happen for years, but we finally are at the point where AI makes building easy and price drop makes experimenting accessible.

This discussion rhymes with the land vs world argument. Worlds destroyed the utility/economy of Land, but it replaced something most people were using as a speculative asset with something that creators could actually afford to buy and build on. Both make good arguments, but one is clearly better for content in decentraland.

I would like to see L2 (and Land) gain some sort of ability that makes them more valuable/collectible over time. But i’m not sure what this is.

Maybe some sort of “recycling” mechanic where you can burn low quality wearables in exchange for marketplace credits? hmmm or something status related, but that’s kind of weak..

1 Like

Thanks for bringing this up. I think a few different things are getting mixed together here, and your reply made me realize some parts of the idea need more explanation.

For me, everything starts with one question: do we want wearables to accrue collectible value over time?

If your main interest is smart wearables as portable functionality across scenes and Worlds, I understand where you’re coming from. You want to build something useful, carry it around, and use it across Decentraland. Scarcity is much less important for that use case, and smart wearables may eventually deserve separate treatment.

What I’m trying to bring back is another part of NFTs that Decentraland has almost completely lost: desirability through scarcity.

Years ago people hunted rare wearables on OpenSea, placed bids, searched for forgotten pieces, compared mint numbers and genuinely enjoyed collecting. That culture is basically gone.

Now add AI and increasingly easy creation. If I can create my own wearable and publish it for $25, why would I buy yours? As creation gets easier, that becomes an increasingly obvious problem. Eventually the secondary market loses much of its purpose.

Your concern about future creators is valid though: if new collections are capped, where does someone who doesn’t already own one get a collection?

I think the short-term answer could be an initial liquidity pool. Before the cap takes effect, perhaps another 100 or 1,000 collections are made available specifically to prevent an immediate crunch while the market adjusts.

At the same time, there are already huge numbers of existing collections that nobody currently wants to buy. Once people realize those collections can potentially be sold to another creator who wants to take them over, repurpose them and build something better, they suddenly have value.

That creates liquidity.

And by the time genuine scarcity starts appearing, you may already own several collections yourself. At that point I suspect you’ll actually be happy that somebody else cannot simply create another thousand collections for almost nothing. You have something scarce that you’ve spent time improving and building around.

It could also change creator behavior in a healthy way. Instead of constantly abandoning old work and creating another collection, there is an incentive to improve what you already have.

The biggest implementation question I see is what happens to already minted wearables.

Imagine a collection is 50% minted, or even completely minted, and its owner decides to sell the collection. What exactly does the new owner get?

Obviously we need to be extremely careful about somebody buying a collection and suddenly changing what existing NFT holders already own. Maybe existing mints remain permanently untouched and only the unused supply can be repurposed. In that case, the amount of remaining mintable supply itself becomes part of the collection’s value.

Or there may be a much more interesting solution where collection history, previous designs, mint numbers, remaining supply, redesigns and ownership changes become attributes people actually collect around.

People love this stuff. Mint #1 versus mint #50, an original version versus a later iteration, a collection with 90% unused capacity versus one with 5%. Those differences can create entire layers of market behavior and value.

The technical limitation around changing things like a published collection’s name also needs a solution. Maybe that requires replacing or migrating something while preserving the finite total. That’s an engineering question.

So I don’t think the issue is simply “will people still be able to create?” They absolutely should.

The deeper question is:

Do we want Decentraland NFTs to become scarce, collectible and desirable assets again, or primarily a cheap mechanism for publishing wearable functionality?

I think both use cases have value. I also think we’ve spent years making creation easier while almost completely losing the collectible side.

That’s the part I’m trying to bring back.

1 Like

That “recycling” idea is actually very close to what I’m proposing. The difference is that I’m not talking about burning individual wearables for credits. I’m proposing recycling the collections themselves.

The total number of collections becomes finite. If you own one you no longer care about, you can eventually put it on the market. Another creator can acquire it and repurpose that existing collection instead of creating collection #50,001.

So wearable creation never stops. What stops is the endless creation of new collection capacity.

