by 0x58754d9b3dbb4ddf5ac3502acb963743b15e6398 (METAGAMEHUB)
Should the following $40,000 grant in the Platform category be approved?
Abstract
This grant proposal seeks funding for further development of DCL-Edit, a visual scene editor for dcl, by THE HUB DAO. Following two rejected grant applications, the scope of the project has been reduced to ensure the delivery of a tool focusing on no-code solutions for DCL creators.
Our primary goal is to democratize the creation process in DCL by providing a solution that is accessible to all. We aim to empower creators, regardless of their technical skills, to create visually appealing and interactive experiences.
By providing a tool that simplifies the creation process, we hope to attract a diverse group of creators to DCL. We believe that by doing so, we can contribute to long term success of DCL.
Grant size
40,000 USD in DAI
Project duration
4 months
Beneficiary address
0x2a9Da28bCbF97A8C008Fd211f5127b860613922D
Email address
camilo.echeverri@thedac.info
Description
DCL-Edit V3 will focus on the following areas:
- A Code-Free UI Editor for empowering non-coders in creating visually appealing and interactive UI experiences (the Decentraland foundation is working on enabling developers to create UI using React code, which is great, but which still requires coding skills)
- Live Model Update: make changes to models visible in real-time without the need to re-import them or reload the scene, which greatly simplifies and accelerates scene building, especially when working in parallel in a larger team.
- Compatibility for different model formats, eliminating the time and effort required for exporting and importing
DCL-Edit V3 will fully support Decentraland SDK7. An update for DCL-Edit V2 to support SDK7 is planned as well.
You can find the specs for all the planned features here.
DCL-Edit will continue to serve as a cornerstone in the Decentraland development environment, offering features comparable to established game engines like Unity and Unreal Engine. The current V2 has a nice set of features that make it one of the best scene editors currently in the market (see a full feature list here).
Additionally, contributions beyond DCL-Edit will continue to be executed, including “Builder of the Month”, bi-weekly coding sessions, and tutorial sessions for creating games in Decentraland. The goal is to foster an attractive environment for expert developers.
The importance of having an editor capable of accommodating professionals and more importantly non-coders cannot be overstated. It is crucial for gaining traction and attracting a diverse user base to the Decentraland platform. We encourage everyone to support us, we love Decentraland and are convinced that DCL-Edit V3 will take DCL to a whole new level.
If you have not tried DCL-Edit yet, try it out here.
Here is a tutorial on how to use it.
Roadmap and milestones
Below are the planned milestones including the planned intermediate releases for each month. More details about each step can be found here.
August 2023 - Version 2.1
- SDK 7 compatibility
- VS Code extension (launch DCL-Edit within VS Studio)
September 2023 - Version 3 Alpha I
- Render like Decentraland client
- New GUI design
October 2023 - Version 3 Alpha II
- Live Model Update and improved modelling workflows
- Scene optimizations
November 2023 - Version 3
- No Code UI Editor
- Text, Buttons, Progress Bars, Images