The blender file is a proof of transparency regarding the development process, precisely by seeing the limitations and requirements of using the blender file, that’s how we decided to create the app.
- The avatar had an adaptation process, the default mesh is not compatible, we had to bake and create new materials using vertex painting.
- We created the 52 blendshapes manually to make it compatible with ARkit.
- We precisely used the OSC protocol to be compatible with the blender interface (OSC was the only open source tool we used in the process).
- The file has a camera rig to be able to control the focal length, focal point and tracking only using emptys in a simple way.
- Through collections we can change the background with a click. We have a setup in the environment node that allows us to have a green background without affecting the lighting of the scene.
Can you tell me which free plugin can do this in 5 minutes?
I don’t understand your position with the last argument, seriously, basically making it web 3 is the main advantage, not just talking about the app, but in general, the land, the dcl names, the wearables, could work without web 3, in fact decentraland partly does, at 8:13 of the AMA https://www.youtube.com/watch?v=kD3X4wm3fiE&t=1030s they explain how Decentraland works in a technical sense (the centralized part and the web part 3) also it is proposed to use the SDK as an “open standard” under your argument, someone could make a fork and have a version of decentraland with all the wearables for example, even so doing that would lose all meaning, I mean?
If you are in some contact with the community of vrm avatar creators, it is common for a user to download your model illegally, precisely tokenizing them is an excellent option for that