That is the entire economic mechanic I’m trying to introduce.

1 Like

Hmmm ok i think i get what you’re saying. Also I’ve never ventured in to the wearable creation side of decentraland myself, so I’m not very informed/qualified to speak on this beyond surface level.

I’ll think about this more, and i hope some of the bigger wearable creators can weigh in on this idea.

1 Like

Thank you for opening the discussion. I appreciate you.

L1 Wearables went through this cycle already and now you want to lock L2’s and create L3’s?

All this nonsense just creates more friction and confusion. L2’s are already cheap and plenty. If someone truly wants to collect wearables they can do so with L1’s as they are limited and locked.

Everyone is coming up with dumb & stupid ideas including banning where the real focus should be attracting new players, user retention and increasing the 30 DAU to 100 or more

hmmm and what are your ideas for attracting more players to the platform?

I sure hope they arent dumb and stupid.

Nothing could be more dumb and stupid than thinking that creating L3 wearables is going to bring in new users.

Jason, can you stop interrupting my community work with this kind of drive-by reaction?

The last thing your community growth project needs is an overinvested OG coming around scaring people away from a discussion before even understanding the proposal. We have been down this road before.

Nobody is talking about L3s. Nobody proposed L3s. You invented that part and then got angry about it.

This is a proposal discussion. Some people are actually engaging with the idea, finding weaknesses, and helping develop it before deciding whether they agree. That is exactly what I want.

If you want to pick fights, you have your usual places for that. You already blocked me and still somehow find your way into my threads, which is fine. You are welcome here. Just stay constructive.

You have a lot of knowledge about Decentraland. I would much rather see you use it to help us arrive at an interesting outcome than bark at people based on a proposal you haven’t understood yet.

Behave, bro. Then stay and argue the idea.

1 Like

I don’t support capping L2 collections. L1 already provides the scarce, historic OG layer, while L2 was created specifically to make wearable creation cheaper and more accessible

I understand the goal of bringing collectible value back to Wearables but I don’t think artificially capping L2 is the answer.

I will only support a framework that uses the existing “L1 Wearables” economy as the scarce foundation for L2 collectibles, for example, L1 wearables could be locked/staked, or potentially burned, to unlock or create limited L2 assets.

That keeps L2 cheap and accessible while connecting its collectible economy to the scarcity and history of L1. That’s a direction I’d be much more interested in exploring than permanently capping L2 collections.

And I am not your “bro.” Don’t tell me what to do or what to say.

1 Like

I think this exchange is actually a useful example of what we need to separate in this discussion.

If L2s become more collectible and valuable, could they compete for some attention with L1s? Of course.

But the reverse does not follow. Keeping L2s permanently cheap and worthless does not somehow make L1s more valuable. It simply preserves the current situation.

And this whole discussion is coming from someone who is actively trying to bring L1 culture back, building an L1 directory, talking about scarcity, and arguing for NFTs to become collectible again across Decentraland.

So defending L1s from this proposal completely misses where the proposal is coming from.

The broader question is whether Decentraland benefits from having more things worth collecting, more reasons to search the secondary market, more scarcity, more provenance, and more assets people actually care about owning.

I think it does.

You can protect the historical importance of L1s while also asking whether L2s deserve an economic life beyond being endlessly reproducible $25 publishing containers. Those ideas can coexist perfectly well.

Anyway, if all of that context somehow escaped you, at minimum try this prompt:

“Help me write a dignified exit after confidently arguing against a proposal I hadn’t understood and then being corrected in public by a smarter and considerably more beautiful community member.”

Nothing says “strong argument” quite like declaring yourself the smarter and considerably more beautiful person in the room :smiling_face_with_sunglasses:

Upgrade your model, bro

NO.

Imagine having such a concept IRL, LMAO.

All for the sake of collection “scarcity”

I just want a pair of undies man.

Underwear isn’t an available slot at the moment. You should probably file an enhancement request. Wrong proposal.

HA! Funny as always..

Don’t forget to post about this on X as well, maybe write a brand new article mocking everyone here again while you’re at it. Your model’s pretty on point with your style