by 0x55651e399ca32d7e2f44034fb62996937af0bc49 (Ozymandias)
All the tools are available for such a Souvenir Shop to eventually be able to open its doors ! |
- Yeah
- Nope
- Maybe ?
- Invalid question/options
by 0x55651e399ca32d7e2f44034fb62996937af0bc49 (Ozymandias)
All the tools are available for such a Souvenir Shop to eventually be able to open its doors ! |
All the tools are available for that Souvenir Shop to eventually be able to open its doors.
But the DAO must ensure that these tools to get there, which are being put at the disposal of the citizens of Decentraland, are all working as advertised…
A broken SDK is hurting MANA a lot more than the DAO seems to be currently aware.
How many of you know / remember about Dragon Rush ?
Extracted from https://www.sonamine.com/blog/making-a-free-to-play-game-profitable:
The free-to-play games market was $111 billion in 2023.
The most popular ways to monetize F2P games are in-game purchases and ads.
In-game purchases capitalize on the willingness of players to make many small purchases to enhance their gameplay instead of one big purchase to access a game.
Freemium upgrades and subscriptions are also common ways to monetize. With these models, players can enhance their gameplay experience by purchasing a one-time upgrade or recurring subscription that offers premium features, such as providing access to exclusive areas, grinding speed-ups, etc.
Options include:
Continuously offer new content and features so that players don’t get bored. Use live ops services to create a steady stream of time-limited events to keep players logging in regularly.
While monetization is important, don’t lose sight of why players play your game. Make the user experience as fun as possible !
You are not being clear here. Both SDK6 and SDK7 are capable of such souvenir shop, like you said. Go on, create some wearables or items, create a nice shop asset, write the code to buy items from your scene and you’re done.
Do you imply WonderZone should finally finish their scene? I don’t think this is the right place for that.
Can one make money just with a scene in Decentraland ?
This proposal is now in status: REJECTED.
Voting Results:
Indeed, allow me to clarify.
I have encountered many an unfinished scene in my journeys in Decentraland.
There will never be 100% completion rates… but the incompleteness I have seen is systemic.
If this, and the many other souvenir shops that could be present across the LAND, have never reached the point where opening the doors made sense…
it is because the tools to get there are actually broken !
From my own personal scene-creation experience, I can say that fixing the SDK6 and SDK7 should by considered by the DAO as being the highest priority ever.
I’ve heard you say that the SDK needs to be fixed a lot, but I don’t think I’ve gotten much specifics on what you think is broken. Is it the crypto utils library used for sending MANA?
I noticed an event listener that wasn’t working as expected in the past and brought it to the attention of the SDK team, so I recognize it’s true that some things could be broken. But saying “the SDK is broken” is a little to vague to be helpful, I think. The team would need more specifics to act upon.
This is because I am well-aware that issues that are reported to the Foundation go largely unanswered.
I will first complete the launch of a Jira server where the community can properly manage the enumeration of these issues via the DAO.
Then the Foundation team can base their work on that if they wish.
The DAO collective is truly the Product Owner
of whatever software manifests the Decentraland Experience, even if it is the Foundation which owns the IP for the Explorer client that is currently the most in use for this.
scrum.org article on Product Owner
A Product Owner is not a legal owner, mind you !